EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

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  • Lieutenant Dan
    All Star
    • Sep 2007
    • 5679

    #46
    Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

    Well done, Cujo. Great post!

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    • TheBrew101
      Rookie
      • Mar 2003
      • 309

      #47
      Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

      I almost agree. Unfortunately for me, this game is lacking in key areas. It almost makes me angry (lol) because it is so close to being what I want but it has huge items holding it back for me:

      1) I hit almost every shot straight. It seems even when I make a bad swing off the line, as long as I started and finished it straight on the swing line it is good (at least mostly straight within my random landing window).

      2) When I do it hit it in rough, it doesn't matter. As long as it isn't a wood or 3 iron out of rough, really doesn't matter. I hate this. Takes strategy and fear out. Just hit in rough and proceed as normal for the most part.

      3) The golfer swing on screen isn't matching 1 to1 with my inputs. I don't like this either. Most golfers don't swing back that slow. I think getting rid of this would also help with less accuracy. Speed it up!

      4) I don't like how distance with putter is based on where you put marker. I wish it could be like 2K and when you turn meter off it is all feel based. I don’t have to set marker for putting on 2K. I can hit an 80 foot putt or 1 foot putt solely based on muscle memory and pulling stick back and through.

      5) I've mentioned this already but don't like the random window design for where shots go. I'd rather all my inputs correlate to where ball goes. This one is becoming less of a sticking point for me as my golfer is better but still don't like this design choice.

      6) I wish they would add more to the online component. I actually really like how you have a large group playing at same time with timer. It works well. Just only having only 9 hole random play is lacking however

      The look of game, the career mode, the course differentiation, the different modes are all fantastic. So much potential here. Just some design decisions that hold it back.

      At the minimum, I'm still holding out hope for more penal rough and another difficulty level where tempo and swing stick make more impact. If they could just somehow improve those issues, for me, this would be the best golf game ever.

      Still ranks behind 2k and Tiger 13 for me in regards to pure gameplay (not total package but just gameplay).
      Last edited by TheBrew101; 06-30-2023, 06:35 PM.

      Comment

      • scagwi
        MVP
        • Aug 2015
        • 2718

        #48
        Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

        @TheBrew101

        I feel like I could have written that post.
        I agree with every single thing you said there.

        Comment

        • AlanBer
          Rookie
          • Aug 2020
          • 62

          #49
          Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes


          1) I hit almost every shot straight. It seems even when I make a bad swing off the line, as long as I started and finished it straight on the swing line it is good (at least mostly straight within my random landing window).
          I certainly do not hit every shot straight. Did you mention the platform you play on? I'm not sure if I'm imaging this (though I think I'm not), but my ball does not always go straight, and it corresponds, for the most part, to my swing.


          2) When I do it hit it in rough, it doesn't matter. As long as it isn't a wood or 3 iron out of rough, really doesn't matter. I hate this. Takes strategy and fear out. Just hit in rough and proceed as normal for the most part.
          This is not true, unless you're using the Hack. I don't use the Hack (nor the Finesse, usually, or Flop shots). For one, the best I've seen with a wood out of the rough, especially heavy rough, is about 40%. I own both the PS5 version and the XBox version (Series X). From what I've been able to see, the XBox version gives but a single percentage, and that percentage goes down a couple of percentages each time you club up. And this, it appears, is for all kinds of rough. So what you're saying here, is, to me, patently false. Maybe it is the case if you're using the Hack or certain other types. I just don't use those shots that are automatic, and shots like Finesse, I use only with degree wedges.

          4) I don't like how distance with putter is based on where you put marker. I wish it could be like 2K and when you turn meter off it is all feel based. I don’t have to set marker for putting on 2K. I can hit an 80 foot putt or 1 foot putt solely based on muscle memory and pulling stick back and through.
          .

          This doesn't bother me. I understand what you mean and what you do say does make sense and is the way I like the putting to be, also. Because right now I have such a hard time determining precise elevation, I keep elevation on when I play. Even then, just because you know the elevation of a putt, that doesn't mean you're always right. Especially with uphill or downhill putts (I don't use the grid), it really is just a guessing game. I get the feel-action of the putting in 2K, put in EA 2k3 there's a different feel about reading the green. It's not as easy to do as a lot of people are thinking or believe they are thinking, based, I think, more an EA bias than anything else.


          5) I've mentioned this already but don't like the random window design for where shots go. I'd rather all my inputs correlate to where ball goes. This one is becoming less of a sticking point for me as my golfer is better but still don't like this design choice.
          This doesn't matter to me. Fact is, I kind of like it. First off, I've played real golf and it's in the hundreds of times (I don't play a whole lot-- I'm old) where I thought I hit the perfect shot-- everything felt like it came together-- only to discover that my ball was stuck in a tree, 10 yards off the fairway.


          6) I wish they would add more to the online component. I actually really like how you have a large group playing at same time with timer. It works well. Just only having only 9 hole random play is lacking however
          I think that there is such a clamor for better multiplayer that EA would be stupid not to enhance it. It will happen. It's the one thing that 2K has over EA, in a big way.


          At the minimum, I'm still holding out hope for more penal rough and another difficulty level where tempo and swing stick make more impact. If they could just somehow improve those issues, for me, this would be the best golf game ever.
          Sliders for rough severity would be a nice thing to have. There are times in this game where hitting it in the rough (without the Hack) is penal enough, so much so that making the green is not possible.

          One thing I definitely would like to see implemented is more effect on the ball when hitting shots, from any lie or distance, when the ball is above or below the feet. I've hit shots in EA's game where the ball was a decent amount above or below (or even less than decent) my feet that had absolutely no effect on ball flight.

          For me, 2K3 was nonsense. I had played 2K1 a huge amount of hours, but 2K3 maybe a tenth of that. All the nonsense with the meter, adjusting it (because folks were exploiting loop-hole after loop-hole)-- all that just turned me off. I know you mentioned earlier about the 1:1 with the swing meter, I don't know if you've noticed, but if in the EA game you take the backswing back slower on your controller, it will be 1:1. I've always just whipped my stick back, and then waited until the animation reached a certain point and then put it forward. Lately I've been experimenting with taking the stick back to match the animation, more slowly, and it's an interesting experience, in my effort to get straighter swings and variable distances.

          Still ranks behind 2k and Tiger 13 for me in regards to pure gameplay (not total package but just gameplay).
          I think everything you've said in the mini-comparison is fair enough, well thought out, and written clearly. I just don't agree with some of the things you've said. I think EA's new golf game is the best since Links (recall playing Links on Elite PS, and how the above or below ball placement's effect was sometimes otherworldly).
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          • TheBrew101
            Rookie
            • Mar 2003
            • 309

            #50
            Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

            It is cool and we can disagree. Just as a reference point on some of my background:

            1) I am old. I've been playing golf games since Leaderboard Golf on Commodore 64 in early-mid 1980s

            2) I've been playing real golf for about the same time frame. I'm not great (think my low handicap was 5 before marriage and kids and currently a couple strokes worse). So though not great I've played a ton of golf.

            3) I've played EA golf on XBox Series X and PC via Gamepass trial and own it on PS5. Haven't noticed any difference

            That is just to give my perspective. I really don't notice any impact from rough most of the time in the EA game (except for long shots). I also do hit pretty much straight most of the time using swing stick on hardest level on EA Game. As reference I struggle at times on only Pro difficulty of 2K so it isn't like I'm great on sticks (I struggle on TGC Tours settings to break par at times on 2K). As for the random, I disagree that that is golf. I believe there is direct cause and effect and ball goes where it goes based on swing path, club angle and contact point. If it were random I'd quit playing real golf as I like to think when I play well it is my skill not random.

            Again, it is cool to disagree. I expect everyone to have different thoughts. Just sharing my experiences with the game and hoping it ends up more matching my desires at some point (or maybe 2K steps up their graphics to match NBA game at some point in future).
            Last edited by TheBrew101; 06-30-2023, 08:38 PM.

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            • AlanBer
              Rookie
              • Aug 2020
              • 62

              #51
              Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

              Originally posted by TheBrew101
              It is cool and we can disagree. Just as a reference point on some of my background:

              1) I am old. I've been playing golf games since Leaderboard Golf on Commodore 64 in early-mid 1980s

              2) I've been playing real golf for about the same time frame. I'm not great (think my low handicap was 5 before marriage and kids and currently a couple strokes worse). So though not great I've played a ton of golf.

              3) I've played EA golf on XBox Series X and PC via Gamepass trial and own it on PS5. Haven't noticed any difference

              That is just to give my perspective. I really don't notice any impact from rough most of the time in the EA game (except for long shots). I also do hit pretty much straight most of the time using swing stick on hardest level on EA Game. As reference I struggle at times on only Pro difficulty of 2K so it isn't like I'm great on sticks (I struggle on TGC Tours settings to break par at times on 2K). As for the random, I disagree that that is golf. I believe there is direct cause and effect and ball goes where it goes based on swing path, club angle and contact point. If it were random I'd quit playing real golf as I like to think when I play well it is my skill not random.

              Again, it is cool to disagree. I expect everyone to have different thoughts. Just sharing my experiences with the game and hoping it ends up more matching my desires at some point (or maybe 2K steps up their graphics to match NBA game at some point in future).
              I don't totally agree with the real golf reference. Maybe it's the golfer thinks the shot was good, but it wasn't. There just has to be some randomness between shot and result, even in the real game. I think that if there were no randomness, then all shots would end up in the same place with the exact same shot, it being, in the end, hard to conclude that one shot was exactly the same as another.

              Let me drop two screen shots from the Xbox. One is a long shot and the other is a shorter. I had many more screens to show this, but for some odd reason xbox had some screens, once they ended on my PC, turned out to have odd extensions and I didn't want to mess with it. Notice that in the XBox, there is but one number for rough severity not a range, as it is with the PS5.

              (I guess one can't upload images to here from a computer, and I don't have or want to have some web site to use. I can send them to you on Xbox, if you're interested.

              As mentioned, I'm old myself-- 65 and retired and living comfortably. I've played real golf a lot, at least before the problems with my back, but now that I'm retired I'm planning on playing a lot more. But I really stink or at least I used to and must still stink, having not played in some time.

              Leaderboard golf I remember quite well. For a while I was on the beta team which tested Links Golf, when it was about to add multiplayer. I played the hell out of that game. There was a fantastic web-based tournament module for the game that really kept me playing.

              As far as getting straight shots with the EA game, for me it just does not happen. I can get a straight shot maybe half the time. Other times I get close, and sometimes I'm just all over the place.

              I do know that using Zoom does make the game easier. And the same goes with the green grid.
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              Comment

              • RIFRIG
                Pro
                • May 2015
                • 822

                #52
                Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

                Originally posted by OnlookerDelay
                You've raised a good question. I haven't experimented with swing animations. I just selected the one that looked closest to my swing in real life and went with it. I'm going to try these other animation out to see how they are affected.
                You haven’t tried the different swing animations?

                I have recommended multiple times for anyone seeing lag to give those other animations a try. Some are so fidgety at address that if you pull the stick back mid waggle there is a definite delay which I’m sure is what you’re seeing.
                The swing I chose has no lag whatsoever so try them all & you may see benefit. Bryson swing animation vs Joaquin Niemann is a night & day difference in feel so there is definitely improvement to be had.

                Comment

                • RIFRIG
                  Pro
                  • May 2015
                  • 822

                  #53
                  Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

                  Originally posted by TheBrew101
                  I almost agree. Unfortunately for me, this game is lacking in key areas. It almost makes me angry (lol) because it is so close to being what I want but it has huge items holding it back for me:

                  1) I hit almost every shot straight. It seems even when I make a bad swing off the line, as long as I started and finished it straight on the swing line it is good (at least mostly straight within my random landing window).

                  2) When I do it hit it in rough, it doesn't matter. As long as it isn't a wood or 3 iron out of rough, really doesn't matter. I hate this. Takes strategy and fear out. Just hit in rough and proceed as normal for the most part.

                  3) The golfer swing on screen isn't matching 1 to1 with my inputs. I don't like this either. Most golfers don't swing back that slow. I think getting rid of this would also help with less accuracy. Speed it up!

                  4) I don't like how distance with putter is based on where you put marker. I wish it could be like 2K and when you turn meter off it is all feel based. I don’t have to set marker for putting on 2K. I can hit an 80 foot putt or 1 foot putt solely based on muscle memory and pulling stick back and through.

                  5) I've mentioned this already but don't like the random window design for where shots go. I'd rather all my inputs correlate to where ball goes. This one is becoming less of a sticking point for me as my golfer is better but still don't like this design choice.

                  6) I wish they would add more to the online component. I actually really like how you have a large group playing at same time with timer. It works well. Just only having only 9 hole random play is lacking however

                  The look of game, the career mode, the course differentiation, the different modes are all fantastic. So much potential here. Just some design decisions that hold it back.

                  At the minimum, I'm still holding out hope for more penal rough and another difficulty level where tempo and swing stick make more impact. If they could just somehow improve those issues, for me, this would be the best golf game ever.

                  Still ranks behind 2k and Tiger 13 for me in regards to pure gameplay (not total package but just gameplay).
                  Last time I played 2K golf making comparisons I’m sure that game holds your hand on putting & sets the marker distance for you. I’ll have to go back & check again, perhaps I’m wrong.

                  Comment

                  • TheBrew101
                    Rookie
                    • Mar 2003
                    • 309

                    #54
                    Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

                    Originally posted by RIFRIG
                    Last time I played 2K golf making comparisons I’m sure that game holds your hand on putting & sets the marker distance for you. I’ll have to go back & check again, perhaps I’m wrong.
                    No it doesn't. If you have the meter on the marker will adjust the hit zone of the meter as a guide. If you have your meter off the marker does nothing for you (because there is no hit zone to see). It is based on how you hit the putt. You could not move the marker and hit a 90 foot putt or a 6 inch putt all based no how hard you swing.

                    In other words if you turn meter off in both games, if you put your marker at 2 feet in the EA game and hit putt as hard as you can, with the over swing it goes what, 4 or 5 feet? In 2K if you set your marker to 2 feet and swing as hard as you can it goes like 100 feet. In 2K, it isn't setting any distance restrictions it is only adjusting the optimal "zone" on your meter (which with meter off means it is done by feel amd muscle memory).
                    Last edited by TheBrew101; 07-01-2023, 06:29 AM.

                    Comment

                    • Dawgfan1
                      MVP
                      • Jul 2013
                      • 1202

                      #55
                      Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

                      Originally posted by TheBrew101
                      No it doesn't. If you have the meter on the marker will adjust the hit zone of the meter as a guide. If you have your meter off the marker does nothing for you (because there is no hit zone to see). It is based on how you hit the putt. You could not move the marker and hit a 90 foot putt or a 6 inch putt all based no how hard you swing.

                      In other words if you turn meter off in both games, if you put your marker at 2 feet in the EA game and hit putt as hard as you can, with the over swing it goes what, 4 or 5 feet? In 2K if you set your marker to 2 feet and swing as hard as you can it goes like 100 feet. In 2K, it isn't setting any distance restrictions it is only adjusting the optimal "zone" on your meter (which with meter off means it is done by feel amd muscle memory).
                      I think what RIFRIG meant is that 2K will set the starting aim marker on your putts to automatically account for the uphill/downhill slope the putt has, so that you only focus on reading left/right slope and hitting your putting stroke correctly. Whereas EA on higher difficulties will set the starting aim marker on your putts at the hole so you have to read the uphill/downhill slope yourself along with reading left/right slope. I could be wrong though.
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                      • golfnut67
                        Pro
                        • Oct 2021
                        • 860

                        #56
                        Re: EA Sports PGA Tour Adds Performance Mode 60 FPS in Latest Update - Patch Notes

                        I have to say, the last few posts by you guys is one of the better runs of insightful posts I've seen. Cheers to all of you (especially us older guys)!

                        I think most agree that this game is so very close to being the best ever. We know turn play and choosing rounds is coming at some point, which are my two biggest issues along with the way too slow backswing, but beyond that, the stuff you guys pointed out are the big ones.

                        -More penalty for being in the rough. I'm playing St Andrews right now, I hit into very tall grass where not even Tiger could get out without some sort of penalty...I club up one, pull it back a bit, and completely sail the pin. Zero penalty for an impossible lie like that.

                        -I do often hit left or right, or come up way short or long, but driving is much too easy. There are times when I pick up the controller, even after playing earlier in the day, and it takes me a few holes to get the feel and rhythm. If you're off left or right on the stick swing, it definitely matters, especially if you have the yips with the controller early in the morning or after a few beers in the evening lol. But in general the only time I end up in the rough is if I'm aggressive and hit it too long and it rolls off the fairway. Even a completely warbled shot from unsteady hands often ends up in the fairway. (Tour mode here, no shot meter)

                        -Not as important, but geez, give us many more options to create a player. The face I've been forced to chose isn't a big deal, he looks older than me haha, but it's either that one or the one that was obviously Rory's likeness from 2015 and add long hair to even get remotely close. I won Tara Iti last night, and in the very brief "celebration" segment, every single person they showed next to me had the exact same face model that I have. It was comical.

                        There are other issues, but once we get turn play, choosing rounds, and more online modes, this will be a fantastic game. Add to that a sped up backswing or the ability to use a slider to increase or decrease the backswing, increase the penalties for bad shots, and this is the best golf game ever in my book.

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