PS VR
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Re: PS VR
<b>The Walking Dead Onslaught | Rebuilding Alexandria and Crafting the Dream Arsenal</b>
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Re: PS VR
<b>Twilight Path announced for PS VR, out next month</b>
Get your first look at the intriguing fantasy world you’ll explore and characters you’ll meet in the upcoming puzzle adventure.
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<b>Swordsman VR - Official Cinematic Trailer | Sept 25</b>
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<b>Swordsman VR - Combat Preview (Beta) PC | PSVR</b>
Spoiler
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Last edited by Picci; 09-09-2020, 02:00 PM.Comment
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Re: PS VR
Some great sales going on right now. I bought 7 games.
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I own a band check it outComment
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Re: PS VR
This PSVR sales list is one of the largest I've ever seen being offered. Got myself 2 titles that I maybe buying into. Sale is good through September 24th.
<b>Four unique ways Hitman 3’s PS VR mode immerses you in the World of Assassination</b>
https://blog.playstation.com/2020/09...assassination/
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Re: PS VR
<b>Master your own combat style in Until You Fall, out September 29 for PS VR</b>
https://blog.playstation.com/2020/09...-29-for-ps-vr/
<b>Until You Fall - Launch Trailer | Sept 29</b>
https://www.youtube.com/watch?v=S1zZ...ature=emb_logo
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Re: PS VR
Operencia: The Stolen Sun received a free VR mode update for game owners yesterday. Davestation VR gives a first impression of the VR update;
<b>Operencia: The Stolen Sun - Launch Trailer | PS4</b>
https://www.youtube.com/watch?time_c...ature=emb_logo
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<b>Swordsman VR - Official Gameplay Trailer (2020) PC | PSVR</b>
https://www.youtube.com/watch?v=-c_lCul7dUA
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Re: PS VR
Will support PlayStation Aim and PlayStation Move controller
<b>Sniper Elite VR – Gameplay Trailer | PSVR, Oculus, Steam VR</b>
https://www.youtube.com/watch?v=_-_Zb2Kq4LE
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<b>Multiplayer Announcement | Beat Saber</b>
https://www.youtube.com/watch?v=Lq0q...ature=youtu.be
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Re: PS VR
fyi on beat saber:
Dear PS VR players, we are doing everything we can to make sure we release multiplayer simultaneously on all platforms on October 13 but there might be a delay with the PS4 version. Please bear with us and check our social media regularly for new updates about PS VR.Comment
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Re: PS VR
<b>Alvo - Gameplay Trailer | PS VR</b>
https://www.youtube.com/watch?v=f5ZP...el=PlayStation
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<b>Pistol Whip - 2089 - Announcement Trailer | Oculus Quest, PC VR, PSVR</b>
https://www.youtube.com/watch?v=5eNg...ature=youtu.be
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Re: PS VR
Probably releasing tomorrow since a twitter feed was taken down earlier.
<b>MINECRAFT VR On PS4 - Free MINECRAFT PSVR Update Live Today</b>
https://www.youtube.com/watch?v=4h1X...ature=youtu.be
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Re: PS VR
Information for those wondering if there's a difference between the PS5 Camera and the current model we use today. RoadtoVR gives up some good answers and more questions. Sounds like the new camera is a must for VR enthusiasts. Now, can we find one to pre-order?!
<b>PSVR Tracking is Largely Limited by the PS4 Camera</b>
The current PSVR headset uses the PS4’s stereo PlayStation Camera to track the position of the headset by detecting its array of glowing lights. The camera also tracks the PlayStation Move controllers the same way.
The limited resolution of the PlayStation camera (up to 1280 × 800 @ 60Hz) is one reason why PSVR tracking is worst-in-class, showing more jitter and less accuracy than other major headsets (but still clearly good enough for Sony to be leading in headset sales).
<b>How the PS5 Camera Could Upgrade PSVR Tracking</b>
We’re still waiting for full specs on the camera, but The Verge reports that the HD Camera’s dual sensors are 1920 × 1080. More pixels means more precision when detecting the glowing tracking markers on PSVR and the PS Move controllers. This is especially important for detecting the markers at a distance, because precision falls off at an exponential rate as distance increases.
Beyond higher resolution, modern higher quality sensors could make a big difference too. PSVR’s current tracking can be fussy if the environment is too bright, or if there’s high contrast in the scene (like a bright window or ray of sun behind the player). Sensors with better light sensitivity and dynamic range could improve tracking in these difficult scenarios. Other upgrades like global shutter would be better still.
Higher frame rates could help too. The existing PS4 camera can go up to 240Hz, but only at a resolution of 320 × 192. Higher frame rates can reduce the need for tracking prediction, but sacrificing that much resolution wouldn’t be worth it.
We don’t know the frame rate modes on the PS5 camera yet, but if it can do 1080p @ 120Hz, that would be even better for tracking than 1080p @ 60Hz. Higher framerates would mean more up-to-date data for the tracking algorithms, which could reduce the need for tracking prediction (which helps mask latency).
<b>A Big Hint</b>
The big hint that the PS5 HD Camera will likely work for PSVR tracking is that it’s stereo instead of mono. Having two cameras means the tracking algorithms can compare the difference between the images to enhance the tracking estimate, just like our own eyes work together to give us a visual sensation of 3D depth.
Sony might have just made the camera for streamers who want to capture themselves along with their gameplay, but then why make it stereo?
The camera will likely track the PS5 DualSense controller (just like the PS4 camera tracks the PS4 controllers) though it isn’t clear exactly how that will work, because the PS5 controller doesn’t have obvious glowing markers on it like the PS4 controller.
<b>What the Camera Could Mean for PSVR 2 Tracking on PS5</b>
Sony has heavily teased an upcoming PSVR 2 headset, but where would it fit into this scheme?
It seems obvious for Sony to use the PS5 HD Camera to track PSVR 2. This would increase the demand for the camera while cutting costs on the headset by not shelling out for an inside-out tracking system.
“But but but!”—I hear commenters already typing—”that would mean PSVR 2 still has front-facing tracking which is so last-gen!” Ah, but this is a misconception.
PSVR supports 360 tracking fairly well. The reason it’s restricted mostly to front-facing tracking is that the Move controllers are easily occluded when the player turns around. For 360 tracking on PSVR 2, Sony could continue to use the HD Camera to track the headset, as long as it uses a different tracking solution for the controllers.
Headset-based electromagnetic controller tracking—as seen in Magic Leap and Pico Neo 2—is one option. We’ve also seen the likes of headset-based ultrasonic tracking on headsets like Vive Focus Plus. There’s other possibilities too, like putting cameras on the controllers themselves which look for the headset’s glowing markers.
Another possibility is that PSVR 2 will use full-blown inside-out tracking, but could still fuse data from the HD camera for additional precision and robustness.
We’ve reached out to Sony for more information about the PS5 HD camera and the company’s plans for PlayStation VR and PlayStation VR 2 on Playstation 5.
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Re: PS VR
<b>Mortal Blitz: Combat Arena comes to PlayStation VR F2P October 8</b>
https://blog.playstation.com/2020/09...-vr-october-8/
<b>Mortal Blitz: Combat Arena Trailer</b>
https://www.youtube.com/watch?time_c...ature=emb_logo
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Re: PS VR
<b>8 tips to survive The Walking Dead Onslaught, out tomorrow for PS VR</b>
https://blog.playstation.com/2020/09...row-for-ps-vr/
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Re: PS VR
<b>Budget Cuts - Launch Trailer | PS VR</b>
https://www.youtube.com/watch?v=P-7bGeU7krI
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<b>Until You Fall - Launch Trailer | PS VR</b>
https://www.youtube.com/watch?v=CNcASmvwbQ8
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