Thanks for the info, man. Good stuff
Shadow of Mordor, a WB title, looked great on the PS4 Pro, even though it wasn't running completely in 4K. There was more detail in player outfits and the environment, and on the whole it looked just as good as it does on a powerful PC. The same was true for Rise of the Tomb Raider -- at one point, I could make out the plumage of a bird sitting on a cliffside. Most players likely won't notice if PS4 Pro titles don't reach 4K completely, so long as the results they're seeing look better than the standard PS4.
To be clear, true 4K rendering is possible as well on the PS4 Pro, but it looks like we'll only see it on some titles. Bethesda has the Elder Scrolls Online actually running 4K, but that's a game that also benefits from an engine that scales across a wide variety of PC hardware, from integrated laptop graphics to powerful GPUs. And graphically it's not nearly as detailed as most AAA games. According to Matthew Firor, the game's director, it didn't take much effort to get it up and running on the PS4 Pro. And since he's mainly been developing for the PC, his team is used to creating games that scale with incremental hardware upgrades.
Here's the thing gamers will have to get used to: 4K doesn't matter as much as you think. The PS4 Pro's real power will be in running games higher than 1080p and together with high-dynamic range lighting. (Sony is also making HDR available to all PS4 models via a firmware update.) The higher resolutions will make things look sharper and more detailed overall, while the HDR lighting will give bright scenes and shadows more depth. Both The Last of Us and Uncharted 4 looked strikingly different on the PS4 Pro, thanks to the graphical upgrades. (Though Naughty Dog might have downplayed just how good the games looked on the previous hardware to make the new gear seem better.)
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