Bioshock discussion (360/PS3/PC)

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  • Bacardi151
    **t *f y**r *l*m*nt D*nny
    • Aug 2002
    • 3114

    #151
    Re: Bioshock Post Release discussion (360/PC)

    Originally posted by born_bad
    Would someone mind copying and pasting? The site is blocked for at work.

    The game is incredible. I played from 6:30 - 10pm last night. That's a long time for me to play any single game. It was nice once the sun went down and my apartment was dark. I had the surround cranked up! The sound in this game is incredible. There's so much going on. I can't wait to get home and play some more.
    here ya go:

    THE TRUTH ABOUT WIDESCREEN

    August 22, 2007
    We understand there has been some concern about the implementation of widescreen mode in BioShock. Hopefully, we can clarify how we’ve chosen to do this.

    The first thing we want to make clear is the mode we developed the game on and the optimal mode for playing the game is the widescreen mode. 90% of our development stations were widescreen displays: artists, programmers and designers.

    - BioShock was primarily developed and tuned for widescreen mode. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience.

    - When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280x720 resolution.

    - Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.

    - Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.

    One thing we can assure you that all these decisions were made with the best interests of the game in mind. We didn’t save any money or development time by choosing this set of parameters. We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree.

    We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.

    - Elizabeth
    Eternal Salvation or triple your money back!

    Comment

    • born_bad
      MVP
      • Jan 2005
      • 1130

      #152
      Re: Bioshock Post Release discussion (360/PC)

      Originally posted by Bacardi151
      here ya go:

      THE TRUTH ABOUT WIDESCREEN

      August 22, 2007
      We understand there has been some concern about the implementation of widescreen mode in BioShock. Hopefully, we can clarify how we’ve chosen to do this.

      The first thing we want to make clear is the mode we developed the game on and the optimal mode for playing the game is the widescreen mode. 90% of our development stations were widescreen displays: artists, programmers and designers.

      - BioShock was primarily developed and tuned for widescreen mode. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience.

      - When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280x720 resolution.

      - Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.

      - Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.

      One thing we can assure you that all these decisions were made with the best interests of the game in mind. We didn’t save any money or development time by choosing this set of parameters. We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree.

      We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.

      - Elizabeth
      Awesome. Thanks.

      The FOV wasn't a problem for me last night. Trying to figure out how to take care of the Big Daddy and deciding whether to rescue or harvest was...

      Comment

      • mgoblue
        Go Wings!
        • Jul 2002
        • 25477

        #153
        Re: Bioshock Post Release discussion (360/PC)

        Originally posted by born_bad
        Awesome. Thanks.

        The FOV wasn't a problem for me last night. Trying to figure out how to take care of the Big Daddy and deciding whether to rescue or harvest was...
        I was reading about the rescue/harvest decision in the manual, and it's gonna be tough. I'm too nice, i'll probably rescue, just hope there is some benefit down the line to my kindness
        Nintendo Switch Friend Code: SW-7009-7102-8818

        Comment

        • Bacardi151
          **t *f y**r *l*m*nt D*nny
          • Aug 2002
          • 3114

          #154
          Re: Bioshock Post Release discussion (360/PC)

          Originally posted by mgoblue
          I was reading about the rescue/harvest decision in the manual, and it's gonna be tough. I'm too nice, i'll probably rescue, just hope there is some benefit down the line to my kindness

          stop being a wuss and kill'em all!

          Eternal Salvation or triple your money back!

          Comment

          • SoMiss2000
            Hall Of Fame
            • Oct 2002
            • 20499

            #155
            Re: Bioshock Post Release discussion (360/PC)

            Originally posted by mgoblue
            I was reading about the rescue/harvest decision in the manual, and it's gonna be tough. I'm too nice, i'll probably rescue, just hope there is some benefit down the line to my kindness
            tell me that you didn't take the manual to work? i'm pissed because i'm going to go ahead and pick it up today. I have a telephone interview today and I must've confused the times. The call is coming from Arizona who is 2hrs behind me. I could've sworn it was 12pm my time. May be 2pm my time.
            "Never trust a big butt and a smile."-Ricky Bell
            Check out www.sliderset.net



            Currently Listening: The D.O.C.: No One Can Do It Better (evidence that rap music used to be good!)

            Comment

            • Beantown
              #DoYourJob
              • Feb 2005
              • 31523

              #156
              Re: Bioshock Post Release discussion (360/PC)

              I rescued the first one, and then was like "What the hell? I don't care about getting that achievement...I want to be super-powerful" and bam...have killed them all since.

              Comment

              • mgoblue
                Go Wings!
                • Jul 2002
                • 25477

                #157
                Re: Bioshock Post Release discussion (360/PC)

                Originally posted by SoMiss2000
                tell me that you didn't take the manual to work? i'm pissed because i'm going to go ahead and pick it up today. I have a telephone interview today and I must've confused the times. The call is coming from Arizona who is 2hrs behind me. I could've sworn it was 12pm my time. May be 2pm my time.
                No, i didn't have it at work, I was looking at it for 5ish mins before I went out last night...They just talk about ADAM and the little sisters, with the rescue/harvest options. They don't go more indepth, but I know there are benefits/cons for each choice...I'll just find out as I go.

                It is truly weird, I usually have a walkthrough available so I don't get frustratingly stuck (I don't have time to wander for an hour looking for key X), but on this game I don't think I'll ever have that problem or desire to get a hint.
                Nintendo Switch Friend Code: SW-7009-7102-8818

                Comment

                • RockyTop1
                  All Star
                  • Apr 2004
                  • 8267

                  #158
                  Re: Bioshock Post Release discussion (360/PC)

                  I'm rescuing them all the first time through. After I rescued the 3rd one, I got a "reward" from "a galaxy far far away". And to avoid spoilers, I'll leave it at that.

                  Edit: removed who you got reward from, just in case - eddie
                  Last edited by Bacardi151; 08-22-2007, 01:01 PM.
                  PS4: aBayBates
                  Xbox: RockyTop1

                  Comment

                  • Bacardi151
                    **t *f y**r *l*m*nt D*nny
                    • Aug 2002
                    • 3114

                    #159
                    Re: Bioshock Post Release discussion (360/PC)

                    Originally posted by RockyTop1
                    I'm rescuing them all the first time through. After I rescued the 3rd one, I got a "reward" from xxxxxxxxx. And to avoid spoilers, I'll leave it at that.


                    Eternal Salvation or triple your money back!

                    Comment

                    • mgoblue
                      Go Wings!
                      • Jul 2002
                      • 25477

                      #160
                      Re: Bioshock Post Release discussion (360/PC)

                      Originally posted by RockyTop1
                      I'm rescuing them all the first time through. After I rescued the 3rd one, I got a "reward" from the xxxxxxxx. And to avoid spoilers, I'll leave it at that.
                      Side note, that's what I always do. I was on the Light side of the force in the KOTOR's on the first run through...2nd run through I'm viciously evil
                      Nintendo Switch Friend Code: SW-7009-7102-8818

                      Comment

                      • RockyTop1
                        All Star
                        • Apr 2004
                        • 8267

                        #161
                        Re: Bioshock Post Release discussion (360/PC)

                        Didn't think that would be really ruining anything. It happens very early on. Sorry about that.
                        PS4: aBayBates
                        Xbox: RockyTop1

                        Comment

                        • Bacardi151
                          **t *f y**r *l*m*nt D*nny
                          • Aug 2002
                          • 3114

                          #162
                          Re: Bioshock Post Release discussion (360/PC)

                          Originally posted by RockyTop1
                          Didn't think that would be really ruining anything. It happens very early on. Sorry about that.
                          i know, and i think most know, but i rather err on side of caution.
                          Eternal Salvation or triple your money back!

                          Comment

                          • mgoblue
                            Go Wings!
                            • Jul 2002
                            • 25477

                            #163
                            Re: Bioshock Post Release discussion (360/PC)

                            Originally posted by Bacardi151
                            i know, and i think most know, but i rather err on side of caution.
                            Good call...I have no clue what happens, but I have a feeling Bioshock is going to surprise my *** with some huge plot twist and I'll be freaking out
                            Nintendo Switch Friend Code: SW-7009-7102-8818

                            Comment

                            • born_bad
                              MVP
                              • Jan 2005
                              • 1130

                              #164
                              Re: Bioshock Post Release discussion (360/PC)

                              I rescued the first one and felt pretty good about it.

                              Haven't decided about the 2nd one yet. I have to figure out a way to get rid of the Big Daddy for the 2nd one, anyway. That's where I left it last night. I think I'm going to try and rescue my first run through.

                              Comment

                              • fishepa
                                I'm Ron F'n Swanson!
                                • Feb 2003
                                • 18989

                                #165
                                Re: Bioshock Post Release discussion (360/PC)

                                Originally posted by born_bad
                                I rescued the first one and felt pretty good about it.

                                Haven't decided about the 2nd one yet. I have to figure out a way to get rid of the Big Daddy for the 2nd one, anyway. That's where I left it last night. I think I'm going to try and rescue my first run through.
                                I'm at the same spot as you, trying to think of the same thing.

                                Comment

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