PS3 Too Cheap -- Kutaragi
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by gruntLast edited by RoyalBoyle78; 05-12-2006, 11:31 AM.N.Y Mets
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by countryboyWell I don't know that there will be many launch titles that Little Billy's parents will want him to have anyways. Besides, the launch of the 360 and the PS3 are targeted toward college aged gamers and older. Thats what I was told at least.
My kids are still having a blast with Kameo. I think I saw a graph a few days ago where 42% of the target audiance is college aged gamers and up. However, 35% of the market is geared toward families and that is the secondary market. That's a nice chunk for a secondary market if your not planning to entice that market.Comment
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by FootballForeverI see you didn't own the 3DO in your systems, I guess that a good thing, remember when the 3DO was supose to be the next big thing in gaming, and it was priced about what the PS3 is going to be, and it bombed...I'm saying sony is, just keep that in mind. I think the 3DO went for $600 when it first came out if I'm not mistaken, and it didn't sell much at all. PLus our economy was great back then and the 3DO was still hig in price, now our economy is crap right now, with high gas prices and higher living standards, I think more people may sway away from a $600 system until a price drop.Comment
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Re: PS3 Too Cheap -- Kutaragi
WOW, never mind, the 3DO sold for $700.....
3DO Interactive Multiplayer (most commonly referred to as 'the 3DO') was a line of video game consoles released in 1993 and 1994 by Panasonic, Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and EA Games founder Trip Hawkins.
Despite a highly-promoted launch and a host of cutting-edge technologies, the system's high price ($699.95 USD at release) and an over-saturated console market brought 'the 3DO' to a speedy demise.
The consoles had very advanced hardware features at the time: an ARM60 32-bit RISC CPU, two custom video co-processors, a custom 16-bit DSP and a custom math coprocessor. They also featured 2 megabytes of DRAM, 1 megabyte of VRAM, and a double speed CD-ROM drive for main storage, Up to 8 controllers could be daisy-chained on the system at once. In addition to special 3DO software, the system was able to play audio CDs (including support for CD+G), view Photo CDs, and Video CDs with an add-on MPEG video card (released for Goldstar model only). However, few titles utilized the console's full potential.
A notable feature of the console is that it is one of few CD-based consoles that feature neither regional lockout nor copy protection, scoring it points amongst import gamers and software pirates alike, though reports have suggested that the Goldstar model isn't particularly durable when used for either of those purposes. Although there is no regional lockout present in any 3DO machine, a few Japanese games cannot be played on non-Japanese 3DO consoles due to a special kanji font. At the request of the 3DO company, most third-party developers included this font directly on the game CDs so that they could be played on any 3DO console; however, a few did not, including Sword and Sorcery (which was released in English under the title Lucienne's Quest) and a demo version of Alone in the Dark.
It was often said that the 3DO software library exhibited many of the worst aspects of home video gaming at the time. This was the dawn of CD-ROM gaming, so cutscenes of pixelated video footage dominated many titles at the expense of good gameplay. The most well-received titles were commonly ports of games from other systems, such as Alone in the Dark, Myst, Out of This World, and Star Control II. Other notable titles include Need for Speed, Jurassic Park Interactive, Crash N' Burn, Slayer, Killing Time, and the first console port of Super Street Fighter II Turbo, which exceeded the original with its CD-quality audio. Game series that started on 3DO by Electronic Arts, Studio 3DO and Crystal Dynamics established themselves on other 32-bit consoles. One major hit for the 3DO, Return Fire, an advanced tank battle game, was ported from the 3DO to the Sony PlayStation, the Sega Saturn and Microsoft Windows, but met with limited success..
In addition to the consoles, a 3DO Blaster ISA peripheral card for PCs which offered all the features of the home console was manufactured by Creative Technology.
The 3DO Company also designed a next-generation console called the M2, which was to use a PowerPC 602 processor, but the company abandoned the console business and sold the technology to Matsu****a, who never brought the system to the market.
Konami later made an M2-based arcade board. [1] As games ran straight from the CD-ROM drive, it suffered from long load times and a high failure rate, so very few games were developed for it.
P.S this system bombed at a $695 price tag, if you really think about it, this could hurt sony. I remember wanting a 3DO at that time, and I never saw a price for quite some time, then the system just dind't sell anymore, and at that time nobody cared anymore.Last edited by RoyalBoyle78; 05-12-2006, 11:39 AM.N.Y Mets
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by FootballForeverWOW, never mind, the 3DO sold for $700.....
3DO Interactive Multiplayer (most commonly referred to as 'the 3DO') was a line of video game consoles released in 1993 and 1994 by Panasonic, Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and EA Games founder Trip Hawkins.
Despite a highly-promoted launch and a host of cutting-edge technologies, the system's high price ($699.95 USD at release) and an over-saturated console market brought 'the 3DO' to a speedy demise.
P.S this system bombed at a $695 price tag, if you really think about it, this could hurt sony. I remember wanting a 3DO at that time, and I never saw a price for quite some time, then the system just dind't sell anymore.Comment
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by roadmanMy kids are still having a blast with Kameo. I think I saw a graph a few days ago where 42% of the target audiance is college aged gamers and up. However, 35% of the market is geared toward families and that is the secondary market. That's a nice chunk for a secondary market if your not planning to entice that market.
I really don't know who the target audience is/was. That is what I was told at work.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by DW Rutledgelol @ Matsu****aI can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by countryboyI understand that some may be turned off because of the price, but I tell you what, there are numerous of phone calls asking when the PS3 pre-orders are going to take place. And its not by the same people. While people with the 360 will basically have no reason to purchase a PS3, there are numerous people who didn't find or buy a 360 simply because they wanted or waited to see the PS3. There are a lot of people that will be standing outside of stores come November 17th to purchase a PS3. It will sell, there is no reason to think that it won't. At least from my view point there isn't.
I bet the PS3 sells out on 11/17 or a few days after pending on how many Sony releases. If their still systems sitting on shelves 2 weeks later than there could be an issue.
I believe you on the phone calls because yes there are people out there that are very excited for the PS3 and I don't blame them one bit.Comment
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Re: PS3 Too Cheap -- Kutaragi
I was trying to think of other consumer products that offer so much for so little, and I could not think of any. I'm sure others will chime in with some, but I could not think of any. Consoles are one of the fews things you can buy below cost, and I think the $600 PS3 is a great bargain.
Sony may have alienated some of it's fan base, but because of blu-ray, they may have gained some early adopters that may have never considered a console. I will be getting one moreso for blu-ray than gaming, it may not have as many features as a stand alone player, but as a first generation blu-ray player, you can beat it.Comment
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by FootballForeverI see you didn't own the 3DO in your systems, I guess that a good thing, remember when the 3DO was supose to be the next big thing in gaming, and it was priced about what the PS3 is going to be, and it bombed...I'm saying sony is, just keep that in mind. I think the 3DO went for $600 when it first came out if I'm not mistaken, and it didn't sell much at all. Plus our economy was great back then and the 3DO was still didn't sell well, now our economy is crap right now, with high gas prices and higher living standards, I think more people may sway away from a $600 system until a price drop.
I still feel like the $600 price tag will chase many away.Comment
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Re: PS3 Too Cheap -- Kutaragi
here's part of that vision and it also goes to why Kutargi-san says its too cheap. This is why I told you guys wait for the Tokyo Game Show.
From the Beyond 3d article.
I'll post the interesting new bits here:
- PS3 is a computer, standard interfaces, designed to be extensible. Mentions again that you can just buy a standard bigger HDD if you want. Sony will continue to offer new variations/configurations of PS3 in the future with bigger HDDs, more AV I/O etc.
- Apparently they have lots of Cells, they started production in Summer 05. It won't be problem when it comes to supply, more challenging is securing other parts like HDDs, memory etc.
- PS3 can't output two different images via HDMI and multi av-out, just the same image. Might change in the future if there is consumer demand.
- Wanted to add motion sensors to controllers before, but couldn't because they were not good enough.
- PS logo button is used to raise the system menu, to turn on/off PS3, and to make the system recognise the controller (sound familiar? ). It's powered by a battery charged with a USB cable from PS3 to controller. The controller can't be used for PS2.
- PS3 power supply is internal, afterall. The machine is as quiet as a PS2 (I believe Sony said slim PS2 previously).
- Game resolutions are recommended to be 1080p or 720p, but no strict guidelines. SD is not preferred, however, obviously.
- PS3 has Linux installed and programming is allowed. License fees are not required for individual developers. Licensed PS3 game developers can get SDK and technical support by SCE, but Linux programmers while not having to pay a license fee, obviously won't get as much support. In Linux, Cell is under the hardware layer of the OS supervisor, but things including SPEs are expected to be open to developers. Didn't show off non-game apps at E3, because well, it's E3..
Again, thanks to one at B3D.Comment
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by backbreakerhere's part of that vision and it also goes to why Kutargi-san says its too cheap. This is why I told you guys wait for the Tokyo Game Show.
From the Beyond 3d article.
I'll post the interesting new bits here:
- PS3 is a computer, standard interfaces, designed to be extensible. Mentions again that you can just buy a standard bigger HDD if you want. Sony will continue to offer new variations/configurations of PS3 in the future with bigger HDDs, more AV I/O etc.
- Apparently they have lots of Cells, they started production in Summer 05. It won't be problem when it comes to supply, more challenging is securing other parts like HDDs, memory etc.
- PS3 can't output two different images via HDMI and multi av-out, just the same image. Might change in the future if there is consumer demand.
- Wanted to add motion sensors to controllers before, but couldn't because they were not good enough.
- PS logo button is used to raise the system menu, to turn on/off PS3, and to make the system recognise the controller (sound familiar? ). It's powered by a battery charged with a USB cable from PS3 to controller. The controller can't be used for PS2.
- PS3 power supply is internal, afterall. The machine is as quiet as a PS2 (I believe Sony said slim PS2 previously).
- Game resolutions are recommended to be 1080p or 720p, but no strict guidelines. SD is not preferred, however, obviously.
- PS3 has Linux installed and programming is allowed. License fees are not required for individual developers. Licensed PS3 game developers can get SDK and technical support by SCE, but Linux programmers while not having to pay a license fee, obviously won't get as much support. In Linux, Cell is under the hardware layer of the OS supervisor, but things including SPEs are expected to be open to developers. Didn't show off non-game apps at E3, because well, it's E3..
Again, thanks to one at B3D.Joshua:
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a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: PS3 Too Cheap -- Kutaragi
Originally posted by stiffarmleftI was trying to think of other consumer products that offer so much for so little, and I could not think of any. I'm sure others will chime in with some, but I could not think of any. Consoles are one of the fews things you can buy below cost, and I think the $600 PS3 is a great bargain.
Sony may have alienated some of it's fan base, but because of blu-ray, they may have gained some early adopters that may have never considered a console. I will be getting one moreso for blu-ray than gaming, it may not have as many features as a stand alone player, but as a first generation blu-ray player, you can beat it.Comment
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