I know I know. But these are the same people who go to tournaments, stream the results, and get viewers who may have never seen the game before to go out there and buy it/try it themselves. Last Evo they got 1 million people on stream to watch the Grand Final of UMVC3.
These are the same guys who raised over 3-4 million dollars for the game they like to be represented at EVO (Breast Cancer fundraiser) and in the process garnered renewed interest in Skullgirls to the point where it was possible for the creator to put out a patch for the 360 version that was getting delayed (and who was also able to make a PC version set to come out next year or so).
So while they may not be 100% of the market the influence they have that can make or break a game is very real. That's all I wanted to get across.
But yeah, I took this off-topic

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