The more I read, the more I understand the costs... their sales model is entirely different than anything else I've seen. I came into it looking at it the way you look at most Video Games. Looking at it as a Sim Model, the price system allows them to continually work on the product (While still profiting) and forces drivers to focus on certain disciplines unless they have a ton of time to learn and re-learn new cars AND a ton of money to spend.
I don't know that I would ever make the jump to get into it though. I currently don't have space to set up a rig and I'm not sure I would want to break down and buy a quality wheel, fix/rebuild a quality desktop rig solely for iRacing and invest in the game content itself (not to mention racing stands, 3-monitor setups and the lot of it).
I've read that the super speedways don't work very well because bumpdrafting does not work the way it did in NR2003. That's pretty disappointing. Is the development team's goal to simply expand, refine and update iRacing indefinitely without ever making a "Sequel" or moving on to other ventures? Ideally this is something that will be around for a long time to come - allowing me to come back to it when the timing is right (if it ever is) down the road.
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