Deus EX 3 Discussion

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  • Cubfan
    World Series Champions!!
    • Feb 2004
    • 3929

    #61
    Re: Deus EX 3 Announced

    Deus Ex release date: 8/23 here in the US and 8/26 in the UK


    Deus Ex: Human Revolution-Consequences



    Sounds awesome can't wait to play this series for the first time.
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    • Jasong7777
      All Star
      • May 2005
      • 6415

      #62
      Re: Deus EX 3 Announced

      Late Summer release. Love it!!!
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      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #63
        Re: Deus EX 3 Announced

        My most anticipated. Can't wait.
        Go Noles!!! >>----->

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        • Cyros
          ULTRAAAA!!!!
          • Jun 2003
          • 12628

          #64
          Re: Deus EX 3 Announced

          Originally posted by Cubfan
          Deus Ex release date: 8/23 here in the US and 8/26 in the UK


          Deus Ex: Human Revolution-Consequences



          Sounds awesome can't wait to play this series for the first time.
          Such an expensive fall. I'm already thinking Rage and Gears of War 3 for September.
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          • Sandman42
            Hall Of Fame
            • Aug 2004
            • 15186

            #65
            Re: Deus EX 3 Announced

            First mission gameplay

            <iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/J5JF59NHzMI" frameborder="0" allowfullscreen></iframe>
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            • LincSink
              Rookie
              • Feb 2003
              • 137

              #66
              Re: Deus EX 3 Announced

              <iframe title="YouTube video player" src="http://www.youtube.com/embed/9_LcUiJbjLA" allowfullscreen="" width="640" frameborder="0" height="390"></iframe>


              Getting excited for this one...I was happy to see fewer things highlighted in that bright yellow in this video.

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              • georgiafan
                Hall Of Fame
                • Jul 2002
                • 11048

                #67
                Re: Deus EX 3 Announced

                so whats the main part of this game gonna be online or single player ? ANy ideal on how long it takes to play through it? I know nothing about this other then it looks cool
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                • Burns11
                  Greatness Has Arrived
                  • Mar 2007
                  • 7406

                  #68
                  Re: Deus EX 3 Announced

                  Single player only, no multiplayer. As for length I would expect 25-30 hours on average for the main part of the game, but exploration and side-missions can shoot that up to 50+ or you can rush through in under 20. Both of the first two were about like that (first game had a longer main mission with 2 having a shorter main storyline with more other stuff to do).

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                  • georgiafan
                    Hall Of Fame
                    • Jul 2002
                    • 11048

                    #69
                    Re: Deus EX 3 Announced

                    Originally posted by Burns11
                    Single player only, no multiplayer. As for length I would expect 25-30 hours on average for the main part of the game, but exploration and side-missions can shoot that up to 50+ or you can rush through in under 20. Both of the first two were about like that (first game had a longer main mission with 2 having a shorter main storyline with more other stuff to do).
                    Awesome thats what i was hoping for as I'm more intrested in single person campaign mostly. So its a open world game like gta4?
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                    • mgoblue678
                      MVP
                      • Jul 2008
                      • 3371

                      #70
                      Re: Deus EX 3 Announced

                      This looks fantastic, played some of the first Deux EX on PC and it looks like they have focused on the multiple approaches to accomplish a mission aspect heavily. I love playing those type of games. Story sounds interesting as well.
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                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #71
                        Re: Deus EX 3 Announced

                        Highlighting and objective locator can be turned off.

                        <object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/c31PhzVwnfc?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c31PhzVwnfc?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"></embed></object>
                        Go Noles!!! >>----->

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                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #72
                          Re: Deus EX 3 Announced

                          Summary of a Dutch Preview

                          Most previews will go online tomorrow, but again some sites have regional exclusivity. I played on 360, but I have received a PC copy yesterday.
                          • City Hub
                            Detroit is probably the size of Hong Kong in the original game and requires no loading for outside environments. It includes a Limb Clinic, several Apartment Complexes, the Police Station demoed at Gamescom, a criminal neighborhood and a lot of roads. People are living their lives there, some smoking cigarettes, some playing on their phones, even a punkster dancing in the subway station.

                          • Experience
                            You earn experience by completing objectives in missions, both main and sidequests, by completing objectives without being seen, by killing armed NPCs and by exploring. You will get more for non-lethal as well as from takedowns. How this will turn out in balance is to be seen as I can't tell for every player. However, it is safe to say that anyone who kills no one but does a non-lethal approach gets more points IF he attacks all enemies. A hostile player in its turn is more likely to shoot everybody, but will get less points per head.

                          • AI
                            AI is great, though there are still some bugs when they don't respond to seeing you quick enough. I assume this will be fixed over time. The AI combines the best of Splinter Cell and Rainbow Six while maintaining a DX feel. They have 4 stances: neutral, suspicious, alarmed and hostile. In normal they do their routine, in suspicious they suspect you are somewhere, in alarmed they know you are somewhere but not where and in hostile they will attack. Hostile enemies will search for cover based on their preferred range. For example, I saw a sniper running to the back of a level to keep his distance from me.

                          • Freedom of Exploration
                            Overall I'd say that, though the main missions are still shaped in an go from A to B way (except for the city missions), there is plenty of room for exploration. First, I want to point out that DXHR is competing with nostalgia. That is, the original game also had a lot of go from A to B mission with some side paths, but in memory only the best parts remain the longest. I'd compare most missions I've seen until now with missions like Airfield or MJ12 Prison, again except for the City missions. In Detroit, the only city seen so far, almost every part of the level is connected, either by sewers or by vents. For the police station I found 4 entrances for example. Highlighting does help in discovering, but it's mostly your own ability to think about the obstacles logically. For example, if a path is blocked by electricity, some players will instantly know they can use crates to cross it, while others will not. This is not relying on highlighting. As such, its hard to determine whether the game is more or less complicated than the first game, since I already learned a lot of tricks from the first Deus Ex.

                          • World Depth
                            The amount of work put into the world is stunning. JJB jokingly said they could fill an Ikea catalogue with all their furniture etc, but he's actually right. Ive rarely seen a gameworld filled with so much content. They made tons of brands, just being advertised on the streets, they made fashion, they invented technology. For a cyberpunk universe, DXHR is simply great and for gaming as a whole, it has little competition. Furthermore, the game is filled with easter eggs and conversations and emails giving extra depth to the game. I won't spoil them, but I had a lot of laughs from hidden stuff throughout the game.

                          • DXHR vs DX
                            Like I noted before, its hard to compare DXHR to the original due to nostalgia. But I can say this: the combat and stealth are better. Period. AI responds better and aiming/shooting is spot on. Cover based stealth just works better than light and dark without knowing whether you are actually hidden, and its easier to trick the AI, making them seem more human. I still did miss some extra deep conversations though, which is mostly caused by the fact that the ost people you meet in the beginning of the game are already hostile. While Gunther, Anna and Walton where introduced as friendlies, Barret and co are instantly enemies and it will probably take until later in the game before they will be given more depth. Pritchard and Sarif are interesting though and I'm eager to see more people.
                          Go Noles!!! >>----->

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                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #73
                            Re: Deus EX 3 Announced

                            Rock, Paper Shotgun Preview

                            • This game isn’t just good, it’s fantastic.


                            This is the obvious one. The art design is gorgeous, there’s loads to explore, and the whole package is so polished you can see your grinning face in it.

                            Better still, while the bugs you’d expect to find in code that hasn’t finished the full gauntlet of quality assurance were present, almost none of them affected how the game plays. No crashes to desktop, no guards being alerted while I was behind cover, no broken quests. Just the camera occasionally placing itself inside an NPC’s mouth, and the wrong text appearing underneath tutorial videos. Eidos Montreal could release this game tomorrow and it’d still be in a better state than plenty of PC releases.

                            As for the game proper, after ten hours spent guiding protagonist Adam Jensen through dangerous conversations (his asbestos growl occasionally reveals a Detroit twang), as well as unforgiving infiltrations, a few firefights and an implausible number of air vents, I was left hungry. Both metaphorically – I was having an incredible time, and right on the cusp of fully removing the first layer of Human Revolution’s conspiracy – and literally.

                            I started playing Human Revolution on Saturday morning. I’d come home with a hangover, having eaten no breakfast. I didn’t stop to eat anything until late in the evening. It’s been a long time since a game’s managed to starve me like that.
                            Go Noles!!! >>----->

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                            • jmood88
                              Sean Payton: Retribution
                              • Jul 2003
                              • 34639

                              #74
                              Re: Deus EX 3 Announced

                              I can't wait for this game.
                              Originally posted by Blzer
                              Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                              If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #75
                                Re: Deus EX 3 Announced

                                <iframe width="853" height="510" src="http://www.youtube.com/embed/K6WFuP11cs4" frameborder="0" allowfullscreen></iframe>
                                Go Noles!!! >>----->

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