Fable 2

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  • MassNole
    Banned
    • Mar 2006
    • 18848

    #31
    Re: Fable 2

    Fable was actually the last game that I actually beat (not including sports games).

    Comment

    • ThaGenecyst
      MVP
      • Sep 2004
      • 4404

      #32
      Re: Fable 2











      http://www.myspace.com/phillthegenesis
      http://www.myspace.com/sagetheinfinite

      SageTheInfinite = GOAT.

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      • Holic
        All Star
        • Feb 2003
        • 6424

        #33
        Re: Fable 2

        Originally posted by mgoblue
        I'm buying it either way, just prefer online co-op. Molyneux is such a genius, I really like how he designs games and just the things he thinks about in general.
        More than likely, I'll have it either way. The online co-op would seal the deal though.

        Comment

        • Spectre
          Th* ******
          • Mar 2003
          • 5853

          #34
          Re: Fable 2

          Originally posted by mgoblue
          I'm buying it either way, just prefer online co-op. Molyneux is such a genius, I really like how he designs games and just the things he thinks about in general.
          Some call it genius, others call it madness.

          He's a brilliant man but man, he knows how to talk! I didn't like the first Fable because it was too short for my tastes. I think what he wanted in the first Fable he has finally realized in Fable 2.

          It's going to be a great game.

          Comment

          • mgoblue
            Go Wings!
            • Jul 2002
            • 25477

            #35
            Re: Fable 2

            Originally posted by Spectre
            Some call it genius, others call it madness.

            He's a brilliant man but man, he knows how to talk! I didn't like the first Fable because it was too short for my tastes. I think what he wanted in the first Fable he has finally realized in Fable 2.

            It's going to be a great game.
            IMO he's almost too ambitious...He couldn't do half the crap he wanted to in Fable, and the product showed. Fun but short and more limited. I think now it's much more real and varied. I know it's madness, he just seems like one of the ones who "gets it" and pushes boundaries. It won't always work, but at least we know this just isn't a normal sequel either.
            Nintendo Switch Friend Code: SW-7009-7102-8818

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            • davin
              MVP
              • Mar 2004
              • 2174

              #36
              Re: Fable 2

              Originally posted by Spectre
              Some call it genius, others call it madness.

              He's a brilliant man but man, he knows how to talk! I didn't like the first Fable because it was too short for my tastes. I think what he wanted in the first Fable he has finally realized in Fable 2.

              It's going to be a great game.
              Hopefully. Listening to Monlyneux talk about games is pretty impressive. I remember watching previews for Black & White. Pretty good game, but the high expectations he had for the game fell short and several features were left out. Same thing happened with Black & White 2, although that game was not as good as the first. I hope the same situation doesn't happen with Fable 2.

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #37
                Re: Fable 2

                Molyneux has a PR handler this time around. He has barely even talked about Fable 2, when you compare what he did with Project Ego/Fable and his other games. There was an interview last year where he said that he won't talk about things until he is absolutely sure they will make it in the final game.
                Go Noles!!! >>----->

                Comment

                • Cyros
                  ULTRAAAA!!!!
                  • Jun 2003
                  • 12628

                  #38
                  Re: Fable 2

                  Originally posted by Flawless
                  Molyneux has a PR handler this time around. He has barely even talked about Fable 2, when you compare what he did with Project Ego/Fable and his other games. There was an interview last year where he said that he won't talk about things until he is absolutely sure they will make it in the final game.
                  Yeah, still like the guy though. He just has a great passion for video games and loves trying to push the envelope.
                  Watch Me Twitch

                  My Video Game Streams

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                  • HMcCoy
                    All Star
                    • Jan 2003
                    • 8212

                    #39
                    Re: Fable 2

                    I had never seen the dog vid. When he was talking about "if you care what happens the dog, I have you" well..he had me because when he pulled out the sword and walked toward the dog, I was like NO, please don't kill him! lol...

                    I can see being real angry if some schmuck comes in and whacks my family in co-op.
                    Hank's Custom Collectibles 3D printer/painter extraordinaire

                    Comment

                    • Spectre
                      Th* ******
                      • Mar 2003
                      • 5853

                      #40
                      Re: Fable 2

                      Despite Molyneux's high goals, I think he's going to hit most of them this time. That video showed a lot of absolutely amazing things.

                      They are fortunately taking their time with this. Fable had so many small pieces that showed how much potential the overall game had. This game has the potential to be an epic experience.

                      Comment

                      • mgoblue
                        Go Wings!
                        • Jul 2002
                        • 25477

                        #41
                        Re: Fable 2

                        Originally posted by HMcCoy
                        I can see being real angry if some schmuck comes in and whacks my family in co-op.
                        That's when you pull out your gun in real life and kill his family in real life. You get you revenge, and we get a news article to marvel at
                        Nintendo Switch Friend Code: SW-7009-7102-8818

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #42
                          Re: Fable 2

                          Fable 2 in a Family Way

                          Sex in Fable 2 fades to black. Sorry to all of our horny readers hoping to see their hero or heroine bumping uglies. As with the original Fable, once you woo a mate and buttons start popping, the game goes black. As Lionhead top dog Peter Molyneux explains, "It's you Americans -- there's something about nipples that [sets you off]."

                          Though Fable 2 won't show sex, it is a critical part of the game. As many an IGN editor can tell you, unprotected sex leads to children. And once you start having kids, you've got yourself a family. It's this family that creates emotional ties to the world of Albion. It's that family Molyneux plans to use to make you care about Fable 2 more deeply than you may have ever cared for anything in a game before.

                          When you marry someone else (and yes, same sex marriage is allowed), you become part of that community. You may get a dowry, have a father-in-law in town. Wherever you may have hailed from and wherever you may travel to next, you are embraced by your new home. You may have a child who adores you, who wants to emulate you. Become evil and your child will turn into a bully. Be good and he'll be a choir boy. Either way, he or she looks up to you. You're their hero. Once you're hooked, once you care, the you and your family are in for a bumpy ride.

                          Fable 2 was modeled after European fables. If you've eyed the original Grimm fairy tales, you know that at least one child tends to die per fable. These are not the sugar-sweet moralistic Aesop fables. European fairy tales are dark and sometimes morally complex.

                          Molyneux has hints heavily at a family tragedy. "There will be a moment six hours into game where you walk into room and someone will ask you to do something and you will have to sacrifice something precious to you as a gamer. You will put down the controller and ask, what am I going to do?"

                          According to Molyneux, only about 10% of people who played the original Fable finished the game as an evil character. ""Only 5% of people playing Fable 2 will have the stomach to be evil," he guesses. But he also believes it's the job of Lionhead to force more people to tap into their dark side.

                          "I'm going to make it tough for you to be good," he says. "Being good is about sacrifice... that's going to test you."

                          For those who scoff at the idea that they could care about their child, consider the experience of playing as a female character. In the current build of the game (which may be forced to change due to "legal reasons"), when you become pregnant your body morphs. Your stomach swells (as do other areas). You carry the weight of a child while adventuring.

                          Your family, your town and Albion as a whole will react and change based on your choices during your adventure. Molyneux famously promised that in Fable 1 you could plant an acorn and return one day to find a tree had grown. That was a promise unfulfilled. But Molyneux now says they have a "golden acorn" and swears that the world is truly dynamic this time around. Early on in the game you are asked to do something that changes the structure of the capital in one of the cities. When you come back, years later, the small event has lead to a "major change."

                          One element that will help you on your way to changing Albion is the new HUD-free system. As we've explained in the past, your dog is points you towards enemies and other important items. However, there is another element. A breadcrumb trail exists, which points out the path you should take to find quests. It is color-coded and dynamically changes based on the interests you show as a gamer. It looks pretty cheesy. Just imagine a line of fairy dust sparkling from your feet, along a path and into the horizon. You dog's job, apparently, is to lead you off the breadcrumb trail.

                          "Mini-maps are [bleep]," according to Molyneux.

                          If the thought of a breadcrumb trail breaks your heart, know that there are plenty of good things promised in Fable 2. Albion is expected to be 10 times the size from the original game with 11 fully free-roaming regions and roughly 30 dungeons to explore. There are around 100 augmentable weapons, 70 augmentable clothes, and 20 different tattoos and haircuts. There are only eight basic spell times, but they are upgradeable to varying degrees, allowing for around 80 spells. Expect to hear more than 160,000 lines of "AI-driven dialogue" while adventuring through more than 150 unique quests and playing more than a half-dozen minigames. There's also a full economic simulation, as we've documented previously, and a dynamic community to boot.

                          Fable 2 is going to be big. Certainly bigger than the original. And, if Molyneux has his way, "It's going to be as good as any game out there."
                          Go Noles!!! >>----->

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                          • jmood88
                            Sean Payton: Retribution
                            • Jul 2003
                            • 34639

                            #43
                            Re: Fable 2

                            When we start thinking about video games talking to each other, we start getting nervous. The last thing bitter, hateful video game bloggers want is for the Petz 17: Locustz and Sims 2: Kitchen Appliances of the world to become sentient, read the things we wrote about them and kill us in our sleep. But Fable 2's Peter Molyneux is just fine with the idea. In fact, he's encouraging it with three XBLA games that will "speak to" Fable 2 upon its release.

                            He hinted at it last month at GDC, but Molyneux detailed the idea on Major Nelson's podcast. Basically, Microsoft's Carbonated Games (of Uno fame) will release "Mage Dice," "Wizard's Tower" and "Keystone" on to XBLA and the money you win from those games will go directly into your account when you boot up Fable 2. It's a neat idea with a lot of possibilities and as long as the games don't start talking to Puppy Luv 8: Dalmationz, we're all for it.
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                            That's pretty cool.
                            Originally posted by Blzer
                            Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                            If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #44
                              Re: Fable 2

                              That does sound cool.

                              ...

                              Molyneux: One Acorn Will Grow In ‘Fable 2,’ Multiple Acorns Unconfirmed

                              Multiplayer: When I interviewed you for the New York Times for the first “Fable” you talked about the potential for the dropped acorn that grows into the oak tree…

                              Peter Molyneux, Founder, Lionhead Studios: Yes.

                              Multiplayer: …and got yourself into a bit of issues with that.

                              Molyneux: [smiling, rolling eyes]… trouble…

                              Multiplayer: Can you clarify the capacity of acorns growing into trees for “Fable 2″?

                              Molyneux: I can tell you definitively that there is absolutely an acorn and it does absolutely grow into a tree. And it is actually part of the story now. We decided we got into so much trouble over acorns and trees that we are going to make it part of the main thread of the story in “Fable 2″

                              Multiplayer: So it will be like the [”Portal”] Companion Cube?

                              Molyneux: Kind of. I’m not as cool as the Companion Cube.
                              Go Noles!!! >>----->

                              Comment

                              • mgoblue
                                Go Wings!
                                • Jul 2002
                                • 25477

                                #45
                                Re: Fable 2

                                Listening to Major Nelson's interview with Molyneux just has me hyped...I think he's finally able to do a lot of what he wants!
                                Nintendo Switch Friend Code: SW-7009-7102-8818

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