Elder Scrolls IV: Oblivion discussion...

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    Elder Scrolls IV: Oblivion discussion...

    Short, but a few interesting comments about physics and AI.

    PCWorld helps you navigate the PC ecosystem to find the products you want and the advice you need to get the job done.


    Points about the physics and AI

    Games.Net: Similarly, the physics model is amazing. How is Oblivion's physics model more elaborate than, say, Half-Life 2? Can it handle more objects? More complex interactions? How will the physics system influence gameplay and visual immersion?

    Todd Howard: Half-Life 2 is a great way to view it, and that game really set the "use physics benchmark.... We're obviously using Havok, as they did, and we've done some other cool things with it, like arrows sticking in objects and reorienting the weight of things they stick in. I think the big thing we're learning with the physics is that with an RPG, there is soooo much you can do with it, like traps, stealing things, and more. Things like Telekinesis spells, picking up stuff far away and trying to manipulate the environment to throw off the NPCs and such. Paralyzing guys and watching them fall down stairs never gets old.

    Games.Net: The Radiant A.I. system looks awesome. How will it affect gameplay? For instance, it's one thing to hear that all the NPCs have real lives, jobs, and goals. Does that ever impact upon the player, or does it just make for a more realistic town environment? Will you ever bump into characters in unusual places, as they go on adventures of their own? How will the A.I. system affect combat? Will wounded enemies exhibit emotions, run away, etc?

    Todd Howard: It's all of that. When you first play the game, it's really just for show. It makes the world believable and entertaining, and I think that's important. But as you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple "get the diamond from that guy... quest can be done in hundreds of ways now. Is he sleeping? When is he home? Does he take the diamond to work with him? Does he like me? Can he sell it? Should I kill him? Pick his pocket? Steal his food and see if he sells the diamond to eat? That's just some off the top of my head.
    Go Noles!!! >>----->
  • Lintyfresh85
    Where have I been?
    • Jul 2002
    • 17492

    #2
    Re: New Oblivion interview

    the forrest in the article looked pretty.
    http://flotn.blogspot.com

    Member of the Official OS Bills Backers Club

    Originally posted by trobinson97
    Hell, I shot my grandmother, cuz she was old.

    Comment

    • Graphik
      Pr*s*n*r#70460649
      • Oct 2002
      • 10582

      #3
      Re: New Oblivion interview

      Maaaannnn, I am so pumped for this game. But the more and more I hear details, the more and more its harder to believe that the game will be that perfect. Call me pessimistic but I cant even fathom the thought of all these glorious features beign in one game. But then again, they have had 4 years to work on it so who knows.

      I dont care what anyone says, Oblivion will be the best video game in the history of mankind. I almost wish Morrowind was'nt such a cult classic because the new Oblivion game has potential to reach GTA status and with a bigger fanbase comes the problem of satisfying the masses. Satisfying the masses means watering down future versions. I hope this is'nt the case.
      http://neverfollow.biz (Independent Music Group)

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      • Jistic
        Hall Of Fame
        • Mar 2003
        • 16405

        #4
        Re: New Oblivion interview

        Thanks for the info Flawless!
        PSN: JISTIC_OS
        XBOX LIVE: JISTIC

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #5
          Re: New Oblivion interview

          Originally posted by Graphik
          Maaaannnn, I am so pumped for this game. But the more and more I hear details, the more and more its harder to believe that the game will be that perfect. Call me pessimistic but I cant even fathom the thought of all these glorious features beign in one game. But then again, they have had 4 years to work on it so who knows.

          I dont care what anyone says, Oblivion will be the best video game in the history of mankind. I almost wish Morrowind was'nt such a cult classic because the new Oblivion game has potential to reach GTA status and with a bigger fanbase comes the problem of satisfying the masses. Satisfying the masses means watering down future versions. I hope this is'nt the case.

          Yes, realistically it is going to be practically impossible for the game to live up to the expectations that these previews have created(Fable anyone?)

          However if they are able to accomplish even 75% of what they claim will be possible, in a next gen LAUNCH TITLE, the bar will be set really high for all future RPG regardless of platform, 360, PS3, PC, etc. This is great news for fans of the genre.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • Stu
            All Star
            • Jun 2004
            • 7924

            #6
            Re: New Oblivion interview

            Originally posted by Graphik
            Maaaannnn, I am so pumped for this game. But the more and more I hear details, the more and more its harder to believe that the game will be that perfect. Call me pessimistic but I cant even fathom the thought of all these glorious features beign in one game. But then again, they have had 4 years to work on it so who knows.

            I dont care what anyone says, Oblivion will be the best video game in the history of mankind. I almost wish Morrowind was'nt such a cult classic because the new Oblivion game has potential to reach GTA status and with a bigger fanbase comes the problem of satisfying the masses. Satisfying the masses means watering down future versions. I hope this is'nt the case.
            Honestly, knowing how good Morrowind was I'd be more than happy if they implemented half of what they're saying. Morrowind came out for the PC 3 years ago and I'm still playing it now. There are no other games that I even play for more than a year after they came out.

            I understand what you're saying about pleasing the masses, but as long as they keep the game open-ended, I think it will make all of us Morrowind fantatics happy.
            Sim Gaming Network

            Comment

            • 8bit
              Banned
              • Jun 2003
              • 1479

              #7
              Re: New Oblivion interview

              all i care about is if they fixed the fighting. Fighting in morrowind was painful to watch/play.

              Comment

              • mgoblue
                Go Wings!
                • Jul 2002
                • 25477

                #8
                Re: New Oblivion interview

                Originally posted by 8bit
                all i care about is if they fixed the fighting. Fighting in morrowind was painful to watch/play.
                definitely...that made it really tough to get into for me, the controls for fighting were so awkward, hitting a damn rat wasn't easy
                Nintendo Switch Friend Code: SW-7009-7102-8818

                Comment

                • 8bit
                  Banned
                  • Jun 2003
                  • 1479

                  #9
                  Re: New Oblivion interview

                  morrowind was so damn fun if you got into it. I would go around murdering women in their houses from town to town and wear an article of clothing from every woman i would kill.

                  Comment

                  • Stu
                    All Star
                    • Jun 2004
                    • 7924

                    #10
                    Re: New Oblivion interview

                    Originally posted by 8bit
                    morrowind was so damn fun if you got into it. I would go around murdering women in their houses from town to town and wear an article of clothing from every woman i would kill.
                    Sounds like something some nutjob serial killer would do.
                    Sim Gaming Network

                    Comment

                    • 8bit
                      Banned
                      • Jun 2003
                      • 1479

                      #11
                      Re: New Oblivion interview

                      Originally posted by camulos
                      Sounds like something some nutjob serial killer would do.
                      exactly.

                      Comment

                      • Kodiak33
                        MVP
                        • Aug 2002
                        • 1093

                        #12
                        Re: New Oblivion interview

                        I just hope they don't ship it with alot of bugs like Morrowind and especially the ones Daggerfall had. These were my favorite RPGs but they could've spent a little more time in QA. Hopefully they learned from previous launches!

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #13
                          Re: New Oblivion interview

                          New interview I saw on another site...

                          Greetings! I am Brendan Anthony, also known as Raptormeat on the forums (and, unfortunately, sometimes also known as Mr. Meat around the office). I have been a gi-normous Elder Scrolls fan for many years and had the chance to join the team as a programmer after Morrowind. To have the opportunity to work not just on Oblivion in general, but specifically on some nifty magic, physics, and graphical effects is a tremendous honor, and Im really psyched to reveal some of my favorite features and info to you guys.

                          In my humble opinion, magic is one area in which The Elder Scrolls has always excelled. The multiple schools, the vast selection of magic effects, and especially the ability to combine them together to create unique spells all add up to a very satisfying freeform gaming experience. With that in mind, one of the first things that you will notice about magic in Oblivion is that it is relatively similar to what we've seen in previous TES games. The spellmaker is there (Mages Guild members only!), we have kept the same six magic schools, and there are still a ton of magic effects and enchanted items. There's lots of new stuff too, as well as many improvements to the feel of the whole system, but as far as basic functionality the idea is evolution over revolution.




                          For example, in a previous developer diary, Steve Meister mentioned how players can now cast spells and swing weapons at any time, without switching from one mode to the other. This is worth mentioning again, as it's a small improvement that gives large returns, fights are more visceral, casting spells is easier, and those who use both weapons and magic will be able to do so very fluidly.

                          “Yeah, I hear you say, “that all well and good for Battlemages, but what about all of us pure magic users? Take my advice lose the sword and replace it with a staff enchanted with a ranged spell. These babies act just like rocket launchers; when used, the caster holds the staff out in front of him/herself and hurls a powerful projectile out of the business end. Best of all, just like normal weapons, you are able to use these enchanted staffs while casting regular spells with your free hand, an experience that you won't want to miss. Combine all of this with the fact that Magicka now regenerates constantly (just like Fatigue, albeit more slowly) and mages can be pretty badass indeed.




                          Lets move to some pure magic goodness projectiles, the indispensable tools of Mages across Tamriel. This time around, the team wanted to give each projectile type its own flavor, both through unique gameplay perks and cool graphical effects. Cast a Frost Damage spell, for example, and a cloud of icy vapor will issue forth, enveloping the immediate area. This cloud will hang in the air for the duration of the spell, afflicting anything that enters. Try casting a Shock Damage spell, on the other hand, and you are in for a much different experience. There's no meandering cloud or contained ball involved here; casting Shock Bolt will let loose a white-hot lightning bolt, which rips through the air towards the target and then chains out to anyone unlucky enough to be standing within the area of impact. Even the classic fireball has received some upgrades. A Fire Damage spell will cause the target(s) to burst into flame for as long as the spell lasts. If they're really unfortunate, it will be an area spell and create a huge explosion, blowing characters, clutter, and scenery back with the all of the kinetic energy stored within. (sidenote: Havok physics + giant explosion + flaming skeletons = I love my job!)




                          Of course, there's a lot more to the magic system than fireballs and lightning bolts. Many of the spells from Morrowind have been given major facelifts, or reworked entirely, in an effort to make the system as exciting and useful as possible. My personal favorite is Detect Life. In Morrowind, this effect placed icons on the minimap indicating where creatures or characters could be found. It was a nice effect but not workable for Oblivion, so now when Detect Life is cast, a magical cloud, which is visible even when the creature is not, will envelop each nearby creature. You can watch these clouds to track potential targets, and usually you can even identify which creature you are looking at by the specific shape and movement of its cloud. This effect is sometimes paired with the new Night Eye a useful combo in our dark, atmospheric dungeons. More importantly, the spell gives the player extra information without breaking immersion, so when you cast the spell you actually feel like a sneaky wizard spying on your enemies. Score!

                          Many effects have gotten this treatment. Thanks to Havok physics, Paralysis, in addition to being a crippling tactical nightmare, is now also totally hilarious. Nothing says "step off" like freezing your opponent solid and watching him fall flat on his face!




                          Some of the cooler effects are only possible because of our graphics engine, which makes heavy use of pixel and vertex shaders to achieve some very images. The Chameleon spell, for instance, uses our awesome refraction special effect to render targets nearly invisible, like a block of clear walking ice or a cloaked Predator. I didn't work on this one personally, so I feel comfortable bragging that its one of the coolest effects of its kind that I've seen Oblivion is definitely the first Elder Scrolls game that has been able to do Chameleon justice.

                          Now that you've heard a little bit about the gameplay and graphics improvements, I imagine some of you are wondering about the content creation side of things, specifically what in the magic system is editable? For starters, there are lots of options to tweak on the existing spell effects, such as the sounds, art, and special shader effects, along with the specific items and creatures that are used for the summoning spells. But we know that just tweaking our spells isn't enough for you guys, so there is one brand new, very special magic effect that we hope will give modders a great deal of creative freedom. It's called Script Effect, and using it in conjunction with the scripting system, modders will be able to expand the magic system and create spells that do things we at Bethesda haven't even thought of yet.




                          You could make a spell that changes the weather, or forces the target NPC to find a bed and go to sleep, or places a special item in the players inventory. Just about anything that is possible with the scripting system is possible with Script Effect. In fact, our designers have used Script Effect to implement a number of unique spells that would have otherwise been impossible to create with the generic spell systems just say that Sheogorath would be proud!

                          I hope you enjoyed learning a bit about what we've been working on lately. At this stage of production we are all very busy tweaking, optimizing, and polishing for release. It's a harrowing process, but we are able to go through it with the knowledge that someday very soon, you will all be able to take a crack at what we've been working on for so long. As a former (and current) diehard Elder Scrolls fan, I can only say that I couldn't be more excited!


                          Go Noles!!! >>----->

                          Comment

                          • jmood88
                            Sean Payton: Retribution
                            • Jul 2003
                            • 34639

                            #14
                            Re: New Oblivion interview

                            This game is a must have.
                            Originally posted by Blzer
                            Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                            If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                            Comment

                            • RockyTop1
                              All Star
                              • Apr 2004
                              • 8267

                              #15
                              Re: New Oblivion interview

                              Without having to read through the various previews of this game, what's the basic concept? I mean, I know its a RPG, but I know nothing about this series of games. All the attention Oblivion is getting is making me curious about possibly picking this one up.
                              PS4: aBayBates
                              Xbox: RockyTop1

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