Tom Clancy's End War

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  • Beantown
    #DoYourJob
    • Feb 2005
    • 31523

    #31
    Re: New Tom Clancy Game

    Well damn this game sounds like it could be amazing.

    Comment

    • ThaGenecyst
      MVP
      • Sep 2004
      • 4404

      #32
      Re: New Tom Clancy Game

      <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="409"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=60376"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=60376" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="409"></embed> </object>
      http://www.myspace.com/phillthegenesis
      http://www.myspace.com/sagetheinfinite

      SageTheInfinite = GOAT.

      Comment

      • bergie56
        T*rg*t F**ld
        • Mar 2004
        • 3984

        #33
        Re: New Tom Clancy Game

        That video seems to be hinting at being able to drive vehicles. I really hope this is the case. I love BF2:MC online because of the vehicle aspect of it.

        Comment

        • rspencer86
          MIB Crew
          • Sep 2004
          • 8807

          #34
          Re: New Tom Clancy Game

          Wow, if they can pull this off...

          -Ryan
          Ryan Spencer

          University of Missouri '09
          Twitter: @RyanASpencer

          Royals / Chiefs / Kings / Mizzou / Sporting KC


          PSN: MizzouTigerrr
          XBox: MizzouRhino

          Comment

          • cjonesfan921
            UGH, next year
            • Jan 2005
            • 20081

            #35
            Re: New Tom Clancy Game

            Originally posted by Longhorn
            Well damn this game sounds like it could be amazing.
            But you won't get it right. GRAW2 is amazing yet you don't have it.

            Comment

            • Beantown
              #DoYourJob
              • Feb 2005
              • 31523

              #36
              Re: New Tom Clancy Game

              Originally posted by cjonesfan921
              But you won't get it right. GRAW2 is amazing yet you don't have it.
              No GRAW2 sucks. I finally played the full version on a 360 here the other day, too. It still sucks.

              Comment

              • Jistic
                Hall Of Fame
                • Mar 2003
                • 16405

                #37
                Re: New Tom Clancy Game

                Originally posted by Longhorn
                No GRAW2 sucks. I finally played the full version on a 360 here the other day, too. It still sucks.
                Incorrect.
                PSN: JISTIC_OS
                XBOX LIVE: JISTIC

                Comment

                • sroz39
                  The Man!
                  • Apr 2006
                  • 2802

                  #38
                  Re: New Tom Clancy Game

                  Originally posted by Jistic
                  Incorrect.
                  Co-sign. GRAW2 is fantastic.

                  Comment

                  • The C
                    Banned
                    • Apr 2005
                    • 7538

                    #39
                    Re: New Tom Clancy Game

                    Originally posted by Longhorn
                    No GRAW2 sucks. I finally played the full version on a 360 here the other day, too. It still sucks.
                    You sir, are a liar.

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #40
                      Re: New Tom Clancy Game

                      Info from the new EGM.

                      Source
                      • Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War).
                      • Inspired by... Madden.
                      • No explicit multiplayer or single-player modes. 1 global campaign map for both game types.
                      • Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz.
                      • Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.
                      • Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."
                      • "[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"
                      • "The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
                      • Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.
                      • You can, however, toggle a full battlefield map where you can give your orders.

                      • Voice-command system that can control every aspect of the game.
                      • 7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles.
                      • Limit of 12 units/squads in battle.
                      • Unit costs are all equal.
                      • No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.
                      • "Everything is destructible."
                      • On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities."
                      • If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.
                      • "Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."
                      • For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety."
                      Go Noles!!! >>----->

                      Comment

                      • Jistic
                        Hall Of Fame
                        • Mar 2003
                        • 16405

                        #41
                        Re: New Tom Clancy Game

                        Sounds awesome. Sounds like they are borrowing from that mech game that came out last year with persistent online campaign.
                        PSN: JISTIC_OS
                        XBOX LIVE: JISTIC

                        Comment

                        • Beantown
                          #DoYourJob
                          • Feb 2005
                          • 31523

                          #42
                          Re: New Tom Clancy Game

                          If they can pull this off....

                          Just wow.

                          Comment

                          • The C
                            Banned
                            • Apr 2005
                            • 7538

                            #43
                            Re: New Tom Clancy Game

                            Limit of only 12 units/squads in battle?

                            I'm out.

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #44
                              Re: New Tom Clancy Game

                              Short preview

                              Screens

                              ...
                              Go Noles!!! >>----->

                              Comment

                              • sportsdude
                                Be Massive
                                • Jul 2002
                                • 5001

                                #45
                                Re: New Tom Clancy Game

                                Originally posted by Flawless
                                Info from the new EGM.

                                Source
                                • Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War).
                                • Inspired by... Madden.
                                • No explicit multiplayer or single-player modes. 1 global campaign map for both game types.
                                • Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz.
                                • Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.
                                • Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."
                                • "[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"
                                • "The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
                                • Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.
                                • You can, however, toggle a full battlefield map where you can give your orders.

                                • Voice-command system that can control every aspect of the game.
                                • 7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles.
                                • Limit of 12 units/squads in battle.
                                • Unit costs are all equal.
                                • No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.
                                • "Everything is destructible."
                                • On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities."
                                • If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.
                                • "Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."
                                • For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety."
                                sold.
                                Lux y Veritas

                                Comment

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