EA Sports PGA TOUR Impressions (Console)

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  • pietasterp
    All Star
    • Feb 2004
    • 6237

    #1966
    Re: EA Sports PGA TOUR Impressions (Console)

    Originally posted by tarheelguy4736
    Does anyone have any suggestions for making the game more difficult?

    I currently have AI difficulty set to 95.
    I am using the swing stick.
    I have wind speed off - just direction on.
    Elevation is on.
    The putting beads are off, the putt read is off, and the putt point is set at the cup.
    Both swing and putt are set to hard.

    The past two tournaments I have been in contention in the last round. I am enjoying the game immensely, but also want a little more difficulty as well.
    I posted some thoughts on this exact topic previously in this thread, but if you're bored out of your mind and want the long and very in-the-weeds version, it's on Post #1927 (around page 241 of this thread). The short version is: the only way I've found to make the golf swing itself harder is to go to 3-click, because even very slight misses cause shots to go way offline (into the rough/woods/water/OB), which makes every swing a potential disaster. I actually take practice swings because the miss penalties can be really severe! This is the most "real" way to increase difficulty, because in my opinion, every other method of making the game more "difficult" is really just either handicapping yourself somewhat artificially or making the CPU shoot lower scores. Things like not telling me how hard the wind is blowing seems a bit ridiculous to me, because I can't "feel" the wind or throw up grass or look at treetops or anything, so it seems odd to me to make guessing wind strength harder in the game than it is in real life.

    Bonus tip: if you want serious difficulty with the swing, play 3-click on the hardest swing setting on "Quality" graphics mode. I can't even shoot under par rounds with those settings, although it's not really because the game gets "harder" per se, but because the terrible lag in 3-click combined with the speed of the meter and poor frame rate on "Quality" mode makes stopping the meter in the 'white' area with any consistency almost impossible (or at least largely a matter of luck).


    Originally posted by TheBrew101
    I agree with this and recently also switched to 3 click for everything other than putting. Though I would prefer swing stick the fact that it is so hard to miss a shot left or right using swing stick just kills game for me. There is no fear. However, 3 click does add in "dial a distance" as opposed to swing stick with no meter so there is some trade off.

    It boggles my mind why they can't add in a difficulty for both swing stick (make it harder to hit straight shots) and 3 click (make meter go faster).

    They are so close to having a good game here but the most important part (a viable swing mechanic that embodies the risk/reward of golf shots) is missing.

    To me this makes this drags the game down to a very average game. It is ok. Tons of positives with this game but they missed the mark on making it fun and challenging.

    Still hoping but think that train has left station and gameplay is what it is at this point. To me one of the best parts of golf is deciding how to approach the hole and shot. Worry about water, OB, tucked pins, etc. I don't get that playing this game most of the time as I have no fear of errant shot with swing stick.

    Ssy what you want about 2K and the issues with that game but the options exist to make that swing a difficult one. Unfortunately that game falls short of EA in many other categories.
    My experience is that when using the analog sticks to swing, no matter the difficulty settings, you almost have to try to hit shots offline, and even then hitting fairways is pretty automatic. You do get some "dial a distance" with 3-click (although no more than with analog swing sticks), but my experience is that it's harder to hit that white area in 3-click and the penalties for not doing so are much more severe than with analog sticks.

    The bottom line is that there are honestly few, if any, penalties for misses with analog sticks (unless you miss in the extreme, and even then...), and it isn't until I started playing 3-click that I realized how much of a gigantic margin for error there is programmed into the analog stick swings, vs. missing the white area by 0.5 mm on 3-click (which will cost you 4-5% distance and send a shot 10-15 yards offline).

    They could make all modes harder/more realistic by not showing you where the "white" area is in terms of power (e.g. the 2nd "click"), so that the full meter is always 100% of the distance of whatever club you're holding, and if you want to hit 75% of that, you just have to eyeball it and estimate where to stop your backswing. That would definitely make things harder!

    Originally posted by bigkev
    I wouldn't go that far. There is some serious random in this game if you hit a red-fast. The ball can go anywhere, even totally against a 15 mph crosswind and end up in the wood.
    Wind is definitely the way to make rounds harder and cause you to shoot higher scores; in fact, the wind is really the only way to make the courses themselves harder. I find the wind effects when wind is >15 MPH to be a little unrealistic (I've played golf IRL on really windy days - definitely 20+ MPH days - and I've never aimed 60-degrees right of the green on a 120 yard shot and ended up missing green left due to wind!), but they do add a significant degree of difficulty to the courses themselves. The problem with cranking up the wind, however, is that the CPU will still shoot the same scores irrespective of the conditions, which makes it a bit unrealistic IMO.

    For example, I played a round of the British Open where there were 20 MPH winds, and there's no way in hell there was a -7 or -8 round out there on that day, but the CPU had the same distribution of scores on that day as it did the next day, when winds were 7-8 MPH.

    TL;DR: If you want to make the golf swing itself harder, you kind of have to go 3-click. If you want to make the golf courses play harder, crank up the wind.

    Comment

    • scagwi
      MVP
      • Aug 2015
      • 2718

      #1967
      Re: EA Sports PGA TOUR Impressions (Console)

      Originally posted by pietasterp
      the only way I've found to make the golf swing itself harder is to go to 3-click, because even very slight misses cause shots to go way offline (into the rough/woods/water/OB), which makes every swing a potential disaster. I actually take practice swings because the miss penalties can be really severe! This is the most "real" way to increase difficulty, because in my opinion, every other method of making the game more "difficult" is really just either handicapping yourself somewhat artificially or making the CPU shoot lower scores.

      This is a real shame that 3C is the only true way to add native challenge to the swing experience.


      Are folks banging on EA to make the analog swing more compelling, I would hope?


      Make a Mouse Swing you cowards!

      Comment

      • MrArlingtonBeach
        MVP
        • Feb 2009
        • 4522

        #1968
        Re: EA Sports PGA TOUR Impressions (Console)

        I remember needing to max out difficulty and play on 3-Click in Rory to make the game challenging. I think that's how I got the most enjoyment out of it, so it's interesting to see others needing to do the same with this game.

        I haven't reached that point yet in EA PGA...I still have several things I am planning on doing to add challenge, like totally removing the green grid. And even with a maxed out character, I still have some mediocre rounds that hover near par, but I do think that - in general - the game is a bit too easy.

        Wind is by far the biggest factor in how difficult courses play, as the high winds get pretty punishing. But it's kind of off-set by how little the terrain actually impacts your shots - like heavy rough not really impeding your lie unless you're trying to hit a fairway wood out of it. I think lie penalties are my biggest gripe with the game, now that they overhauled the cup physics.
        Orbis Non Suficit

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        • scagwi
          MVP
          • Aug 2015
          • 2718

          #1969
          Re: EA Sports PGA TOUR Impressions (Console)

          Originally posted by MrArlingtonBeach
          I remember needing to max out difficulty and play on 3-Click in Rory to make the game challenging. I think that's how I got the most enjoyment out of it, so it's interesting to see others needing to do the same with this game.

          It's not that surprising is it?


          I thought it was pretty well established how much of the core of this game was the Rory code, no?

          Comment

          • MrArlingtonBeach
            MVP
            • Feb 2009
            • 4522

            #1970
            Re: EA Sports PGA TOUR Impressions (Console)

            Originally posted by scagwi
            Are folks banging on EA to make the analog swing more compelling, I would hope?
            There's quite a few posts at the EA forum about changing all kinds of things with the swing...particularly removing the RNG/dispersion from it.
            Orbis Non Suficit

            Comment

            • MrArlingtonBeach
              MVP
              • Feb 2009
              • 4522

              #1971
              Re: EA Sports PGA TOUR Impressions (Console)

              Originally posted by scagwi
              It's not that surprising is it?


              I thought it was pretty well established how much of the core of this game was the Rory code, no?
              I feel the swing in Rory is considerably different than that the one in EA PGA. I bolted for the 3-Click swing in Rory maybe a week or two after I got that game - it felt way too automatic for me.

              I don't feel the same way in EA PGA, even though I do have issues with how the new game's swing works, too.
              Last edited by MrArlingtonBeach; 02-14-2024, 04:31 PM.
              Orbis Non Suficit

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              • easports2014ncaa
                Banned
                • Nov 2023
                • 22

                #1972
                Re: EA Sports PGA TOUR Impressions (Console)

                Originally posted by MrArlingtonBeach
                I feel the swing in Rory is considerably different than that the one in EA PGA. I bolted for the 3-Click swing in Rory maybe a week or two after I got that game - it felt way too automatic for me.

                I don't feel the same way in EA PGA, even though I do have issues with how the new game's swing works, too.

                To me, Rory 15 analog felt better than 23s. 23s is just too sluggish for my liking, it’s like the club weighs 300 pounds and my player is struggling to swing it? Hard to put into words. Rory 15s was much smoother with the problem being it was far too easy. The circle ui was horrible too.

                What I really had hoped for 23 was a return to 13 and 14s swing. I still play 14 now and again in my Mac and it still feels so good. Swing too hard? Ball over flys the target, want to take some off the shot? Shorten backswing. And it all just feels like real life to me. There’s also way more error if you aren’t perfectly swinging. The line is very strict. Trying to put backspin on the ball in 14 is just the chefs kiss to me, it just feels perfect. Like I’m in complete control.

                In 23, it feels like the same guardrails from Rory are up but with a bit of ui from 14. That’s where the 14 inspiration stops unfortunately, and it’s really a bummer. The swing isn’t 1:1 with my controller making me feel LESS in control and more like I’m watching the game. It’s all just so disappointing. Others can disagree that fine 😂

                Comment

                • MrArlingtonBeach
                  MVP
                  • Feb 2009
                  • 4522

                  #1973
                  Re: EA Sports PGA TOUR Impressions (Console)

                  Yeah, I would much prefer a 1:1 swing, no doubt.
                  Orbis Non Suficit

                  Comment

                  • easports2014ncaa
                    Banned
                    • Nov 2023
                    • 22

                    #1974
                    Re: EA Sports PGA TOUR Impressions (Console)

                    Originally posted by MrArlingtonBeach
                    Yeah, I would much prefer a 1:1 swing, no doubt.
                    Seems to be the overall consensus ? I’m not really sure why they went this route of having a delay in there. The only thing I can figure is it has to do with each pro having their own swing. Im not even sure. But it kills the gameplay for myself.

                    I just can’t fathom EA meeting about it and deciding the “delay” was the way to go …. Makes me wonder if they just couldn’t figure out how to time it up with each pros swing so this was the result. Then call it a feature not a bug.


                    I’d love to hear other’s guess on this , especially someone from the inside.

                    Comment

                    • MrArlingtonBeach
                      MVP
                      • Feb 2009
                      • 4522

                      #1975
                      Re: EA Sports PGA TOUR Impressions (Console)

                      Originally posted by easports2014ncaa
                      Seems to be the overall consensus ? I’m not really sure why they went this route of having a delay in there. The only thing I can figure is it has to do with each pro having their own swing. Im not even sure. But it kills the gameplay for myself.

                      I just can’t fathom EA meeting about it and deciding the “delay” was the way to go …. Makes me wonder if they just couldn’t figure out how to time it up with each pros swing so this was the result. Then call it a feature not a bug.


                      I’d love to hear other’s guess on this , especially someone from the inside.
                      My personal thought: EA made the decision to not go out and create a "golf sim", but instead wanted to create a "professional golf sim".

                      I guess what I mean by that is that they wanted to you feel like you were playing golf at the highest level almost from the get-go, and not offer a game that's a representation of how real golf actually works. Hence, the silly decisions like forcing you to pick up after a triple bogey, etc.

                      It was all about getting your created player to level up relatively quickly and get to experience the majors in the career mode. The difficulty levels and settings are basically a determination of how quickly you get to that point.
                      Orbis Non Suficit

                      Comment

                      • scagwi
                        MVP
                        • Aug 2015
                        • 2718

                        #1976
                        Re: EA Sports PGA TOUR Impressions (Console)

                        Originally posted by MrArlingtonBeach
                        … (EA) wanted you to feel like you were playing golf at the highest level almost from the get-go, and not offer a game that's a representation of how real golf actually works.
                        Well said. Couldn’t agree more

                        It’s like an “I’m already a Pro golfer” scoring simulator, where you just work between a range of good to bad outcomes in a somewhat defined range of plausible possibilities for tour golfers.

                        Makes me miss the original vision of The Golf Club v1
                        Last edited by scagwi; 02-14-2024, 05:09 PM.

                        Comment

                        • easports2014ncaa
                          Banned
                          • Nov 2023
                          • 22

                          #1977
                          Re: EA Sports PGA TOUR Impressions (Console)

                          Originally posted by scagwi
                          Well said. Couldn’t agree more

                          It’s like an “I’m already a Pro golfer” scoring simulator, where you just work between a range of good to bad outcomes in a somewhat defined range of plausible possibilities for tour golfers.

                          Makes me miss the original vision of The Golf Club v1
                          I think Mr. Arlington Beach has a great perspective here, this game was never about the swing as much as it was “THE HOME OF THE MAJORS”. It’s more of a golf manager when you look at it this way and it actually adds up.

                          Hopefully the next entry will address the swing . If so , we are in for a treat! The courses are there, the rest of the game just needs to catch up to them.

                          Comment

                          • golfnut67
                            Pro
                            • Oct 2021
                            • 860

                            #1978
                            Re: EA Sports PGA TOUR Impressions (Console)

                            Originally posted by MrArlingtonBeach
                            I remember needing to max out difficulty and play on 3-Click in Rory to make the game challenging. I think that's how I got the most enjoyment out of it, so it's interesting to see others needing to do the same with this game.

                            I haven't reached that point yet in EA PGA...I still have several things I am planning on doing to add challenge, like totally removing the green grid. And even with a maxed out character, I still have some mediocre rounds that hover near par, but I do think that - in general - the game is a bit too easy.

                            Wind is by far the biggest factor in how difficult courses play, as the high winds get pretty punishing. But it's kind of off-set by how little the terrain actually impacts your shots - like heavy rough not really impeding your lie unless you're trying to hit a fairway wood out of it. I think lie penalties are my biggest gripe with the game, now that they overhauled the cup physics.
                            Lack of lie penalties is definitely my biggest gripe at this point. I'm playing now, St Andrews in a Foursome online match, same old thing. Hit a shot into very thick grass up to my eyes, can't see the ball and can barely see my swing, and the lie says 97-100%. Pitched it out 8 feet from the hole.

                            How hard can it be to do a macro tweak of the of punishment across the board, all courses, by a standard percentage anytime you're in the rough?

                            Comment

                            • golfnut67
                              Pro
                              • Oct 2021
                              • 860

                              #1979
                              Re: EA Sports PGA TOUR Impressions (Console)

                              Originally posted by MrArlingtonBeach
                              My personal thought: EA made the decision to not go out and create a "golf sim", but instead wanted to create a "professional golf sim".

                              I guess what I mean by that is that they wanted to you feel like you were playing golf at the highest level almost from the get-go, and not offer a game that's a representation of how real golf actually works. Hence, the silly decisions like forcing you to pick up after a triple bogey, etc.

                              It was all about getting your created player to level up relatively quickly and get to experience the majors in the career mode. The difficulty levels and settings are basically a determination of how quickly you get to that point.
                              Everything you point out here is true, but it still doesn't really explain why there is a delay in the backswing. At one point I wondered if the delay was to give processing time to compute where the shot is going to go, to give time for the commentary to match up with it, until people here said the backswing doesn't really affect the outcome of where the ball goes, other than underswing/overswing.

                              Heck I dunno...

                              Comment

                              • bigkev
                                Pro
                                • Apr 2019
                                • 911

                                #1980
                                Re: EA Sports PGA TOUR Impressions (Console)

                                The TW series were certainly never a weekend warrior simulator. It has always been a PGA Tour simulator, about hitting it as well and far as Tiger on the PGA Tour with a level of difficulty to get there. To get something to look like what us normal golfer are doing, it has always been about not maxing up our golfer.

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