L.A. Noire (PS3/360)

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  • countryboy
    Growing pains
    • Sep 2003
    • 52853

    #76
    Re: L.A. Noire (PS3/360)

    anyone know the release date for this game?
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

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    • SPTO
      binging
      • Feb 2003
      • 68046

      #77
      Re: L.A. Noire (PS3/360)

      Originally posted by Aces15
      That trailer is REALLY old. I remember watching it at least 2 years ago.
      Aw nuts! I knew it seemed familiar but couldn't quite place my finger on it because I hadn't seen said trailer since it first came out.

      Still...Imagine how much better it looks now after 2 years.
      Member of the Official OS Bills Backers Club

      "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

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      • bukktown
        MVP
        • Jan 2007
        • 3257

        #78
        Re: L.A. Noire (PS3/360)

        Originally posted by countryboy
        anyone know the release date for this game?
        The G.I. article said September. But you know how these things go.

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        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #79
          Re: L.A. Noire (PS3/360)

          EDGE has an excellent preview up.

          Deduction is the core of LA Noire, an open-world detective game steeped in the fiction of Dashiell Hammett and James Ellroy, informed by the police records, newspapers and maps of ’40s Los Angeles. Evidence is gathered and examined, witnesses interrogated, suspects shaken down. Though published by Rockstar and taking place in an open city (a near street-for-street recreation of LA circa 1947), those expecting GTA to turn up in a fedora have been following a bad lead. As Cole Phelps, a cop working his way up through the LAPD, you’ll spend considerably more time thinking about the case before you, and the constellation of facts that comprises it, than you will mowing down bad guys. The distinction is most obviously drawn by the fact that you are now on the other side of the law, but more profoundly because LA Noire follows a different rhythm to open-world action titles like GTA, a meditative pace in which detection rather than destruction is the propellant. There may be bodies aplenty, but most of the cadavers in question have cooled well before you encounter them, framed by chalk outlines.
          Go Noles!!! >>----->

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          • Fresh Tendrils
            Strike Hard and Fade Away
            • Jul 2002
            • 36131

            #80
            Re: L.A. Noire (PS3/360)

            I can't wait for this game.



            Comment

            • BlueNGold
              Hall Of Fame
              • Aug 2009
              • 21817

              #81
              Re: L.A. Noire (PS3/360)

              Originally posted by Flawless
              EDGE has an excellent preview up.
              Sounds amazing. The screens look pretty good too. This and Mafia II need to come out soon.
              Originally posted by bradtxmale
              I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



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              • HealyMonster
                Titans Era has begun.
                • Aug 2002
                • 5992

                #82
                Re: L.A. Noire (PS3/360)

                Im looking forward to seeing this new facial animation system live. Seems like every preview raves about this as a game changer,etc. must be awesome.

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #83
                  Re: L.A. Noire (PS3/360)

                  Gamepro's John Davidson: The Most Impressive Thing I Saw At E3

                  Unlike the systems that we’ve all seen in countless boring magazine stories for the past 10 years with the little white balls glued to spandex body suits, MotionScan is much more sophisticated. It uses 32 high definition cameras (divided into 16 stereoscopic pairs) to capture every angle of an actor’s performance at 30 frames per second. From this data it generates a fully-textured 3D model (at the moment it’s just their heads, but later it will be full body) that incorporates every nuance, mannerism, and emotional detail from the performance.

                  To demonstrate this, Depth Analysis head of research Oliver Bao was joined by Team Bondi founder and director Brendan McNamara, who is overseeing the first game that will make use of the technology; Rockstar's L.A. Noire. To illustrate the system, the showed a series of performances from actors being used in the game, with video of the actor’s actual performance alongside the data captured with MotionScan. The first demo was simple. An actor spoke some lines and smiled, and it was eerily realistic. As Bao and McNamara advanced through subsequent demos, the performances became more and more emotionally engaging until they eventually showed me a scene in which a character was shown distraught about the murder of his wife. As he sobbed through his lines, every line in his face broadcast the angst his character was feeling. His eyes welled-up, and tears streamed down his face. As the scene played out, Bao demonstrated that it was a realtime 3D model by moving the actor’s disembodied head around the screen, and applying different lighting effects.

                  The effect was startling, and the performance genuinely moving. This is far beyond the “eye contact” we were promised in Mass Effect, or the clumsiness of some of the scenes in Heavy Rain, this was a real actor pouring his heart and soul into an emotional performance that was then fully captured in a 3D model.
                  Because much of L.A. Noire is a criminal investigation, a big part of what the player must do is judge whether characters are telling the truth or not. Previously, the devices available to game designers for conveying this have been quite clumsy. We’d need obvious dialog cues or less than subtle visual hints, but in L.A. Noire, it’ll all be in the performance. “You need to be able to tell when someone is lying,” he explained. “And if you look at these performances, they’re so realistic you’re going to be able to tell if the guy is trying to avoid you, or not look you in the eye.” With this he cued up a brief scene from an interrogation in the game, and it was possible to tell purely from the lines around the character’s eyes, and the way he was moving his eyebrows that something might be amiss.

                  The impact that this technology is going to have on game development (and the movie business too, as it is being pitched to studios and effects houses as well. Plus, actors are going to be pretty happy about another potential outlet for their craft) is potentially huge. It doesn’t require markers or phosphorescent paint on the actors faces, and there’s no need for animators or artists to clean up details after scenes have been shot. The fact that the system captures a full performance means that hair, makeup, and even prosthetics can be captured. During my time with Bao and McNamara, they showed me one character that was covered in cuts bruises that had been applied by a professional makeup artist, and it was far more striking than anything that could have been added in post-production because they moved realistically with the character’s skin.

                  For games with large casts of characters, like L.A. Noire which features more than 200, the potential for streamlining the production process is tremendous. Actors will be able to provide animation and graphical data as they’re delivering their lines, and will help eliminate the huge amount of effort that currently goes into lip-syncing 3D models that have been created by a studio’s art team. McNamara also noted that soon the system will be able to capture up to three actors at the same time, so full conversations can be filmed and the appropriate physical and emotional reactions recorded.

                  While I only got to spend 10 or 15 minutes with the technology, it was very clear that it marks the beginning of a new chapter in the way that realistic game characters will be presented. If used properly, it will push the boundaries of what we expect from game performances, and hopefully elevate the demand for good writing, good dialog, and real emotional content. While it has obvious applications for cut-scenes, narrative elements, and in-game conversation, the real benefit will come in the seamless transition between action and static scenes, and the fact that there'll potentially be no break in realism.

                  Hopefully this description, and the images I've posted here manage to go some way to conveying just how significant and impressive this system is. I think the real proof will come when we finally get to see L.A. Noire in motion.

                  Go Noles!!! >>----->

                  Comment

                  • jmood88
                    Sean Payton: Retribution
                    • Jul 2003
                    • 34639

                    #84
                    Re: L.A. Noire (PS3/360)

                    That guy is awfully wrinkly.

                    I was a little skeptical about the "most realistic facial animations ever" description that had been going around in every preview but this really sounds like something revolutionary for gaming.
                    Originally posted by Blzer
                    Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                    If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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                    • Aces15
                      Pro
                      • Jul 2008
                      • 877

                      #85
                      Re: L.A. Noire (PS3/360)

                      Originally posted by jmood88
                      That guy is awfully wrinkly.

                      I was a little skeptical about the "most realistic facial animations ever" description that had been going around in every preview but this really sounds like something revolutionary for gaming.
                      Yeah it seems like that claim has been thrown around quite a lot recently, and Heavy Rain was the closest to keeping its promises, but this looks like it could blow Heavy Rain out of the water.

                      Comment

                      • HealyMonster
                        Titans Era has begun.
                        • Aug 2002
                        • 5992

                        #86
                        Re: L.A. Noire (PS3/360)

                        has anyone heard any release date rumors? Think we will get it this year?

                        Comment

                        • CMH
                          Making you famous
                          • Oct 2002
                          • 26203

                          #87
                          Re: L.A. Noire (PS3/360)

                          John Noble is an actor in this game? That's great.

                          That technology looks amazing.
                          "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                          "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

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                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #88
                            Re: L.A. Noire (PS3/360)

                            Style of gameplay + new game-changing tech + John Noble = Automatic purchase for me.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

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                            • Steel5
                              MVP
                              • Feb 2010
                              • 1768

                              #89
                              Re: L.A. Noire (PS3/360)

                              Originally posted by jfsolo
                              Style of gameplay + new game-changing tech + John Noble = Automatic purchase for me.
                              Rockstar game = automatic purchase.

                              Comment

                              • Cusefan
                                Earlwolfx on XBL
                                • Oct 2003
                                • 9820

                                #90
                                Re: L.A. Noire (PS3/360)

                                Originally posted by Steel5
                                Rockstar game = automatic purchase.
                                Seriously, rockstar can do no wrong
                                My dog's butt smells like cookies

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