Xbox One

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  • frostbyte06
    Cold & Cocky
    • Sep 2004
    • 1219

    #6346
    Re: Xbox One

    As a heads up to anybody, when you pre-order in store at BestBuy you only have to put $25 down.

    Comment

    • m1ke_nyc
      10
      • Oct 2009
      • 3243

      #6347
      Re: Xbox One

      Just gotta decide which games im getting now. Know for a fact im getting NBA 2K14 and Ryse. But I want 2 more games. Considering Dead Rising 3. Watchdogs, Madden pending a miracle from actual gamer gameplay footage, COD Ghost, BF4 and Assassins Creed Black Flag. Right now Dead Rising 3, Watchdogs and COD Ghost are the 3 leading the way in my decision to fill out my last 2 spots.
      It’s easier to do the right thing, than to explain why you didn’t.

      Comment

      • Artman22
        MVP
        • Jul 2006
        • 4985

        #6348
        Re: Xbox One

        <iframe width="420" height="315" src="//www.youtube.com/embed/Ti6UwRitOZU" frameborder="0" allowfullscreen=""></iframe>


        A closer look at Xbox one multiplayer..
        Last edited by Artman22; 10-15-2013, 02:06 AM.
        NBA2K is the standard of sports games period.

        Comment

        • Holic
          All Star
          • Feb 2003
          • 6424

          #6349
          Re: Xbox One

          Originally posted by ratedmoney
          Just gotta decide which games im getting now. Know for a fact im getting NBA 2K14 and Ryse. But I want 2 more games. Considering Dead Rising 3. Watchdogs, Madden pending a miracle from actual gamer gameplay footage, COD Ghost, BF4 and Assassins Creed Black Flag. Right now Dead Rising 3, Watchdogs and COD Ghost are the 3 leading the way in my decision to fill out my last 2 spots.
          I'm definitely getting DR3. My other possibilities is Watch Dogs, Ryse and Madden in that order.

          Comment

          • bigfnjoe96
            Hall Of Fame
            • Feb 2004
            • 11410

            #6350
            Re: Xbox One

            MS has been getting a lot of flack around "Da Cloud" and what exactly it can or cannot do. Here's a nice piece of information on 1 aspect of how developer's can use MS Azure Cloud Program..

            Lead programmer of Xbox Live details Xbox Live Compute and how it will shape the future of the Xbox brand and your living room.


            Hi! My name is John Bruno – I am a Lead Program Manager from the Xbox Live team. For as long as I can remember, games have been part of my life. Whether it was playing my Commodore 64 in my basement as a young kid, feeding my spare quarters into arcade machines in the 1980s, or playing “Project Gotham Racing” on the original Xbox - I have always enjoyed playing video games. We’ve obviously come a long way with games since I started playing, and for me personally, it has been an incredible experience bringing Xbox One to life and supporting the forthcoming game titles that are launching on this console generation. I’m especially proud of what our team has been working on with Xbox Live Compute, and I’m glad to finally be able to share more details with you as part of the “Week of Xbox Live!”

            As you have heard over the course of the past weeks, Xbox One will benefit greatly from the power of the Xbox Live cloud. This obviously represents a broad Microsoft commitment that spans a number of scenarios, all intended to bring the best of entertainment and gaming experiences that our game creators have to offer. Xbox Live Compute represents one of the ways that games will be better on Xbox One. This service is specifically designed to enable game creators to utilize the scalable computing resources that Microsoft deploys within our regional datacenters, to enhance their game experiences beyond what is generally possible with the finite resources of a console. This sounds great, but what does it really mean for gamers and developers?

            Well, for starters let’s talk about what the Xbox Live cloud is all about. Simply stated, it’s about massive numbers of high-powered servers running in Microsoft datacenters all over the world – all performing various computing workloads. At Microsoft, running hundreds of thousands of servers that power experiences like Bing, Skype, or Xbox Live is in our DNA.

            So, why did we build Xbox Live Compute? When we were planning the next generation of Xbox Live, we spent a lot of time talking with game creators about ways to make games better. We realized that there was an incredible opportunity to bring together the resources and global scale of Windows Azure, with the game services of Xbox Live to build a cloud computing platform that was uniquely focused on gaming and game creators. Our intent was to enable developers to take advantage of server resources in their games without having to deal with the challenges that come with building, managing and running servers at scale. So, we chose to provide cloud features that allow the game creators to push the limits of their gameplay experiences and apply the bulk of their investments to game creation, rather than server and operational resources. In fact, we even give them the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud.

            As you’ve seen since its debut, Xbox One is a powerful device, and it will do amazing things for entertainment and games. The challenge with the compute power of any consumer electronics device, however, is that the resources it ships with are finite. Building games that leverage the power of the physical device often requires game creators to strike the balance between the fidelity of the player experience and the available computing resources on the device. In essence, the richness of the game world they create is often limited by what they can do with the power of the device. With every generation of console we have seen the richness of the game experiences improve as the power of the devices improved. However, in this generation, we really want to help game creators draw on the ever-expanding power of our server infrastructure to drive continuous innovation in their game experiences – innovations that translate directly to better, more engaging gaming experiences. The really exciting part becomes evident when we consider a few things game creators can do when they use these additional computing resources in the cloud:
            • Higher fidelity game experiences – As I mentioned before, cloud compute can enable developers to offload computations for all sorts of environmental elements. In a typical game development scenario, the game creator needs to balance resource allocation across each area – world management, rendering, controls, networking, lighting, physics, AI, as well as networking and multiplayer. Balancing the local computing resources for all of these elements often results in developers making tradeoffs that result in more focus on core gameplay, and less on environments, NPC and other elements of world fidelity. However, when cloud compute is available to support the various computationally-intensive elements of the game, these kinds of tradeoffs become much easier for developers to make. Games can afford to provide higher fidelity worlds and deeply intelligent NPC AIall at the same time. These experiences could only be accomplished by leveraging the resources of servers.

            • Improved multiplayer game experiences – This is perhaps the most obvious example of what is possible with Xbox Live Compute – dedicated servers! If you have played a lot of multiplayer games, you know that playing on dedicated game servers has advantages over peer-to-peer gameplay. With server-based multiplayer gaming, not only can more players play the game (think hundreds of players simultaneously), the gameplay will be much more reliable for the players. No more host migration interruptions, suboptimal experiences for the host, home network NAT constraints, or player cheating! Additionally, Xbox Live Compute can be utilized to persist game state so that your squad can live to fight another day without losing any progress. A great example of a game that is using Xbox Live Compute for their dedicated server multiplayer experience is “Titanfall.”

            • Adaptive & evolving game play – Imagine the game you play every day improving each time you log in. Imagine joining a match in your favorite first person shooter to find new maps and game modes even though you never downloaded a game update. Imagine playing with your friend even when he/she is not online. When games are powered by Xbox Live Compute, they can be dynamically updated, tuned, changed, and improved continuously. Games will evolve and live on for greater periods of time, continually providing fresh content and new experiences. The flagship example of this application of cloud computing can be found with “Forza Motorsports 5, “and its Drivatar system.

            • On-demand compute improves game availability – With all of the potentially interesting things that can be accomplished with Xbox Live Compute, one of the most important things is that the resources (e.g. servers) are available when gamers need it most. It is the geographic availability of this service, and its elastic scalability that enables gamers to connect to an available server and play without experiencing busy or unavailable servers. This ensures that games meet the changing demands of their player communities for compute, and gamers experience optimal connectivity based upon their geographic location. Additionally, it means that game creators can be assured that the server capacity they need, in the appropriate geographies, will be there when they need it.

            With Xbox Live Compute we hope to inspire a new era of innovation in game development and game experiences for Xbox One. We expect that this platform will help our development community build more of their games as services – games that are intelligent, immersive and continuously evolving experiences for the players – powered by Microsoft’s ever-expanding cloud infrastructure. This is only the beginning though. We are really excited for the opportunities that lie ahead for the platform, our development community and ultimately our amazing Xbox owners. Stay tuned though, as we’re excited to share more of the nuts and bolts details about how we’re bringing this platform to life.

            To learn more about how developers are taking advantage of the cloud, check out this “Forza Motorsport 5” cloud piece and watch for additional posts on games and the cloud to come.


            Last edited by bigfnjoe96; 10-15-2013, 12:48 PM.

            Comment

            • ckarlic
              So Real!!
              • May 2003
              • 4999

              #6351
              Re: Xbox One

              Originally posted by bigfnjoe96
              MS has been getting a lot of flack around "Da Cloud" and what exactly it can or cannot do. Here's a nice piece of information on 1 aspect of how developer's can use MS Azure Cloud Program..

              Lead programmer of Xbox Live details Xbox Live Compute and how it will shape the future of the Xbox brand and your living room.


              http://news.xbox.com/2013/10/xbox-one-cloud
              Good read..Cleared up my understanding a bit surrounding the cloud. If the Xbox one can live up to its expectations, it will be a great system.
              PSN: ckarlic
              Xbox Live: dab1gg00ch
              Twitch Channel (Main Gaming Page)
              New Youtube Gaming Channel -- SpicyChicharron
              Follow me on Twitter

              Comment

              • Novicain13
                MVP
                • Oct 2012
                • 1526

                #6352
                Re: Xbox One

                Watch dogs is now delayed. So now I need a new game to buy

                Comment

                • mrprice33
                  Just some guy
                  • Jul 2003
                  • 5986

                  #6353
                  Re: Xbox One

                  From all of the Online news today it looks like Dedicated Servers will be available free to all devs who are making games on Xbox One

                  Comment

                  • havoc00
                    Rookie
                    • May 2005
                    • 128

                    #6354
                    Re: Xbox One

                    Pre ordered my xbox one months ago, but what is the outlook on a baseball game? any chance MS brings backs the sports division and uses the High Heat name? is 2k done with the MLB License

                    Comment

                    • m1ke_nyc
                      10
                      • Oct 2009
                      • 3243

                      #6355
                      Re: Xbox One

                      Well with watchdogs delayed I'm certain 3 of my four games will be 2K, Ryse, Dead Rising 3. Oh what to do with number 4.
                      It’s easier to do the right thing, than to explain why you didn’t.

                      Comment

                      • Artman22
                        MVP
                        • Jul 2006
                        • 4985

                        #6356
                        Re: Xbox One

                        Originally posted by havoc00
                        Pre ordered my xbox one months ago, but what is the outlook on a baseball game? any chance MS brings backs the sports division and uses the High Heat name? is 2k done with the MLB License
                        It would be great if MVP made a comeback. We can only wish I guess. Hopefully someone steps up and we get a baseball game on the one.


                        Sent from my iPhone using Tapatalk - now Free
                        NBA2K is the standard of sports games period.

                        Comment

                        • mrprice33
                          Just some guy
                          • Jul 2003
                          • 5986

                          #6357
                          Re: Xbox One

                          http://m.neogaf.com/showpost.php?p=86164933

                          Albert Penello
                          MS Director of Product Planning
                          Today, 03:53 PM
                          Two takeaways from this video.

                          My head is huge.
                          Man I do more of the Italian hand-talking then I thought.

                          So one of the requirements I had for doing this video is I wanted to speak accurately and factually. I’m not sure how you can say there was marketing spin in this. I wanted to tie all of this back to actual features.

                          I talked about the tangible benefits of “the cloud”: Save games, roaming profiles, content re-download.
                          I talked about the future-stated benefits of cloud rendering, and never made any outrageous claims about it.

                          When I talked about Smartglass, I talked about real features, and game implementation.

                          I’m not sure you could claim any of these as being speculative or sensationalist.

                          Also to be clear. One of the benefits of publishing games on Xbox One – ALL game developers get Dedicated Servers, Cloud Processing, and “storage” (for save games) free.

                          If you want to do dedicated servers on other platforms, you have to prop them yourself. But on Xbox One, while developers can choose to use their own methods, we make it available to everyone.

                          There should be no confusion on this point. We do not charge developers for Dedicated Servers.

                          Originally Posted by netBuff
                          This is literally impossible, it's not a question of whether MS wants to or not. The failure rate with biometric recognition is much too high for such a feature to work in any way.


                          The only literal part of this statement is that it’s literally wrong. All the processing for your personal Kinect ID is done locally. If you want to have your biometric log-in done on another console, you have to log-in and have the Kinect recognize you there. And between the HD camera and the IR sensor, it’s nearly flawless (in my house anyway). I sit 8 feet away from my TV, at an angle, and sign-in works every time.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #6358
                            Re: Xbox One

                            Slick

                            Spoiler


                            From this video:

                            <iframe width="640" height="360" src="//www.youtube.com/embed/rnQmvHsv5Tc" frameborder="0" allowfullscreen></iframe>
                            Go Noles!!! >>----->

                            Comment

                            • mestevo
                              Gooney Goo Goo
                              • Apr 2010
                              • 19556

                              #6359
                              Re: Xbox One

                              Man, I love that gif.

                              Comment

                              • frostbyte06
                                Cold & Cocky
                                • Sep 2004
                                • 1219

                                #6360
                                Re: Xbox One

                                Originally posted by Novicain13
                                Watch dogs is now delayed. So now I need a new game to buy
                                Originally posted by ratedmoney
                                Well with watchdogs delayed I'm certain 3 of my four games will be 2K, Ryse, Dead Rising 3. Oh what to do with number 4.
                                Yeah, the watch dogs delay probably mean I'm going to get Ryse now. Was playing on just doing BF4, Killer Instinct, Watch Dogs, and maybe a basketball game.

                                Comment

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