Resident Evil 5 (360/PS3)
Collapse
Recommended Videos
Collapse
X
-
Moderator
YouTube: DirtyJerz32
Twitter: DirtyJerz32
Twitch: DirtyJerz32
Originally posted by bluengold34_OSNo longer shall you be referred to as DirtyJerz32, but simply BOSS - -
Re: Resident Evil 5 (360/PS3)
Well i'm only so far as chapter 1-2 right now and i've gotten used to the clunky, outdated control scheme. I'm enjoying the game and so far I feel the 8.5 Gamespot gave it is about right for the experience. It's clear that Dead Space has set the new benchmark for survival horror in it's atmosphere, and this game doesn't even come close as far as putting a good scare into you. While much is made of this game becoming an action title, it's obviously still rooted in survival horror and tries to get you to jump.............but fails miserably. The one part very early in the game when you're about to encounter Alpha team that came out worse for wear after a meeting the first boss and the camera kind of pans ahead and a scream is heard to let you know something's happening up ahead.....just totally ineffective as an atmospheric tool. Dead Space has you jumping out of your seat on numerous occasions, not to mention that it has a FAR better control scheme and it's much less linear.
This game is really fun, but Dead Space is the new king of Survival Horror/Action in every aspect.Comment
-
Comment
-
Re: Resident Evil 5 (360/PS3)
I am still on the fence about getting this game, but I was thinking the same thing about Dead Space. I have the game, and it scares the ish out of me. Still haven't finished it
I may buy it, strictly because of the nostalgia elements. (I loved the first RE on PS1)Comment
-
Re: Resident Evil 5 (360/PS3)
This game is a great rental IMO. The graphics are sick as hell, and it is fun so far. I beat the first Chapter then my friends all got on me to play COD.
Anyway, I started wondering...could the next COD in November have graphics as sick as RE? I mean these graphics are ridiculous!
I got to chapter 3-3 tonight on co-op with a buddy and really enjoying it. Great game but it's pretty much only a one time deal so it's a rental.Comment
-
Re: Resident Evil 5 (360/PS3)
After seeing killzone and mgs4, it's tough to give this game a thumbs up graphically. I just think we're spoiled though. It's not far behind at all.
Graphically, the game is STILL very impressive. How many sports games look this solid? Not many.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
-
Re: Resident Evil 5 (360/PS3)
On a side note:
SpoilerI kind of disliked the zombie soldiers in the last half of the game, just kind of throws things off for me. From a storyline standpoint, it makes sense why these guys had become this strong. It's like the Spaniards with the Las Plagas virus that took over their brains.
I just wish the game had more scary moments like in RE4. The scariest part for me in this game was when you first run into the licker down in the labs. It felt like the time when the dogs jumped out at you.
I also felt that the weapon upgrade system in RE5 was totally unbalanced vs. the one in RE4. Not too sure what happened there.
In the end, I still had fun playing the game even though there were a few things that got on my nerves. Like RE1 ushered the survival horror genre, RE4 took the over the shoulder camera gametype to the next level which other games like GOW used.Last edited by CaptainZombie; 03-18-2009, 12:45 PM.Comment
-
Re: Resident Evil 5 (360/PS3)
played with a friend co-op split-screen. we chose to play on normal, which was a mistake because it was way too easy. we beat the game in about 7 hours or so. the only parts we really ever died on were the cut scene button mushing sessions(I really hate those).
we're going to try it on veteran and see how much harder it is.Comment
-
Re: Resident Evil 5 (360/PS3)
played with a friend co-op split-screen. we chose to play on normal, which was a mistake because it was way too easy. we beat the game in about 7 hours or so. the only parts we really ever died on were the cut scene button mushing sessions(I really hate those).
we're going to try it on veteran and see how much harder it is.
I was also wondering is in the Cutscene with Wesker in the plane if
Spoilerwhen Chris said he was running for the switch and told Shiva to cover him, if they missed the button scene there. My friend and I missed it and the cutscene was sweet. Wesker literaly jumped up in the air and did a hand stand on Chris's head and snapped his neck....We were like holy #%!&.
The replay value in this game is High, finding the BSAA Emblems, Getting acheivements, finding the treasures, Mercenaries, Upgrading all your weapons, getting the special Weapons like the Hydra Tripple Barrel Shotgun, Long Bow, Gattling Gun, S&W M500, etc.......Plus the DLC that will be comming out soon with the two new game modes for $5. BTW when does that release?PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY YankeesComment
-
Re: Resident Evil 5 (360/PS3)
IMO there should of been more of them.
I was also wondering is in the Cutscene with Wesker in the plane if
Spoilerwhen Chris said he was running for the switch and told Shiva to cover him, if they missed the button scene there. My friend and I missed it and the cutscene was sweet. Wesker literaly jumped up in the air and did a hand stand on Chris's head and snapped his neck....We were like holy #%!&.
The replay value in this game is High, finding the BSAA Emblems, Getting acheivements, finding the treasures, Mercenaries, Upgrading all your weapons, getting the special Weapons like the Hydra Tripple Barrel Shotgun, Long Bow, Gattling Gun, S&W M500, etc.......Plus the DLC that will be comming out soon with the two new game modes for $5. BTW when does that release?Comment
-
Re: Resident Evil 5 (360/PS3)
I've got 1 more chapter to do and it's go time with all the unlockables. I'm playing on veteran now and I've had a few missions with a whole lot of deaths.
I'm going to wait till I have a vast majority of weapons fully upgraded before I even attempt professional mode with a friend.
Also, I have to wonder how you're supposed to get S Rank on all missions.Comment
-
Re: Resident Evil 5 (360/PS3)
I was Sheva the whole time we played. we decided to pick certain weapons to "specialize" in and use them. he took Pistol and Sniper, I went with MG and Shotgun(I know seems kind of backwards). since Ammo was found very easily on normal( i think at one point I had 500+ ammo for my MG), we really didn't have to spare much. so he would attack from a distance, and I would sit next to him with the shotgun ready the blast them back if they get too close. it actually worked very well. if only I could crouch.
I got the M3 shotgun and since I saved most my money I was almost able to fully upgrade it right away. later I got the SIG 556(MG) and upgraded that. those became my weapons. I also carried the stun rod for a while, but eventually i never had to use it because I never ran out of ammo. my friend pretty much stuck with the S75 sniper the whole game and the base pitol(M92FS, fully upgraded). later started using the Magnums for high damage.
after we beat it, we played around some and got the gatling gun and the bow. that really makes it easy.Comment
-
Re: Resident Evil 5 (360/PS3)
Yeah, me and my friends have constantly had issues with having enough ammo on veteran (except w/ sniper, I'm usually pretty good there). We'll be doing alright and than run into something that just eats up our ammo.Comment
-
Re: Resident Evil 5 (360/PS3)
Just thought I post this for people who need help with it. A Rank or higher Unlocks the Character.
Mercenary Mode:- Jill (BSAA) ; Public Assembly ; 40,000 points for A Rank (Single Player) ; 80,000 points for A Rank (Multiplayer)
- Wesker (Midnight) ; The Mines ; 40,000 points for A Rank (Single Player) ; 80,000 points for A Rank (Multiplayer)
- Chris (Safari) ; The Villiage ; 40,000 points for A Rank (Single Player) ; 80,000 points for A Rank (Multiplayer)
- Sheva (Clubin) ; Ancient Ruins ; 40,000 points for A Rank (Single Player) ; 80,000 points for A Rank (Multiplayer)
- Chris (Stars) ; Experimental Facility ; 40,000 points for A Rank (Single Player) ; 80,000 points for A Rank (Multiplayer)
- Sheva (Tribal) ; Missile Area ; 40,000 points for A Rank (Single Player) ; 80,000 points for A Rank (Multiplayer)
- Jill (Battle Suit) ; Ship Deck ; 40,000 points for A Rank (Single Player) ; 80,000 points for A Rank (Multiplayer)
- Wesker (Stars) ; The Prison ; 40,000 points for A Rank (Single Player) ; 80,000 points for A Rank (Multiplayer)
- Jill (BSAA) - Px4 (Handgun) / H&K MP5 (Machine Gun) / Flash Grenade x 5
- Note : The Px4 is a Mercenaries Exclusive Handgun for Jill (BSAA) only.
- Wesker (Midnight) -
- Chris (Safari) - SIG P229 (Handgun) / M3 (Shotgun) / Rocket Launcher x2
- Sheva (Clubin) - AK-74 (Machine Gun) / Jail Breaker (Shotgun) / S75 (Rifle)
- Chris (Stars) - SIG 556 (Handgun) / S&W M29 (Magnum) / Grenade Launcher
- Shiva (Tribal) - Longbow / Grenade Launcher / Incendiary Grenade x3 / Flash Grenade x3
- Jill (Battle Suit) -VZ61 (Machine Gun) / H&K PSG-1 (Rifle) / Hand Grenade x 3
- Wesker (Stars) - H&K P8 (Handgun) / S&W M500 (Magnum) / Hand Grenade x 5 / Proximity Bomb x 5
Press Right Stick to perform a dash.
- Use the Left Stick + (Xbox360: A) or (PS3: X) to change
direction.
- (Xbox 360: X) or (PS3: Square) = Knee Cannon.
Thought this could be helpful for some people.Last edited by Candyman5; 03-19-2009, 02:04 PM.PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY YankeesComment
Comment