Mass Effect Pre-Release discussion

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #226
    Re: E3: Mass Effect Impressions

    This will be an awesome birthday present to myself lol.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #227
      Re: E3: Mass Effect Impressions

      Lots of new info coming...

      Some of the more observant of you may have noticed that I haven't had a chance to post much in the last little while and may be wondering what I've been up to.

      Well, yesterday we had a major press event here at the BioWare offices. We had dozens of major gaming and other media groups up here to see a demonstration (that Casey and I gave for well over 1 hour), interview Ray, Greg, Casey, Drew and other Mass Effect team members and get their first hands on experience with Mass Effect.

      People from 1Up, Team Xbox, G4, GameSpot and many, many more were allowed to play hours of the actual game so they could experience Mass Effect and now they are putting together their thoughts, impressions and early reviews of the game.

      I don't know what they are going to say, but I can say that the event went over very well. To me, it looked like everyone was having fun and enjoying the game, but we don't know what they are going to say until their pieces or articles come out.

      To keep things fair between all the groups, none of them can write about what they saw or post any new videos and screenshots until next monday September 17 at 9am PST (so 10 am BioWare time). But if I were you, I would be keeping an eye out on Monday to see what they thought of the game. I know I will be. Just a little heads up to you all that a whole heap of new Mass Effect info is on the way.
      Go Noles!!! >>----->

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #228
        Re: E3: Mass Effect Impressions

        Gamersyde posted a video that shows the first 5 minutes of the game, so some may not want that spoiled for them, but I don't think it's really that big of a deal. The music is so awesome and it really is almost like you're watching a movie. *bow* BioWare *bow*

        To wait until our Gamersyde Diaries, here are the first five minutes of Mass Effect as we discovered them during the parisian presentation of the game. These five minutes take place just after the character creation phasis, and here we have the pleasure to control a "charming" lady wearing audacious make-up.
        <object width="480" height="292"><param name="movie" value="http://www.gamersyde.com/extstream_4530_en"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.gamersyde.com/extstream_4530_en" type="application/x-shockwave-flash" width="480" height="292" allowfullscreen="true"></embed></object>
        Go Noles!!! >>----->

        Comment

        • eaglesfan27
          Rookie
          • Jun 2003
          • 465

          #229
          Re: E3: Mass Effect Impressions

          That video is unbelievable. I think the 360 will have the GOTY in Mass Effect and runner up in Bioshock. Powerful 1-2 punch.

          Comment

          • DaveDQ
            13
            • Sep 2003
            • 7664

            #230
            Re: E3: Mass Effect Impressions

            Unbelievable. The music and voice acting is excellent. The lip syncing is a bit odd, but I suppose that's extremely difficult to get down because many games struggle with it. I only say that because it seems to separate the voice from the character and this game appears to be heavy on character dialog.
            Being kind, one to another, never disappoints.

            Comment

            • Stumbleweed
              Livin' the dream
              • Oct 2006
              • 6279

              #231
              Re: E3: Mass Effect Impressions

              Wow the characters look the most like humans that I've ever seen in a game. And that cutscene looks to be made of basically the gameplay graphics, so that's pretty amazing. I don't even play RPGs, but I'll no doubt be checking this out because it sounds/looks absolutely amazing.
              Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

              Comment

              • ThaGenecyst
                MVP
                • Sep 2004
                • 4404

                #232
                Re: E3: Mass Effect Impressions

                We brave the Canadian cold to put BioWare's baby through its paces.
                by Ryan Geddes

                September 17, 2007 - Commander Hali Shepard doesn't have time for idle chatter.

                Standing on the bridge of the SS Normandy, the ship she commands, the Systems Alliance Military special-forces officer snaps at her gossiping men, ordering them to shut up and act like soldiers. There's an urgent transmission coming in and she needs them to focus. They quickly comply. They know better than to cross her.

                The conversation didn't have to go this way, but that's how it played out during the first five minutes of our experience with Mass Effect, developer BioWare's biggest and most ambitious role-playing game to date. Like two of the company's most beloved games - Star Wars: Knights of the Old Republic and Jade Empire - Mass Effect is about choice, and you're faced with some of your biggest decisions as soon as you press the start button.

                We chose her name (Hali), her look (beat-up supermodel), her background (rough-and-tumble) at the outset, and before we knew it, we were effortlessly playing her as such.

                We've been peeking at Mass Effect in slow trickles for more than two years, but recently BioWare invited IGN to their Edmonton, Canada, offices to play through the first hour of the game. We finally got our unfettered hands on the massive RPG's character-creation tools, combat system, movement, menus and everything in between. While we were there, we also got a peek at some never-before-seen segments of the game, including the Citadel, the hub of galactic activity; Ferros, one of the game's many uncharted worlds; and a few other hidden gems.

                BioWare has shown off the Mass Effect character-creation process before, so we won't re-hash it in detail here. But we will say that it departs from most standard RPGs straight from the start screen. In many such games, you type in a character name and move directly to a skill allocation system. Do you want to add two points to dexterity or three points to constitution? Should your paladin start with strength of 16 or 17? Mass Effect has such a system, but you won't even touch it until you've fought a few battles. BioWare wants to tell a great story, personalized for the character you create, and the early setup sequence hammers that intention home.

                So far, BioWare has shown us only a male version of their hero, so we took the opportunity to create a female Cmdr. Shepard, a ruthless military veteran with shoulder-length blond hair, piercing green eyes, a hint of makeup and a nasty scar over her left eye. We're not sure how she got it, and we're not sure she'd tell us if we asked.

                Born to military parents, she grew up hopping across the Milky Way from base to base and enlisted as soon as she was able. She quickly built a reputation as a tough operator who gets the job done at all costs, and she's about to learn that the Citadel Council is considering making her a Spectre, an elite enforcer tasked with keeping the galactic peace. An Infiltrator by trade, our Shepard specializes in stealth, decryption, technology and long-range combat.


                We wither under the asari stare.

                Her background may sound like nothing more than a fun story, but this is Mass Effect, where who you are defines what you say, what others believe about you and, so we're told, possibly the fate of the human race.

                We found that creating a character this way - choosing her look and background at the same time without a load of messy stat screens - helped invest us immediately in her story. We hit the OK button, and as the game's haunting electronic music swelled and the title screen opened, we watched our very own Cmdr. Shepard stride onto the bridge of her ship, all business. Chills.

                After a brief interaction with her crew, including pilot Joker, played by Seth Green; and navigator Kaidan Alenko, played by Raphael Sbarge, who also portrayed Carth in KOTOR, Shepard listens in on a distress call coming from the surface of the planet Eden Prime. Tasked with finding a mysterious beacon, Shepard, Kaidan and a turian Spectre agent named Nihlus land on the planet and head into the thick of combat.

                We won't tell you exactly how the sequence ends, but let's just say Shepard ends up back on the Normandy with a splitting headache and a lot of questions.

                But before Shepard can make her way safely back to the ship, she and her fellow party members square off against a phalanx of aggressive space zombies and Geth, a lost race of intelligent machines that have been corralled by a rogue Spectre called Saren. It was our first extended opportunity to try out Mass Effect's combat system, and we came away impressed and a bit overwhelmed.

                Like its dialogue system, Mass Effect's approach to combat is to give the player layer upon layer of choice while trying to make the mechanisms for making those choices as streamlined as possible. Both systems are based on "wheels" - the dialogue wheel for conversation (more on that later), and the weapon wheel and power wheel for combat.

                The latter two work like this. When you first round a corner and spot a group of enemies, they'll each sport a red triangle above their heads, signaling that they mean you harm. If you think you can take them down with some simple run-and-gun moves, just squeeze the right trigger and fire away. Your squadmates will follow suit. But if you want or need to be more tactical about the situation, hold down the right bumper to bring up the power wheel.

                While the wheel is overlayed, the screen pauses instantly, Matrix-style. You can still see the action and rotate the camera a full 360 degrees while the wheel is up. The power wheel shows each party member and their available powers (special abilities that can damage enemies, sabotage devices, heal party members, etc.), and as you rotate the thumbstick, you'll be able to cycle through the powers available to each party member. When you come across one you like, click the A button to choose it. Repeat the action for each member, and you'll have stacked up a chain of events that will be unleashed when you release the right bumper.

                As you choose powers, you can (and should) rotate the camera with the other thumbstick in order to direct the mojo you're choosing onto specific enemies. Powers are effective on their own, but they can also be chained with other party members' powers and weapon attacks for maximum effect. For example, if you direct a Vanguard in your party to lift an enemy into the air with the throw power, you might switch to the weapon wheel and direct a soldier in your party to shoot the helpless critter while it's in the air. What's more, party members react not only to where you tell them to shoot, but also where you intend them to shoot. If you tell a Sentinel in your party to throw an enemy across the room and direct another party member to shoot it, the bullets will follow the enemy on his flight path.


                If this isn't a sci-fi scene, we don't know what is.

                We played our Cmdr. Shepard as an Infiltrator, a class that mixes some aspects of the Soldier class with the tech powers of an Engineer. At one point during our Eden Prime shootout, a berserk Geth goon lumbered toward us suddenly at breakneck speed, leveling his weapon and threatening to run us down. Shepard was toting a pistol at the time, so we quickly hit the left bumper to bring up her weapon wheel, pulled out our shotgun and buried a round in his chest at the last minute. We also could have used our overload tech power to quickly shock him into submission, but hey, we panicked.

                Although its combat is technically real-time, Mass Effect's hybrid fighting system brings some of the best elements of turn-based, tactical combat to bear on what is essentially a third-person shooter. From what we've seen so far, the system is fairly simple in theory but takes time to fully master (which we didn't in the two short combat segments we were allowed to play). In the build we played, we didn't have the option to use in-game tutorials, but you will, which should make the combat system significantly easier to wrap your brain around.

                Movement in Mass Effect feels like a blend of Ghost Recon Advanced Warfighter 2, Rainbow Six Vegas and Gears of War, which is to say you have an over-the-shoulder view of your character, you can take cover behind objects by holding the thumbstick toward a wall or object, and you can hold down the A button to run quickly in short bursts before you get fatigued.

                In our brief combat time with the game (much of its first hour is filled with dialogue), the movement controls felt a bit on the floaty side, and we had trouble at times maneuvering Ms. Shepard deftly around corners. The cover system felt a bit inconsistent as well, and it took a bit of effort to figure out where and when we could duck out of the way of whizzing bullets. But the more we played, the more accustomed we grew to moving around in Mass Effect, and we hope the aiming, moving and ducking will gel after more time with the controls.

                Speaking of gel, it abounds in Mass Effect. When you take damage, you'll need to apply medi-gel to heal your wounds (your party will also heal intelligently, using medi-gel when you do if they need it), and you can hack into computer systems with omni-gel, useful for opening doors and containers via a minigame. And although the combat wheels provide tactical control over the immediate situation, Mass Effect also has a traditional equipment screen where you can outfit your party members with weapons, armor, implants and other items, all of which, if visible, will show up on your character and in cut-scenes.

                A quick check of our inventory system showed we were packing a sniper rifle. Sniping is an unlockable talent for Infiltrators, and getting good at using it requires skill leveling. When we tried it out as a level-one character, the scope's crosshairs were almost impossible to keep trained on our enemies, weaving across the screen like a drunken sailor. Developers told us that the rifle's aim becomes steadier and steadier as the Infiltrator levels up. It's a good thing, too, because it took all our considerable hand/eye coordination to nab just a handful of headshots.

                We had fun test-driving Mass Effect's combat system, but much of what we saw at BioWare's Edmonton offices was story-related. The character interactions were unlike anything we've experienced before. The speech wheel, which pops up on the screen during conversations with party members and NPCs, is insanely simple to use, and hitting responses becomes second-nature quickly. In most RPGs, when a character addresses you, the game presents you with a list of possible responses. You choose one, and your character either speaks that line word-for-word, or it is implied that he or she said it verbatim.

                In Mass Effect, the dialogue wheel gives you two or three terse response choices on the right (always consistently mapped in tone) and sometimes follow-up questions and charm/intimidate options on the left. Choose one, and your character speaks a line of dialogue that's similar in spirit to what you read but in her own, unexpected words.


                We're not sure what that purple thing does, but it sure looks cool.

                From what we've been able to play so far, the experience is refreshing, and we actually looked forward to hearing what would come out of our Cmdr. Shepard's mouth next. And because we were playing as a "ruthless" character, some of the responses were definitely surprising.

                In fact, we watched Mass Effect community manager Chris Preistly and project director Casey Hudson play as a similarly aligned (and far more advanced) Shepard character, and one of the dialogue exchanges resulted in Shepard putting his chrome to the dome of a particularly unsavory NPC named Fist in the Citadel and shooting him down in cold blood. Ruthless indeed.

                While Priestly and Hudson roamed the Citadel, we glimpsed tall trees growing in the massive space station's vast interior and watched aircars zip past the windows. Later, in a rocky oceanic setting on the planet Virmire, we saw an alternate ending to a shocking scene we were shown at E3. Again, we can't tell you what happens, but here's a helpful hint - put points into Shepard's charm and intimidate skills if you want to be able to diffuse extremely touchy situations down the road.

                Later in the Virmire sequence, you'll be asked to make a fateful decision. Do you send one of your party members along with a group of salarian soldiers on what is essentially described as a suicide mission? It could be a death sentence, but it's a gravely important operation. Who would you send? Its situations like these that, from what we've been shown, appear to keep the tension in Mass Effect buzzing.

                It's hard to get a true feel for most games in just an hour of gameplay, and a miles-deep epic RPG like Mass Effect is definitely no exception. We could spend pages talking about NPC body language and eye movement (it's usually startlingly real and in rare cases falls a bit flat), driving the Mako (few things are more satisfying that bouncing around in a tank and running over robots), radar jamming and map waypoints (they exist), and creating a hot female character (oh, it's possible). But that would just be scratching the surface.

                For now, having only seen a small portion of the finished game, we can say it stands poised to deliver an incredible RPG experience that feels like you've dropped a character of your own conception into an interactive sci-fi film. We've heard complaints that Shepard's voice acting comes across as somewhat muted when compared to that of NPCs and party members. We haven't seen enough of the game yet to definitively make that call, but to us Shepard's delivery seemed to make sense. Why would a seasoned military officer and candidate for one of the most elite positions in the galaxy be flamboyant and over-the-top? Our Cmdr. Shepard spoke in measured, stern tones with a hint of anger underneath, perfect for a lifelong cold-as-ice spacer.


                The galaxy is your gas-filled oyster.

                We've also been assured by Mass Effect head writer Drew Karpyshyn and project director Casey Hudson that the so-called uncharted worlds in the game, far-off planets and moons that can be explored at will, tie in to the overall Mass Effect story somehow and won't feel like empty fetch quests. After all, Shepard is on a mission to save the galaxy from impending doom - she shouldn't be taking the time to hunt for treasure on the outermost moon of Beta-17 Prime.

                Graphically, the portions of Mass Effect we saw were quite impressive. Characters' faces were in sharp relief, gas giants swirled ominously in the sky above planet Ferros and the overall game had an intentionally film-grain feel, a feature BioWare's Jarrett Lee told us can be turned off in the game's options menu if players want a crisper look.

                The first hour of Mass Effect succeeded in thrusting us into an engaging universe full of people we care about and worlds we want to explore. Given more time with the game, we hope the movement controls, aiming mechanism and cover system would have clicked quickly into place, making our combat experience feel completely smooth. Until the full game is released, we won't know for sure. But for now we can unequivocally say that Mass Effect is an RPG we can't wait to see more of.
                http://www.myspace.com/phillthegenesis
                http://www.myspace.com/sagetheinfinite

                SageTheInfinite = GOAT.

                Comment

                • jfsolo
                  Live Action, please?
                  • May 2003
                  • 12965

                  #233
                  Re: E3: Mass Effect Impressions

                  I've reached a saturation point with this game. My expectations won't get any higher or lower. I'm just waiting patiently now. The game will come out, I will buy it, it will be an EPIC, one of the greatest games of all time, and I will be blown away by it. It will also redefine the Role-playing game genre. Other than that I'm not expecting much.
                  Jordan Mychal Lemos
                  @crypticjordan

                  Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                  Do the same thing tomorrow. And the next. Now do it forever.

                  Comment

                  • greenegt
                    G-Men
                    • Feb 2003
                    • 4494

                    #234
                    Re: E3: Mass Effect Impressions

                    Alright, I'm now officially psyched for this. So many games to buy...
                    XBL: Mean Greene

                    PSN: OGMeanGreene

                    Twitter: @greenegt

                    Comment

                    • Tha_Kid
                      All Star
                      • Oct 2002
                      • 6550

                      #235
                      Re: E3: Mass Effect Impressions

                      Watch the IGN video "Shepard is ruthless" or the Gametrailers video "Gun Interrogation". I have to buy this game merely to duplicate that, then play it again and see if that character pops up again down the line if you react differently.

                      Comment

                      • jmood88
                        Sean Payton: Retribution
                        • Jul 2003
                        • 34639

                        #236
                        Re: E3: Mass Effect Impressions

                        Originally posted by Tha_Kid
                        Watch the IGN video "Shepard is ruthless" or the Gametrailers video "Gun Interrogation". I have to buy this game merely to duplicate that, then play it again and see if that character pops up again down the line if you react differently.
                        I didn't even know that IGN recently put up a whole bunch of videos. Thanks.
                        Originally posted by Blzer
                        Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                        If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                        Comment

                        • Cyros
                          ULTRAAAA!!!!
                          • Jun 2003
                          • 12628

                          #237
                          Re: E3: Mass Effect Impressions

                          Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.
                          Watch Me Twitch

                          My Video Game Streams

                          Comment

                          • Jistic
                            Hall Of Fame
                            • Mar 2003
                            • 16405

                            #238
                            Re: E3: Mass Effect Impressions

                            I know I'm getting it for the lesbian sex.
                            PSN: JISTIC_OS
                            XBOX LIVE: JISTIC

                            Comment

                            • Spectre
                              Th* ******
                              • Mar 2003
                              • 5853

                              #239
                              Re: E3: Mass Effect Impressions

                              Originally posted by Jistic
                              I know I'm getting it for the lesbian sex.
                              Female humanoid lesbian sex FTW

                              This game will own me. I know its kinda corny but the romance stuff adds another dimension to the game. It's an essential part of any RPG, as evidenced by the FF series. I like the interactivity in this series though. I like blowing stuff up but this stuff is cool too.

                              Bastilla was cool in KotOR and that whole dimension added a whole lot for me. The weird chicks in KotOR2, not so much.

                              Comment

                              • Jistic
                                Hall Of Fame
                                • Mar 2003
                                • 16405

                                #240
                                Re: E3: Mass Effect Impressions

                                Originally posted by Spectre
                                The weird chicks in KotOR2, not so much.
                                C'mon, nailing the blind sith chick was a goal of mine the minute I met her!
                                PSN: JISTIC_OS
                                XBOX LIVE: JISTIC

                                Comment

                                Working...