EndWar's Persistent Battle
We check in on the progress of the online war.
Michael de Plater: The online Theatre of War is a persistent "meta-campaign" where the three superpowers, the European Federation, Russia and the United States battle it out for world domination. The actual campaign map looks a bit like a high tech version of the board game Risk where Europe, the US and Russia are divided up into 40 territories with each territory representing a battlefield. The battlefields are made up of capital cities of the factions, military bases and clusters of "uplinks" to the missile defense shield. Different types of missions can be fought on each of the maps, including Assaults, Conquest Missions, Raids and Sieges. The ultimate objective of the campaign is for one of the superpowers to conquer the enemy capitals and to take and hold the majority of the territory on the map.
That's the basic rules and the campaign system works for both the single player and the multiplayer versions. What's unique for the multiplayer version is that the battles are determined by the accumulated results of all the players fighting a particular battle each day. Let's say for example that the front line of the war is going through France, Paris is under siege and the Rammstein air base is supplying Air Support. So when you start the game the globe updates to show you the current state of the world. Then you can decide if you want to fight the Siege in Paris, the Conquest mission on the front lines or make a Raid on the air base to cut off air support. Then at the end of the turn [usually one day] we will accumulate the result of all the battles fought and update the map according, so for example Europe held out in the Siege of Paris, the US won the battle on the front lines and the Raid on Rammstein was successful. That means Paris stays in European hands, the front pushes forwards through France and Europe can't call Air Support from Rammstein. The other key point of the campaign is the fact that your Task Force, your soldiers are persistent 'characters' in the campaign, so as your veterans survive missions and as you purchase upgrades for your army you keep these.
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