Not trying to be negative at all just sharing my thoughts, but the first thing that popped into my head was this is RE4 with black people. I know it's just one trailer and there is no plot info but the whole premise of the game does not excite me right now. Don't get me wrong I'll be buying this game probably the second the stores open but I guess I was just hoping for an urban setting as opposed to random village in the middle of nowhere killing demonic farmers...again.
Resident Evil 5 (360/PS3)
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Re: Resident Evil 5 announced for Xbox 360 & PS3
Not trying to be negative at all just sharing my thoughts, but the first thing that popped into my head was this is RE4 with black people. I know it's just one trailer and there is no plot info but the whole premise of the game does not excite me right now. Don't get me wrong I'll be buying this game probably the second the stores open but I guess I was just hoping for an urban setting as opposed to random village in the middle of nowhere killing demonic farmers...again. -
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Re: Resident Evil 5 announced for Xbox 360 & PS3
I javent played the gamecube version is a awhile, But did that game have the dynamic lighting it?"Good music transcends all physical limits, it's more then something you hear, it's something that you feel, when the author, experience, and passion is real" - Murs (And this is for)Comment
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Re: Resident Evil 5 announced for Xbox 360 & PS3
No. Last-gen consoles/games didn't do the dynamic lighting thing yet. (that I'm aware of). It started showing up on PC games like Half-Life 2(and expansions) and this new gen. The lighting was decent in RE4, but nothing like this.Comment
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Re: Resident Evil 5 announced for Xbox 360 & PS3
The gc version of re4 does indeed have dynamic lightning. The ps2 version does not. I believe that the pc version also shipped with no dynamic lighting, but later patched to include it, among other subtle graphical changes.Last edited by Bacardi151; 07-27-2007, 11:32 AM.Comment
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Re: Resident Evil 5 announced for Xbox 360 & PS3
Just looked into it; last gen consoles could not do HDR lighting, but could simulate it as best they could. So, RE4 and any other last gen game was not using HDR lighting. The sunlight in this game looks amazing.
Applications in computer entertainment
Currently HDRR has been prevalent in games. Though these games are mostly for the PC, it is also possible to render scenes in a high dynamic range in Microsoft's Xbox 360 and Sony's PlayStation 3. It has also been simulated on the PlayStation 2, GameCube, and Xbox. In desktop publishing and gaming, color values are often processed several times over. As this includes multiplication and division it is useful to have the extended accuracy and range of 16 bit integer or 16 bit floating point format. This is useful irrespective of the abovementioned limitations in some hardware.
The development of HDRR into real time rendering mostly came from Microsoft's DirectX API.Comment
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Re: Resident Evil 5 announced for Xbox 360 & PS3
http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
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Re: Resident Evil 5 announced for Xbox 360 & PS3
We are making strong efforts to adjust various aspects of the game system. Half-year ago we showed Biohazard 5 to the public. The graphic quality was something that I'd call "a fundamental point". But presently we are on a dev-phase, in which we are making graphical close-up for every situation (?). In Biohazard 5 we have a wide-range of situations, we have emphasized on the lighting, we want the bright places to be seen very clearly. Truly, if we pay sufficient attention to that aspect, its hard to lack gameplay-wise. A characteristic of the Biohazard games is to stress on the "dark atmosphere", but on the other hand we must blend this with the "luminous atmosphere".
"The light and shadows" was an essential theme of the Biohazard series. Up until now the correlation between the story-events and the "light and shadows" theme was rather abstract. This time around in Biohazard 5, we would like to express an even further perception/sense of the reality, by joining the abstract sense and what you see (?). We would like create a game that stresses on "light & shadows".
When you stand in a bright place, the objects, which are in a dark place, are very hard to be seen. It's a matter of focal point. In dark places its hard to see either way.
"The things that are out there and you can't see" is an idea/philosophy that Biohazard games can fulfill very well, but other games struggle to do so. You can't see the enemies, you cant see the items, you are not able to see (you cannot tell apart visually what is happening around), that is what Biohazard is all about. We would like to materialize all these, and focus on how we can present even better the "fear of the dark" idea/concept. Like in the real world, where our eyes have a luminosity-adaptability when you enter from a bright place to a dark one, in Biohazard 5 correspondingly you cannot instantly see.
In Biohazard 4 we had many original weapons, however there was a demand from gamers, who played Biohazard 4, to have more real-life weapons. Thus, in Biohazard 5 we will try to do our best to fulfill such a request, as much as possible.http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
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Re: Resident Evil 5 announced for Xbox 360 & PS3
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Re: Resident Evil 5 announced for Xbox 360 & PS3
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Re: Resident Evil 5 announced for Xbox 360 & PS3
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