Well damn this game sounds like it could be amazing.
Tom Clancy's End War
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Re: New Tom Clancy Game
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Re: New Tom Clancy Game
Wow, if they can pull this off...
-RyanRyan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: New Tom Clancy Game
Info from the new EGM.
Source- Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War).
- Inspired by... Madden.
- No explicit multiplayer or single-player modes. 1 global campaign map for both game types.
- Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz.
- Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.
- Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."
- "[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"
- "The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
- Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.
- You can, however, toggle a full battlefield map where you can give your orders.
- Voice-command system that can control every aspect of the game.
- 7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles.
- Limit of 12 units/squads in battle.
- Unit costs are all equal.
- No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.
- "Everything is destructible."
- On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities."
- If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.
- "Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."
- For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety."
Go Noles!!! >>----->Comment
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Re: New Tom Clancy Game
sold.Info from the new EGM.
Source- Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War).
- Inspired by... Madden.
- No explicit multiplayer or single-player modes. 1 global campaign map for both game types.
- Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz.
- Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.
- Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."
- "[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"
- "The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
- Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.
- You can, however, toggle a full battlefield map where you can give your orders.
- Voice-command system that can control every aspect of the game.
- 7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles.
- Limit of 12 units/squads in battle.
- Unit costs are all equal.
- No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.
- "Everything is destructible."
- On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities."
- If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.
- "Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."
- For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety."
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