Rage (iD Software's new FPS using their Tech-5 Engine)

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #16
    Re: Rage (iD Software's new FPS using their Tech-5 Engine)






    Go Noles!!! >>----->

    Comment

    • Klocker
      MVP
      • Jul 2003
      • 3239

      #17
      Re: Rage (iD Software's new FPS using their Tech-5 Engine)

      looks like Fallout 3 meets Borderlands

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #18
        Re: Rage (iD Software's new FPS using their Tech-5 Engine)

        Carmack interview:

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        Go Noles!!! >>----->

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #19
          Re: Rage (iD Software's new FPS using their Tech-5 Engine)

          WOW

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          Go Noles!!! >>----->

          Comment

          • mgoblue
            Go Wings!
            • Jul 2002
            • 25477

            #20
            Re: Rage (iD Software's new FPS using their Tech-5 Engine)

            I read the IGN preview and damn...it sounds like Fallout 3, but more of a FPS and doing things a little different. Should be great, glad id stepped up to the plate and delivered a good new technology, their last one was pretty disappointing.
            Nintendo Switch Friend Code: SW-7009-7102-8818

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #21
              Re: Rage (iD Software's new FPS using their Tech-5 Engine)

              Yeah, the IGN preview got me hyped.

              Braving the New World of Rage

              While the nucleus of Rage is still first-person shooting, id is tossing in a healthy mix of vehicle combat, racing, and even mild RPG elements to create something different. At QuakeCon, I was able to check out the early sections of the game to get a sense of what this new world was all about.
              Go Noles!!! >>----->

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #22
                Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                John Carmack Keynote: Liveblogging QuakeCon


                - Bethesda was the perfect fit, carmack says. High standards, lack of dead weight, not many competitively overlapping games. Says it feels like being part of an incredibly well funded startup.

                - id plans to staff up to be able to make three AAA titles at the same time.

                - Carmack says EA and Activision suffer a little from having to answer to shareholders. Zenimax is private so there will be less rush to ship games. Carmack says that Id contracts always stipulate games will be delivered only when they are done.

                - We still may have problems fitting on 2 DVDs on 360. Implies they will get past it.

                - Carmack says app store is the future of how games will be sold.

                - Thinks id Tech 5 can be used on 3GS iPhones. About the id Tech won't match texture quality of the home platforms of course.

                - id dedicated to all major platforms. Says Xbox still easiest to develop for. Says all consoles are good to work for. Visually still odd chance that PS3 will have superior graphics performance especially compared to hard drive free 360. Knows PS3 fans are disappointed about some of his comments about PS3, but thinks current platforms are closer to each other than in any previous generation.

                - Uncompressed versions of rage have data that measures in the hundreds of gigs.

                - Virtualization of geometry is the next frontier, building on rage virtualization of textures. Says that the text virtualization enables everything in rage to look distinct. But says his ideas lead to the prospect of game levels that before compression would be multiple terabytes.
                Go Noles!!! >>----->

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #23
                  Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                  New Screens



                  Go Noles!!! >>----->

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #24
                    Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                    id's Rage Out In 2011, Looking Fine On Console

                    Even a year or more from release--id has shockingly broken its "when it's done" tradition by actually stating firmly that this is a 2011 game--Rage was running at a rock-solid 60 frames per second on the 360. That may not sound like a huge feat, since that buttery smooth performance level has come to define the fast and precise shooting of the Modern Warfare series and its imitators. In those games, Infinity Ward made a lot of smart decisions between visual fidelity and frame rate to keep the experience smooth, wisely prioritizing playability over graphical flash.

                    But Rage is really a damn fine-looking game. It's almost startling to see a game that looks this good running this smoothly on a console, when most developers instead seem to prioritize more visual effects with a target of 30 frames per second these days. Chalk it up to some of that old John Carmack magic if you like, but it's at least exciting to see a game hitting high levels of both image quality and performance on a console at the same time, to say nothing at all of the gameplay itself.
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                    ...

                    IGN Preview

                    From the moment you get your bearings, you're free to run off in any direction and see what the wide world of Rage has to offer. Most will likely continue straight into the storyline, though, by following the directions of the folks you meet and the little quests they offer. It's an open, but directed, style of action we're told; one that combines the slick first-person shooting id has become famous for with some light role-playing and action elements that you wouldn't necessarily associate with a game like this. Follow the story and you'll shoot your way through mutants, bandits, and all manner of nasty beasts. Take a moment to look around and you'll find a complex upgrade and item creation system, vehicles to race and fix up, and lots of little side quests that you can use to fill up your wallet and beef up your arsenal.
                    During this time, all I could do was sit back and marvel at the graphics. Rage is easily one of the best looking games I've seen, even with the entirety of 2010 left as development time for id to further polish it. The crazy part? The demo was shown on an Xbox 360 and id was happy to point out that the current PS3 version was running even more smoothly. Thinking about how the PC iteration will look on a top of the line machine makes my head spin.
                    It's easy to get lost in writing about the impressive feature set of Rage. There's a huge world to explore, vehicles to ride, bandits to blast, side-quests to take part in and lots of weapons to find special ammo for. It's tempting to talk about it as if it is an RPG, but at its core Rage is most definitely a shooter. It's just a shooter with a lot of options.
                    What followed next was some of the slickest and most impressive combat around. The mission at hand involved thwarting some plans to poison the local watersupply, and that meant a trip down into the sewers. Here id began to talk about how it is working to make sure every environment is unique, and every different faction and enemy type you meet up with has a unique behavior. This area gave a peek at how that ambition will play out.

                    Rage has quite a bit of environmental interaction, which we first saw courtesy of a crossbow and some electric ammo. It's a sewer area filled with water, so you can probably guess the results. Swapping weapon and ammo types on a controller is done with a bumper press and two radial menus, a process that looked rather fluid. That's a good thing given the fast-acting enemies and the awesome looking AI at work. This particular sect of bandits moved a bit like monkeys on crack, swinging from pipes to move between levels and swarming the player from all sides.

                    At the bottom of the sewer, id decided to show off its gadget system. By scavenging parts, the player can build little gizmos to use as destructive tools. We saw everything from a little remote controlled bomb to stationary turrets. Gadgets can be assembled at any time during the game, meaning that item collection becomes useful the second you find the last spare part. That's right, there's no work bench required to build and unleash a spider-bot that can scout ahead and even attack enemies around a corner. If your gadget doesn't get destroyed, you can pick it up and use it again. If it does, you can scavenge a few parts to perhaps help you build another in the future.
                    What made our demo of Rage so overwhelming was the seamless nature of the action. Other developers might have lingered on the customizable ammo types, the streamlined interface, or the impressive enemy AI routines that looked so good I could have swore they were scripted. But the only way to really appreciate what Rage is doing is to see all of these things working together, in one very fast paced and pretty action sequence. And when there's a lull in the shooting, you'll be wandering through a colorful wasteland that can easily be described as the next step on the route to photo realistic videogames.

                    What I saw from Rage looked like a finished game, and a really good one at that. Yet, the game isn't due out until 2011, and id still isn't making any promises about multiplayer other than that it will exist and that it will be awesome. There's a long way to go until release, but this latest look at id's next major franchise has me completely excited. Once again, it looks like the team that invented the first-person shooter is pushing the boundaries.
                    Go Noles!!! >>----->

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #25
                      Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                      Jaw. On. Floor.


                      G4 Live Hands-on

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                      Go Noles!!! >>----->

                      Comment

                      • Cyros
                        ULTRAAAA!!!!
                        • Jun 2003
                        • 12628

                        #26
                        Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                        Watch Me Twitch

                        My Video Game Streams

                        Comment

                        • sportsdude
                          Be Massive
                          • Jul 2002
                          • 5001

                          #27
                          Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                          oh my.

                          I think we have the E3 winner right here.
                          Lux y Veritas

                          Comment

                          • Pete1210
                            MVP
                            • Aug 2006
                            • 3277

                            #28
                            Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                            Wow! This game is now on my radar.

                            Comment

                            • MC Fatigue
                              Banned
                              • Feb 2006
                              • 4150

                              #29
                              Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                              So does Bethesda or id or something? Or maybe the other way around? I didn't think they had anything to do with each other.

                              Comment

                              • Cusefan
                                Earlwolfx on XBL
                                • Oct 2003
                                • 9820

                                #30
                                Re: Rage (iD Software's new FPS using their Tech-5 Engine)

                                Originally posted by Pete1210
                                Wow! This game is now on my radar.
                                Anything Bethesda or ID makes should be on your Radar.

                                Looks like a love child of Borderlands and Fallout mixed in with ID's baby batter.
                                My dog's butt smells like cookies

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