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Re: PS VR
It's coming around the corner for PCVR (Jan 23) so I'll look to reviews before it comes out later this spring for PSVR. Yea I know, not another zombie game but if you're looking for creating your story for survival in a vr world as a saint or a sinner and it works?
Skydance Productions is promising an over 15-hour story single player experience.
UploadVR does a game story interview with Devs for 5 mins;
The Walking Dead: Saints & Sinners - Story (Skydance Interactive) PC VR, PS VR, Quest
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Re: PS VR
Got wife hooked on beat saber, her first VR experience after not really being interested after I got the Vive when it released.
The deluxe audio strap is so hard to get that we might use that as an excuse to buy an entire second setup used on FB/OfferUp. Why not if the strap new is going to be $100 and some have the strap and a complete Vive kit for $250-400.
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Re: PS VR
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Re: PS VR
More delay news as Iron Man VR is now pushed back to May 15, 2020
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Re: PS VR
As reported recently, Mardonpol Inc. received new financial backing and have been back in development again. Alvo will allow players to play cross platform across the three major VR headsets, PSVR, Vive an Oculus.
Those interested in sign up for beta
Alvo Gameplay Update 2
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Re: PS VR
Operation Black Dawn DLC releases today as does PS+ Monthly Special
Firewall Zero Hour - Operation Black Dawn Content Reveal | PS VR
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Shadow Legend VR- New Patch is live (includes 3D Rudder Support!)
Spoiler
https://www.reddit.com/r/PSVR/commen...e_includes_3d/
Hey guys here's all the changes that were made in the newest patch and instructions on how to enable 3d rudder movement if you have one:
- enable 3dRudder movement by turning on "Locomotion" under movement settings
- enable 3dRudder rotation by turning on "Smooth Rotation" under the rotation & body settings
- Added ability for player to buy multiple paddles from Tarius
- Changed how ice picks work after stopping and starting to interact if stuck in the wall
- Added time between consecutive Merek (Merchant) prompts "Come here!"
- Increased Adaroth audio volume in cutscene at the start of the boss fight
- Added fake collider to stop player from going behind portal during Gargoyle fight
- Changed disabled button color in starting area
- Fixed issue when dead and falling into the world respawn triggers
- Fixed rare crash when shooting Mummy bomb pile in Undead Cemetery
- Fixed rare crash when loading the Sky Keep Wood
Here is PSVR Without Parole's PSVR Review Discussion
Shadow Legend VR
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Re: PS VR
Sony Interactive Entertainment's VR-focused Manchester Studio to close down
Whatever they've been working on since 2015 was never released.Comment
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Re: PS VR
Sony Interactive Entertainment's VR-focused Manchester Studio to close down
Whatever they've been working on since 2015 was never released.Comment
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Re: PS VR
Not that I'm advocating people losing their jobs but working on a game since 2015? No info or anything in 5 years with the exception of job position openings and not one game deliverable? If there is a game its probably going to another studio to finish, else they took a look at what they did in 5 years and said WTF!Comment
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Re: PS VR
Cambridge & Liverpool Studios (which was formally Pysgnosis is now home to the First Party QA division, which handles European quality assurance for SCE's titles (XDev) with the latter also spinning off with Firesprite & Playrise Digital.
Guerrilla Cambridge closing was a shocker and a blow to VR fans like myself which maybe what's still fresh in your mind.
Point being, studios will open and close which is a common trend within the industry. This doesn't speak to the 2 First Party successful UK labs. London Studios & Media Molecule which if it did close, would be shocking and devastating to PS fans.
Ven VR Adventure - Official Announcement Gameplay Teaser | Coming Spring
https://www.youtube.com/watch?v=4wRi...ature=emb_logo
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Re: PS VR
Paper Beast - Sandbox Trailer | PS VR
https://www.youtube.com/watch?time_c...ature=emb_logo
New trailer reveals total player freedom of sandbox mode for Eric
Chahi’s VR game Paper Beast.
Sandbox mode expands on Paper Beast’s dreamlike story and gives
players total freedom in spawning fantastic creatures, influence
weather, shape the environment, and experiment with its in-depth
physics engine.
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Re: PS VR
I can't think of a better game for VR than Dreams. VR fans were promised DreamsVR when it was finally to be released, only to learn later that it would be delayed. Not sure if MM is just teasing us but in a recent interview with Eurogamer, VR is right around the corner. Creating and playing games in vr would be off the wall excitement and pure enjoyment!
<b><big>Dreams PSVR Support Is Near</b></big>
Today marks the release of long-anticipated PS4 exclusive, Dreams. After seven years of anticipation, betas and Early Access, anyone can pick up a copy and start making their own games, or play other people’s. But where’s the Dreams PSVR support?
According to developer Media Molecule, it’s actually very nearly done. The team’s Alex Evans said as much in a recent interview with Eurogamer. “There’s a few different angles”, Evans said when asked about what’s next for the game. “VR is in the pipeline and is actually nearly done to be honest.”
He later added: “But what we’re going to do is we’re going to work in parallel on a few things. And VR is the most cooked of them.”
https://uploadvr.com/dreams-psvr-support-nearly-done/
https://www.eurogamer.net/articles/2...-years-to-make
Down the Rabbit Hole - Gameplay Trailer | March 26th
https://www.youtube.com/watch?v=zRnb...ature=emb_logo
<iframe width="560" height="315" src="https://www.youtube.com/embed/zRnb0OjBx1o" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Last edited by Picci; 02-14-2020, 06:46 PM.Comment
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