Denis Dyack: 360, PS3 Are Equals

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  • tripwire
    MVP
    • Sep 2002
    • 2604

    #31
    Re: Denis Dyack: 360, PS3 Are Equals

    Originally posted by backbreaker
    I'm sorry guys, I was drinking and smoking before the fight. That closing statement was ironic...LOL. anyways, you guys fall trap to the same tired Major Nelson Line, the memory question. And, this has been answered over and over again, the PS3 as well as the 360 has 512, its just that the PS3 memory is split 256 and 256 and can be used all at once, if the programmer is smart enough to do so.

    Anyways go Mayweather.
    You're going up the wrong path with that comment. Some of us do know a little about technology, like to read/learn about technology on various technical sites(ars, beyond3d, etc...), and also enjoy take part in various discussions, including the split memory architecture on the PS3. Console-specific sites usually only give you half the story. You won't be seeing me base an opinion on what Major Nelson said. You also won't be seeing me base an opinion on what any Sony exec said.

    Regardless of what you believe to be true, the fact remains that some devs(Epic, Ubisoft) have already come out and complained about the split-memory architecture. The RSX has access to 256mb of GDDR3 memory, and it can also texture from the other available XDR DRAM, but it has to get there thru a second bus(Flex IO), which of course causes a latency problem(how much is something we don't know yet).

    If you think that a single pool of GDDR3 memory is the same as having a split pool of GDDR3 and XDR/Rambus memory, then i don't know what to tell you. There's a reason why devs prefer a single pool of memory. I'd say that the developers from Epic and Ubisoft are smart enough to tap into the split, so then why do they speak of it as being a disadvantage?

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #32
      Re: Denis Dyack: 360, PS3 Are Equals

      The specs don't mean jack to me. I think that during their lifespans both systems will have at least 10 exclusive titles from developers who really know how to take advantage of the hardware and hardcore games(those who love many different genres) will have to have both consoles.

      Ignoring all sports games, The Mass Effect trilogy from Bioware makes a 360 a must for me, and Squenix's FF XIII and probably XIV does the same for the PS3.

      Anyone who has their pom poms out over this issue should feel like an ***.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • DaveDQ
        13
        • Sep 2003
        • 7664

        #33
        Re: Denis Dyack: 360, PS3 Are Equals

        Originally posted by backbreaker
        I know you mean well, but your info is wrong. The Processor in the PS3 is the most advanced processor available too the public. Both the 360 and the PS3 is based of the Power PC processor. X360 is a derivative that uses 3 cores, but the PS3, use a PPU and 7 SPU's you do the math. I tired of educating .
        Not for nothing, but you come across pretty arrogant, and you are dancing around the fact that the 360 has more efficient memory than the PS3.

        Look, both systems are very powerful, but don't expect either one to be any different than the other when it comes to games that are on both systems.

        These systems will shine on their own when we see exclusive titles being published.
        Last edited by DaveDQ; 11-06-2006, 09:42 AM.
        Being kind, one to another, never disappoints.

        Comment

        • DaveDQ
          13
          • Sep 2003
          • 7664

          #34
          Re: Denis Dyack: 360, PS3 Are Equals

          Originally posted by jfsolo
          The specs don't mean jack to me. I think that during their lifespans both systems will have at least 10 exclusive titles from developers who really know how to take advantage of the hardware and hardcore games(those who love many different genres) will have to have both consoles.

          Ignoring all sports games, The Mass Effect trilogy from Bioware makes a 360 a must for me, and Squenix's FF XIII and probably XIV does the same for the PS3.

          Anyone who has their pom poms out over this issue should feel like an ***.
          That's a great point. I haven't thought about Mass Effect in some time.

          It's all in the exclusive titles.
          Being kind, one to another, never disappoints.

          Comment

          • backbreaker
            Banned
            • Jul 2002
            • 3991

            #35
            Re: Denis Dyack: 360, PS3 Are Equals

            Originally posted by tripwire
            You're going up the wrong path with that comment. Some of us do know a little about technology, like to read/learn about technology on various technical sites(ars, beyond3d, etc...), and also enjoy take part in various discussions, including the split memory architecture on the PS3. Console-specific sites usually only give you half the story. You won't be seeing me base an opinion on what Major Nelson said. You also won't be seeing me base an opinion on what any Sony exec said.

            Regardless of what you believe to be true, the fact remains that some devs(Epic, Ubisoft) have already come out and complained about the split-memory architecture. The RSX has access to 256mb of GDDR3 memory, and it can also texture from the other available XDR DRAM, but it has to get there thru a second bus(Flex IO), which of course causes a latency problem(how much is something we don't know yet).

            If you think that a single pool of GDDR3 memory is the same as having a split pool of GDDR3 and XDR/Rambus memory, then i don't know what to tell you. There's a reason why devs prefer a single pool of memory. I'd say that the developers from Epic and Ubisoft are smart enough to tap into the split, so then why do they speak of it as being a disadvantage?

            The split memory about the PS3 has been known since last years E3 and bigfnjoe just posted the major nelson papers that was discredited within the article....LOL.

            This is just a FAQ taken from IGN as they were building it, so the massess would know about the PS3. Again the PS3 has 512 total memory allocated to the system. MS, has 512 unified which is easier for developers.





            How much RAM will the PS3 have?
            256MB of XDR Main RAM @ 3.2GHz and 256MB of GDDR3 VRAM @ 700MHz, or a total of 512MB for the entire system. The RSX graphics chip can actually use all 512MB of system RAM; it is not limited to the 256MB of GDDR3 RAM.

            Comment

            • ExtremeGamer
              Extra Life 11/3/18
              • Jul 2002
              • 35299

              #36
              Re: Denis Dyack: 360, PS3 Are Equals

              I love how if a Sony exec says it, it's fact. If Major Nelson or any other MS exec says it, it's a bash on Sony.

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              • backbreaker
                Banned
                • Jul 2002
                • 3991

                #37
                Re: Denis Dyack: 360, PS3 Are Equals

                Originally posted by ExtremeGamer
                I love how if a Sony exec says it, it's fact. If Major Nelson or any other MS exec says it, it's a bash on Sony.
                And you should love it, Major Nelson was debunked by his own people when he issued those graphs last year. The article was written with a disclaimer. Major Nelson published those charts last E3 too combat sony propaganda about how powerful the PS3, and he failed miserably. That is why no one trust him, he fudge numbers all over the place.

                Comment

                • ExtremeGamer
                  Extra Life 11/3/18
                  • Jul 2002
                  • 35299

                  #38
                  Re: Denis Dyack: 360, PS3 Are Equals

                  Originally posted by backbreaker
                  And you should love it, Major Nelson was debunked by his own people when he issued those graphs last year. The article was written with a disclaimer. Major Nelson published those charts last E3 too combat sony propaganda about how powerful the PS3, and he failed miserably. That is why no one trust him, he fudge numbers all over the place.
                  Oh, like this?

                  Last edited by ExtremeGamer; 11-06-2006, 11:04 AM.

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                  • backbreaker
                    Banned
                    • Jul 2002
                    • 3991

                    #39
                    Re: Denis Dyack: 360, PS3 Are Equals

                    Originally posted by ExtremeGamer
                    Oh, like this?

                    Yep, just like that.

                    Comment

                    • xythander
                      MVP
                      • Jul 2002
                      • 999

                      #40
                      Re: Denis Dyack: 360, PS3 Are Equals

                      Who cares. The dreamcast was more powerful than the PS2 and we all know how that turned out.

                      Comment

                      • RoyalBoyle78
                        Aka."Footballforever"
                        • May 2003
                        • 23918

                        #41
                        Re: Denis Dyack: 360, PS3 Are Equals

                        Originally posted by xythander
                        Who cares. The dreamcast was more powerful than the PS2 and we all know how that turned out.
                        like I been saying, the release of the PS3DO is coming soon, I see the ps3 being what the 3DO was back in the day, big promises and talk, talk, talk about how great and powerful there system was, and we seen how bad that failed...
                        N.Y Mets
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                        Comment

                        • ComfortablyLomb
                          MVP
                          • Sep 2003
                          • 3548

                          #42
                          Re: Denis Dyack: 360, PS3 Are Equals

                          Didn't the 3DO cost a heck of a lot more than it should have too?

                          Comment

                          • ExtremeGamer
                            Extra Life 11/3/18
                            • Jul 2002
                            • 35299

                            #43
                            Re: Denis Dyack: 360, PS3 Are Equals

                            Originally posted by ComfortablyLomb
                            Didn't the 3DO cost a heck of a lot more than it should have too?
                            I loved the 3DO.... Nothing will ever beat Need for Speed and Road Rash for that system.

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                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #44
                              Re: Denis Dyack: 360, PS3 Are Equals

                              Well obviously the consumers did

                              Comment

                              • Pared
                                Legen - WAIT FOR IT
                                • Feb 2003
                                • 39337

                                #45
                                Re: Denis Dyack: 360, PS3 Are Equals

                                Originally posted by FootballForever
                                like I been saying, the release of the PS3DO is coming soon, I see the ps3 being what the 3DO was back in the day, big promises and talk, talk, talk about how great and powerful there system was, and we seen how bad that failed...
                                That's cute FF... but deep down inside I hope you don't REALLY believe your PS3 and 3D0 comparison is true... right? RIGHT?

                                It is sad if you really do...
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