Left 4 Dead

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  • HungryBologna
    MVP
    • Nov 2003
    • 3156

    #841
    Re: Left 4 Dead

    Yeah.. I uh... suck.

    Comment

    • ChubbyBanana
      Don't Trust Influencers
      • Oct 2003
      • 7071

      #842
      Re: Left 4 Dead

      Originally posted by HungryBologna
      Yeah.. I uh... suck.
      For us playing on expert you were holding your own. The key to the game is communication. If you feel like you need help, just ask.

      I remember looking over and seeing you just getting destroyed by a horde. Just call it out next time bud

      Also don't stray to far from the group. I did this a number of times, and they all ended badly.

      Cyros I'm sorry to hear about that bud.
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      • HungryBologna
        MVP
        • Nov 2003
        • 3156

        #843
        Re: Left 4 Dead

        Yeah I noticed that being by yourself is pretty much suicide. Prolly didn't help either I had the sound off because my girlfriend kept bitching about it.

        Anyway, I'm gonna try to get some more games under my belt by the next time we play.

        Comment

        • b1gwolt
          Rookie
          • Jun 2003
          • 361

          #844
          Re: Left 4 Dead

          Anyone interested in playing tonight?

          Comment

          • ChubbyBanana
            Don't Trust Influencers
            • Oct 2003
            • 7071

            #845
            Re: Left 4 Dead

            Originally posted by HungryBologna
            Yeah I noticed that being by yourself is pretty much suicide. Prolly didn't help either I had the sound off because my girlfriend kept bitching about it.

            Anyway, I'm gonna try to get some more games under my belt by the next time we play.
            Yeah, not having sound is also suicide. So much of this game relys on hearing your enemy before you see them.

            I might hop on later tonight. Got to find out what's going down.
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            • Brandwin
              Hall Of Fame
              • Jul 2002
              • 30621

              #846
              Re: Left 4 Dead

              I finally had someone glitch on me. They blocked the elevator door, jerks.

              Game is such a blast!

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              • bkfount
                All Star
                • Oct 2004
                • 8467

                #847
                Re: Left 4 Dead

                Originally posted by DookieMowf
                I finally had someone glitch on me. They blocked the elevator door, jerks.

                Game is such a blast!
                It's lame and annoying to block the elevator..or the manhole...or the warehouse door. However, even playing with randoms, it's at a point of annoyance now that people on the other team often move that stuff anyways.

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                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #848
                  Re: Left 4 Dead

                  Left 4 Dead Updated

                  Valve has released an auto-update for the Xbox 360 version of Left 4 Dead that will add a host of fixes, tweaks, and new features to the console version of the survival shooter. The update is free and will automatically apply itself when Left 4 Dead players sign on to Xbox Live. Players will now find changes to the versus mode, bug fixes, and balancing tweaks. Here is the full list of updates, straight from Valve:

                  General
                  -Fixed Survivors being able to climb surfaces marked for versus infected only.
                  -Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
                  -Players can no longer grab ladders while flying through the air after a Tank punch.
                  -Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
                  -Fixed mini-gun physics exploit.
                  -Fixed propane tanks (and other physics objects) causing players to fall through elevators.
                  -Fixed rare achievement bug issues.
                  -Fixed several map exploits.

                  Versus Changes
                  -Added HUD elements to show status of other infected players.
                  -Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
                  -Normalized special infected melee damage.
                  -Fixed exploit where infected players could run away and teleport back to gain health.
                  -Players can only change teams once per map.
                  -Players can't change teams while other players are still loading.
                  -Tank spawns at the same % through the map for both teams in versus mode.
                  -Made the Tank and Witch spawn directly on the escape route.
                  -Increased chance of getting the Tank or Witch Fixed team swap issue.

                  Hunter
                  -Easier to pounce a Survivor who is meleeing Increased Minimum damage a Hunter pounce does.

                  Smoker
                  -Fixed Smoker tongue tolerance.
                  -Smoker now has to be killed or the tongue destroyed for the tongue to break.
                  -Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
                  -Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
                  -Fixed cases where the ability timer was not using the correct time.
                  -Fixed case where you could point at a Survivor but not register a tongue hit.
                  -Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
                  -Smoker tongue does damage every second while dragging paralyzed Survivors.

                  Tank
                  -Bashable objects now appear with a red glow.
                  -Tanks hitting a car with an alarm disables the alarm permanently.
                  -Tank frustration timer is only reset by hitting Survivors with rocks or fists
                  -Reduced autoshotgun damage against Tanks.

                  Witch
                  -Witch spawns at the same % through the map for both teams.
                  -Avoids spawning within a certain % of the tank.
                  -Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.
                  Go Noles!!! >>----->

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                  • ExtremeGamer
                    Extra Life 11/3/18
                    • Jul 2002
                    • 35299

                    #849
                    Re: Left 4 Dead

                    Very nice!

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                    • mgoblue
                      Go Wings!
                      • Jul 2002
                      • 25477

                      #850
                      Re: Left 4 Dead

                      Originally posted by ExtremeGamer
                      Very nice!
                      I agree! I thought you'd be pissed though, they're fixing your Minigun exploit
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                      • ExtremeGamer
                        Extra Life 11/3/18
                        • Jul 2002
                        • 35299

                        #851
                        Re: Left 4 Dead

                        Originally posted by mgoblue
                        I agree! I thought you'd be pissed though, they're fixing your Minigun exploit
                        LOL, I could never get it to work but that one time! LOL

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                        • Solidice
                          Guns Up!
                          • Jul 2006
                          • 9931

                          #852
                          Re: Left 4 Dead

                          what do they mean by "fixed several map exploits". are they talking about melee though some doors or moving generators/forklifts/dumpsters in front of doors/holes or what? guess I'll have to play some tonight or something to find out.

                          if they fixed those, this game will be great.
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                          • mgoblue
                            Go Wings!
                            • Jul 2002
                            • 25477

                            #853
                            Re: Left 4 Dead

                            Originally posted by Solidice
                            what do they mean by "fixed several map exploits". are they talking about melee though some doors or moving generators/forklifts/dumpsters in front of doors/holes or what? guess I'll have to play some tonight or something to find out.

                            if they fixed those, this game will be great.
                            I'm pretty sure if they'd fixed the "blocking elevator/etc with items" issue they'd be screaming it loud and clear in the notes. My personal guess is that any code fixing that issue ends up breaking a lot more things...
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                            • Brandwin
                              Hall Of Fame
                              • Jul 2002
                              • 30621

                              #854
                              Re: Left 4 Dead

                              Nice update!

                              Anyone up for playing tonight? I should be around..

                              Comment

                              • nxt
                                H**sm*n
                                • Jun 2003
                                • 1890

                                #855
                                Re: Left 4 Dead

                                Anyone know if this is gonna be released for PS3?

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