Mirror's Edge

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  • yamabushi
    MVP
    • Feb 2006
    • 1265

    #121
    Re: Mirror's Edge

    Originally posted by goh
    Interview here: http://www.gamasutra.com/view/featur...f_faith_a_.php

    Haven't read it yet but looking at the response to the first question:

    "we really wanted to create a connection with you and the character, and the fact that you're playing the game through the eyes of Faith; as soon as you get to third person, you would be watching Faith, whereas we want you to be connected to her."

    For me I only get the connection in 3rd person. Hard to be connected to a character you normally don't see and only slightly see in this.
    Im the same, Theres just no connection at all in 1st person for me.
    As for the game, the demo left me a little dry... I can easily see the time trial runs being fun/addictive but not fun enough for full $60.
    Originally posted by Alexis de Tocqueville
    The America Republic will endure until the day Congress discovers that it can bribe the public with the public's money.

    Comment

    • fishepa
      I'm Ron F'n Swanson!
      • Feb 2003
      • 18989

      #122
      Re: Mirror's Edge

      Tried the demo, did not like it.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #123
        Re: Mirror's Edge

        Nice physics

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        Go Noles!!! >>----->

        Comment

        • mgoblue
          Go Wings!
          • Jul 2002
          • 25477

          #124
          Re: Mirror's Edge

          Got this from GF today and I'm undecided...it hasn't been doing anything to hook me, and I'll admit I get frustrated when I die often (I know goh, I'm nowhere near as good as you). I'm all for being hard, but when I'm dying 10 times trying to make the same jump, having to do the same 10ish elements to get to that jump over and over again gets old.

          I just find that I end up running and doing crap randomly to get away from the shooting chopper, not sure where to go, jump blindly off a ledge and die, try again, die, etc....

          It's a cool concept, and I'll give it more time, but it more just gets me frustrated and not hyped to play it.
          Last edited by mgoblue; 11-23-2008, 01:27 AM.
          Nintendo Switch Friend Code: SW-7009-7102-8818

          Comment

          • eDotd
            We ain't cool de la?
            • Jul 2006
            • 6284

            #125
            Re: Mirror's Edge

            Originally posted by mgoblue
            Got this from GF today and I'm undecided...it hasn't been doing anything to hook me, and I'll admit I get frustrated when I die often (I know goh, I'm nowhere near as good as you). I'm all for being hard, but when I'm dying 10 times trying to make the same jump, having to do the same 10ish elements to get to that jump over and over again gets old.

            I just find that I end up running and doing crap randomly to get away from the shooting chopper, not sure where to go, jump blindly off a ledge and die, try again, die, etc....

            It's a cool concept, and I'll give it more time, but it more just gets me frustrated and not hyped to play it.
            Are you pressing B when you're lost? Pressing B points you in the right direction.

            I was kind of frustrated with dying so much too but now that I really know how to move and control faith this game is a thing of beauty. There is nothing better than coming off a wallrun/turn/jump/slide combo, drop kicking a dude right in his face, disarming the next two (non-violence, I'm a pacifist ) and jumping off of and onto another roof to safety.

            Only complaint so far is the art style. I like how they tried to do something different but I'm not feeling the whole e-surance look.

            Originally posted by Con-Con
            Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
            Originally posted by trobinson97
            Mo is the Operator from the Matrix.

            Comment

            • Mason81Ballin!!!
              Banned
              • Jan 2007
              • 840

              #126
              Re: Mirror's Edge

              So i played the demo last night seeing if I should give this game a try and.... I dont think i could get into it without a coop runner mode because its just more of a show of the engine type of game I think..

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #127
                Re: Mirror's Edge

                I love the music that accompanies the game.
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                [OS Vets NBA 2k7 Champion]
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                Comment

                • mgoblue
                  Go Wings!
                  • Jul 2002
                  • 25477

                  #128
                  Re: Mirror's Edge

                  Originally posted by MomentousCeltic
                  Are you pressing B when you're lost? Pressing B points you in the right direction.

                  I was kind of frustrated with dying so much too but now that I really know how to move and control faith this game is a thing of beauty. There is nothing better than coming off a wallrun/turn/jump/slide combo, drop kicking a dude right in his face, disarming the next two (non-violence, I'm a pacifist ) and jumping off of and onto another roof to safety.

                  Only complaint so far is the art style. I like how they tried to do something different but I'm not feeling the whole e-surance look.
                  It's getting better with more play, but I totally agree with the art style, makes me not as likely to get into the characters, I'd rather them be more real, I dunno.

                  I'm enjoying it more, and will end up beating it, but the story doesn't have me caring at all. It's fun gameplay, but I 100% know once I beat it I'm done. I am not the type of gamer to enjoy trying to make some hard jump for an hour in time trial. I'd break a million controllers that way.
                  Last edited by mgoblue; 11-23-2008, 03:50 PM.
                  Nintendo Switch Friend Code: SW-7009-7102-8818

                  Comment

                  • goh
                    Banned
                    • Aug 2003
                    • 20755

                    #129
                    Re: Mirror's Edge

                    Originally posted by Mason81Ballin!!!
                    So i played the demo last night seeing if I should give this game a try and.... I dont think i could get into it without a coop runner mode because its just more of a show of the engine type of game I think..
                    If there's only one bag to deliever how would you like co-op to work? On top of that they're supposed to go unnoticed so that doesn't lend it self to 2 people either. Multiplayer doesn't work for everything and when they try to force it in it somewhere it doesn't belong it ends up really really really bad wich just leads to more complaints.

                    I got a new TV instead so I won't have the full game untill x-mas but it doesn't tell you how to get where you're going because there's more than one way there. Having trouble with a jump look for another way. Don't forget to look down too so you can see when you're at the edge of the jump. Think outside the box,if there even is a box.

                    Comment

                    • Ty
                      Just A Kid
                      • Jul 2008
                      • 294

                      #130
                      Re: Mirror's Edge

                      Originally posted by Pared
                      I love the music that accompanies the game.
                      Yeah the music is awesome.
                      Kansas Jayhawks
                      Tampa Bay Buccaneers

                      Kansas City Royals

                      Xbox Live: Ty Dyes

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #131
                        Re: Mirror's Edge

                        This game is just downright phenomenal. Amazing, amazing game. Played it on the PS3.

                        WOW is all I can say.
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                        Comment

                        • mgoblue
                          Go Wings!
                          • Jul 2002
                          • 25477

                          #132
                          Re: Mirror's Edge

                          Originally posted by Pared
                          This game is just downright phenomenal. Amazing, amazing game. Played it on the PS3.

                          WOW is all I can say.
                          Yeah, I got hooked and made it through 6 chapters yesterday. It's addicting and fun! I do agree with reviews about how the story didn't really get you hooked (honestly I know a bit of the story but couldn't care less about the details, the cutscenes are just meh for some reason).

                          Indigo Prophecy was kinda similar in story style and that had me wanting to see what was going to happen. Mirror's Edge just has me wanting to leap around rooftops more, not find out what happens.

                          Great game though, and I hope it sells so we get more new stuff like this in the future!
                          Nintendo Switch Friend Code: SW-7009-7102-8818

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #133
                            Re: Mirror's Edge

                            Buy Mirror's Edge

                            Nope, I didn't just get a money hat from EA. Nor do I want to go and work for them. And I didn't just get a bag of goodies from them, either, with a free Aston Martin tucked discretely inside, so don't get all weird on me for saying that.

                            It was a couple of years ago when I first heard about Mirror's Edge. I was chatting to someone who had seen an internal pitch video for the project that cut together clips from the Bourne movies, Run Lola Run and District B-13 to give the big cheeses at EA a sense of what DICE was shooting for. Baring in mind this was probably at a time when the publisher was still raking in cash from the Battlefield games, giving these guys the green light on something so, well, different, must have been a tough decision for a company not exactly known for taking risks. But it has paid off, at least, creatively. Financially? Not so much.

                            You see, Mirror's Edge is selling terribly in Europe, and the sales estimates here don't look much better (according to the generally-in-the-ballpark vgchartz.com, the game has sold a total of 150,000 units). It might just be just bad timing (launching a new franchise in the middle of one of the most sequel-heavy holiday seasons I can remember was probably not the smartest decision in the world, but it worked for Assassin's Creed last year), or it might be that the reviews were oddly mixed (Edge magazine in the UK gave it 5/10), whereas here at 1UP, we gave it a sparkly 'A-'. So why do I care if Mirror's Edge flops? Because I just finished the game over the weekend, and it completely blew me away and I'd like to see another one (EA intends it to be a trilogy) because something this bold, ambitious and well-thought-out deserves to succeed.

                            Now I may be a sucker for clean, futuristic, design (which this game pretty much exemplifies) and atmospheric electronica (ditto), but it's not just the Euro-pandering aspects of this game that pulled me in- it's how completely unexpected it was.

                            I'll admit that the initial training level didn't go well. It took me three of four goes (and some pretty gnarly falls) before I had even the basics figured out, and even then I still felt mostly incompetent, with little faith in my - or the game's - ability to keep the controls tight. What was worse, I couldn't figure out whether it was poor design, or driver error. I'm not sure that feeling ever completely left me, but what I discovered as things progressed was that I didn't care. I expected to do a lot of shooting, and there's some, but I quickly realized that the usual stresses over ammo and upgrading and hording weapons was completely bypassed in favor of quick, Bourne-like takedowns, tight and focused firefights and tense (and sometimes maddening) hand-to-hand encounters. But what was so unexpected was how superbly propulsive the level design turned out to be. I wasn't ready to be drawn in quite so quickly, or quite so completely.

                            When it's at its best, Mirror's Edge combines relentless, heart-pounding forward-motion with a dash of environmental puzzling (how to get from here to there) and punctuates it with quick, satisfying combat. It's at its worst and its most throw-the-controller-at-the-cat crazy-making when one of the ingredients overpowers the others. It took me about twenty attempts to get through a heavily patrolled warehouse, for example, and about as many again trying to leap from one moving train to another. At about Death No. 9 in both of those cases, had someone walked into my office bearing a life-size naked effigy of Bond-girl Eva Green made entirely out of single-malt flavored chocolate, I'm pretty certain I would have drop kicked them both through my window out of sheer, pent up frustration.

                            In that respect, at least, it reminds me of platformers and shooters from the 80's. I died a lot, just like I did playing Rastan Saga or Gradius, and I shouted choice expletives (sorry, mum!) at the top of my lungs more times than I can count. But I kept coming back for more, because when I figured it out it was incredibly satisfying. Stylistically and in terms of atmosphere, Mirror's Edge reminds me most of the Delphine games of the early to mid 90's. Games like Fade to Black, Another World (renamed 'Out of this World' here in the U.S) and Flashback. All of those games had a clean, distinctive art style, tonsof charm and atmosphere and were all hard as nails to play.

                            What DICE has created is a game that puts you - quite literally - on edge and then keeps you there, expertly, throughout. Just when you're ready to book a flight to Stockholm to vent spleen on the game's designers to their faces over some perceived crime against level design, you figure it out, and you're flowing again. The best word to describe it, once you've made your peace with the controls, is 'exhilarating'. It really is, and how many games can you say that about right now?

                            Exactly.

                            -Simon


                            (Oh, and if you're reading this, EA, I prefer the Aston Martin V8 Vantage in gun-metal gray, with pumpkin leather interior. And make sure it's the new one with more horsepower, not the old one that can be beaten at the lights by a granny driving a Prius. Thanks.)
                            Go Noles!!! >>----->

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #134
                              Re: Mirror's Edge

                              Not sure if this was posted by the main theme is available for free on the PSN.

                              Great, great track. It's called Still Alive by Lisa Miskovsky according to my iPhone.
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                              • mgoblue
                                Go Wings!
                                • Jul 2002
                                • 25477

                                #135
                                Re: Mirror's Edge

                                I really am starting to dislike combat in this game. I reached a level (the ship) where you are basically required to take out a bunch of guys (you can't just run by, where you have to go pauses you enough where they'll kill you). It's just a really not fun part of the game. I keep retrying and having to dispatch the same 5 guys the same damn way until I get lucky and get where I'm going.

                                *Add*

                                Ended up beating the game tonight. I feel two ways about this game. It was fun gameplay mostly and I'm glad I beat it, but it makes me realize that I don't really enjoy the "try, die, repeat for half an hour" old style gameplay. This game, while fun, also made me want to break my controller sometimes (I almost threw it across the room once). I swear it gets my blood pressure up because some of the sequences you're REQUIRED to hit are tough timing wise. I've just realized that I've left that "clear the time trials in the fastest time" part of gaming behind me. It's just not fun, only tedious.

                                Cool game, but one I never feel the need to play again. My controllers thank me for that fact
                                Last edited by mgoblue; 11-26-2008, 02:15 AM.
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