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  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #46
    Re: Xbox 720

    Originally posted by iLLosophy
    Maybe if that $60 trickled down appropriately among those jobs. But we all know by the time it reaches the staff, there's like half of the $60 left.
    While I have no experience working at a AAA studio, my experience where I am is very different from your assumptions.

    Besides, an argument can be made that those who assumed the initial risk of starting the company should be the ones who stand to make the most money, but that changes the topic to an argument on economics which isn't appropriate for this forum.

    I would venture that the $60, regardless how it breaks down, is more often than not used by the company to fund development of projects, be it via funding R&D, design, implementation, new talent acquisition, bonuses for currently-hired talent, (in the case of games involving special real-world properties) license acquisition, marketing, or what have you. A lot of pieces and steps go into making video games, and they all cost money.

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    • jeremym480
      Speak it into existence
      • Oct 2008
      • 18198

      #47
      Video games have only gone up $10 in price since I started playing them 25 years ago. If anything we will see a price increase next Gen. I'm actually surprised we haven't already.

      With that said, if you pay $60 (even on release day) for all of your video games now, you aren't a very savvy shopper. The only games I pay full price for are games that have good pre-order content. The rest I usually use Amazon who normally have $10 and sometimes $20 credits from the jump.

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      • BlueNGold
        Hall Of Fame
        • Aug 2009
        • 21817

        #48
        Re: Xbox 720

        Originally posted by jeremym480
        Video games have only gone up $10 in price since I started playing them 25 years ago. If anything we will see a price increase next Gen. I'm actually surprised we haven't already.

        With that said, if you pay $60 (even on release day) for all of your video games now, you aren't a very savvy shopper. The only games I pay full price for are games that have good pre-order content. The rest I usually use Amazon who normally have $10 and sometimes $20 credits from the jump.

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        I don't know if it was a Canada-only thing, but at the start of this gen games were usually $69.99 instead of the standard $59.99. It's back to normal now though and has been for the last 4 years or so, I think.
        Originally posted by bradtxmale
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        • Cusefan
          Earlwolfx on XBL
          • Oct 2003
          • 9820

          #49
          Re: Xbox 720

          A few points:

          1. I paid $10 to see a 2 hour movie. I paid $120 for battlefield 3 and Skyrim and I have had about 200 hours of entertainment. Money well spent in my book.

          2. microsoft would not make a console that does play used games unless third party developers were not breathing down their neck. I can gaurentee that either Sony will follow suit or Microsoft will gain more first party titles. Developers and publishers will want to make the most amount of money(duh) and cutting used game sales out of the equation will do just that.

          Personally I want my money to go to game developers, they make the games I enjoy playing, not gamestop.
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          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #50
            Re: Xbox 720

            It's not about where the money goes for me. It's about saving as much money as I can. My $ is more important than a developers $- In this day and age.
            If I can wait a month or so and get the same 60.00 game for 40.00 with the additional perk of if it sucks I can take it back, then that's what I'll do.

            When developers give out a money back guaranteee if I'm not satisfied then I'll be happy to pay full price all the time.
            However waaay to many games are released unfinished with developers relying on multiple patches to fix issues for me to care one diddly poop whether they get money over used sales. I'm not talking about a normal patch here and there to tweak things. I'm talking about MAJOR issues that get sent out the door and a fix is 2 or 3 months from coming.

            Obviously there are exception for developrs with good record though
            Last edited by Skyboxer; 01-27-2012, 05:16 PM.
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            • goh
              Banned
              • Aug 2003
              • 20755

              #51
              Re: Xbox 720

              Originally posted by CHooe
              If you enjoy playing AAA video games with high production values such as Call of Duty, Battlefield, Uncharted, Forza, Red Dead Redemption, or what have you, you will pay $60 - at least - for a AAA video game. AAA video games cost hundreds of millions of dollars to make, as the programmers, engineers, artists, designers, QA testers, etc. who make these games have to be fairly compensated for their work.

              Admittedly I say this from the biased position of a video game developer.
              Well people expect a lot more than 3-4 hours out of a $60 game compared to a $5 iphone game,in fact I bet your $5 iphone game lasts longer than MW 3 or BF 3,probably lasts longer than both combined. You can say they have online play and there's value in that but otherwise it's worth nothing more than a rental. If you start catering to only online people you're going to be in trouble and start losing customers. Just from this recent batch of games I didn't buy Madden because I had to work extra for roster updates and they made a previously single player mode online only,didn't buy WWE 12 because I couldn't download CAWs and I'm never ever buying another Forza/Turn10 studios game because I can't get the VIP cars I paid for without a gold account.

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              • mestevo
                Gooney Goo Goo
                • Apr 2010
                • 19556

                #52
                Re: Xbox 720

                If you start only catering to online people it apparently results in the largest entertainment product launch of all time (MW3).

                I've gotten over the idea that my ideals and desires from a game don't represent the majority of gamers anymore.

                Look at the latest Live Activity list, well executed online games are winners, with few exceptions for good single player titles that also make an appearance. COD is so popular and so many people bought it that the last 3 titles are all still in the top 20, including sitting at the top 2 spots.
                Last edited by mestevo; 01-27-2012, 06:45 PM.

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                • utexas
                  Greatness
                  • Jan 2003
                  • 4867

                  #53
                  Is Microsoft really going to pay Sony for blu ray? I also think it is a very poor decision to go after the used game market in that way. If they want to really kill off used games then make new games more affordable.
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                  • iLLosophy
                    Plata o Plomo
                    • Sep 2005
                    • 3673

                    #54
                    Re: Xbox 720

                    Originally posted by utexas
                    Is Microsoft really going to pay Sony for blu ray? I also think it is a very poor decision to go after the used game market in that way. If they want to really kill off used games then make new games more affordable.
                    Blu ray is slowly becoming the standard optical drive. To not have one, especially when they want to become your home entertainment center, would be an extreme oversight. Everybody else who was trying to push HD-DVD has since gotten on board with Blu-Ray.

                    Either way they are going to need more space than than the regular dvd provides.

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                    • Candyman5
                      Come get some!
                      • Nov 2006
                      • 14380

                      #55
                      Re: Xbox 720

                      IMO a percentage of a used game purchase should still go to the developers. I think its laughable that they get no kickbacks at all for their game being sold for $5 cheaper. Its their game they made and they should receive money no mater how many times it gets sold.
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                      • dcal
                        Rookie
                        • Aug 2011
                        • 269

                        #56
                        Re: Xbox 720

                        Originally posted by Candyman5
                        IMO a percentage of a used game purchase should still go to the developers. I think its laughable that they get no kickbacks at all for their game being sold for $5 cheaper. Its their game they made and they should receive money no mater how many times it gets sold.
                        I would think that Gamestop and other game trading outfits would need to cut a deal for that to happen if they want to survive.
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                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #57
                          Re: Xbox 720

                          Originally posted by dcal
                          I would think that Gamestop and other game trading outfits would need to cut a deal for that to happen if they want to survive.
                          Yeah something like that would have to happen. Again though, companies should care more about releasing a polished game. Also the company has already gotten paid for that particulat copy of the game when it was sold new. Don't know how the system would react if they demand payment multiple times for the same game.

                          Bottom line for me... release quality game sthat don't need 4 patches and I'll start buying most new, instead of used.
                          Either that or give a small 2 day money back return policy.. which they'll never do. I can know within 2 days if a game is a failure of just needed some minor tweaks.
                          Then you have the whole "The company already was paid for that copy and they don't need paid twice or 3 times for the same game"
                          This is where some kind of agreement needs made with the stores and game companies. The stores are using floor space etc.. to sell the used games. If companies want paid each time a used game sells then they need to pony up for some of the costs of the stores that are selling it.
                          At least that's the one part I see being in the discussion.
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                          • dcal
                            Rookie
                            • Aug 2011
                            • 269

                            #58
                            Re: Xbox 720

                            Originally posted by Skyboxer
                            Yeah something like that would have to happen. Again though, companies should care more about releasing a polished game. Also the company has already gotten paid for that particulat copy of the game when it was sold new. Don't know how the system would react if they demand payment multiple times for the same game.

                            Bottom line for me... release quality game sthat don't need 4 patches and I'll start buying most new, instead of used.
                            Either that or give a small 2 day money back return policy.. which they'll never do. I can know within 2 days if a game is a failure of just needed some minor tweaks.
                            Then you have the whole "The company already was paid for that copy and they don't need paid twice or 3 times for the same game"
                            This is where some kind of agreement needs made with the stores and game companies. The stores are using floor space etc.. to sell the used games. If companies want paid each time a used game sells then they need to pony up for some of the costs of the stores that are selling it.
                            At least that's the one part I see being in the discussion.
                            True...patches have become a crutch for Devs and Publishers to release games too early.
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                            • bkfount
                              All Star
                              • Oct 2004
                              • 8467

                              #59
                              Re: Xbox 720

                              Originally posted by utexas
                              Is Microsoft really going to pay Sony for blu ray? I also think it is a very poor decision to go after the used game market in that way. If they want to really kill off used games then make new games more affordable.
                              Sony doesn't own bluray. Something like 13 companies own patents in the technology, while Sony, Phillips, and Panasonic own a the majority of bluray patents.

                              SCE actually pays royalties for using blu-ray in the PS3, just like any other manufacturer. MS also has some ownership of the VC-1 codec that's part of the bluray specs. These companies are all entangled with paying royalties for patents and work together in plenty of areas besides consoles.

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                              • p_rushing
                                Hall Of Fame
                                • Feb 2004
                                • 14514

                                #60
                                Re: Xbox 720

                                Originally posted by Candyman5
                                IMO a percentage of a used game purchase should still go to the developers. I think its laughable that they get no kickbacks at all for their game being sold for $5 cheaper. Its their game they made and they should receive money no mater how many times it gets sold.
                                Developers aren't taking any of the risks. If they truly wanted to, they could skip all stores and sell the game themselves. That would allow them to increase their profits. The problem is that they are game developers and not retailers or distributors. Nothing is stopping the game developers from creating their own used game retail center. Other than the fact that they don't want to invest the capital needed to do it and the fact that they would also have to sell other developers games to get by.

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