Looks like EA is coming to the realization that they might need to lead on the PS3 for future games.
EA “Not Quite” Over PS3 Hurdles
“Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all.
“But in circumstances where we either led with the Xbox 360 or ran parallel production, for the most part, we’re still experiencing some delay on the PS3. It’s a little bit more of a challenging development environment for us.
“It’s probably only a third of a problem for us as it was [nine months ago]. But there still remains some catching up to do on the engineering side for the PS3.”
As Riccitiello noted, other publishers and developers have had challenges with PS3 development when creating cross-platform titles. Rockstar recently admitted that hurdles with the development of the PS3 version of Grand Theft Auto IV was a "contributing" factor in the game's delay from 2007 to early 2008. Recently THQ also cancelled the PS3 version of Frontlines: Fuel of War, which is still slated for Xbox 360 and PC.
EA Sports also caught flack in 2007 when the PS3 version of Madden NFL 08 ran at only half the frames per second as its Xbox 360 counterpart.
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