BioShock 2: Sea of Dreams

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #106
    Re: BioShock 2: Sea of Dreams

    At least it's being outsourced, so 2K Marin can focus on the single-player.

    Eurogamer Previews the multiplayer

    BioShock 2 multiplayer has something else to offer too. Set before the fall of Rapture, it tells the story of the civil war between the followers of Frank Fontaine and Andrew Ryan, and in doing so, could be just as interesting and expository as the ambitious single-player campaign.

    So how does that work? In keeping with BioShock's knack for complex themes in simple wrapping, it's tied to the experience system. Playing as a product tester for plasmid and tonic manufacturer (and war market profiteer) Sinclair Solutions, you go to battle in deathmatch, team deathmatch and another unannounced game mode and accumulate ADAM rewards via kills, assists and other achievements. This helps you to march through 20 ranks, divided into categories like "Bronze Club" and "Silver Society", announced with the triumphal faux-naivety common to BioShock's vending voice-overs. When you rank up, you can return to your apartment and receive messages from Sinclair representatives, which help fill in the narrative blanks, rather like the first game's audio logs.

    As with the audio logs, however, if you don't care, you needn't - and the 10-minute deathmatch I get to observe reinforces the separation. It's frantic: players dressed as housewives and welders sprint around an expanded re-envisioning of the first game's Kashmir restaurant hurling electro bolts, fireballs and ice shards, blasting one another with electro-shotguns, and frantically hacking turrets (now a progress bar rather than a game-halting bout of Pipe Mania).

    Although there is obvious overlap with both BioShock single-player games, multiplayer developer Digital Extremes has thrown in a few new tricks. The dash plasmid, for example, which allows you to fly forward in a straight line - leaping from balcony to balcony, charging someone or beating a hasty retreat. Then there's the geyser trap, which serves dual functions. On the one hand, it throws opponents into the air, where they bang their heads on the ceiling and take damage (or you shoot them). On the other, it's your own personal bounce pad for reaching higher ground.
    Plasmids need EVE, of course, so there are syringes dotted around, spawning in random spots to avoid camping, and you can take advantage of free top-ups at the Circus of Value vending machines - probably giving your position away in the process, and certainly running the risk of being booby-trapped by someone who's taken the time to hack in. The clown's not the only old friend you bump into either. "We wanted to bring Big Daddies into multiplayer, obviously - they're iconic," says Bérube. "We treat them as a power-up, so you get to be a Big Daddy for as long as you can survive."
    Plus of course you can customise your three loadouts, and switch them between death and respawning. Each loadout has two weapon, two plasmid and three tonic slots, and each weapon has room for one upgrade. "When you start to really calculate everything, there's a lot of possible loadouts," says Bérube. Most of the plasmids also inherit the main game's charging action, allowing you to build up a stronger electro zap or fire blast. Some have been modified for multiplayer, too, like the ice blast, which can't very well freeze everyone it hits stone cold. Instead it slows their movement, and if you kill them while they're under its spell, they shatter.
    For all this reinvention though, BioShock 2's multiplayer - like the single-player - hangs precariously by its origins, especially now we have Take-Two's declaration of multiplayer-for-all ringing in our ears. But just as we got over the idea of being a Big Daddy when 2K Marin put it into context, so the idea of 'just another box ticked' dissolves within the multiplayer developers' bubbly enthusiasm.

    "A thing a lot of people don't realise is that in BioShock 1 the splicers that you battled were actually supposed to have plasmid powers, and that fell by the wayside," says Miller. "One of the things we were really excited about exploring in a multiplayer component was this idea of... we're giving you all this cool s*** to do, what happens when everyone else around you can do the same cool s***?"

    What's more, far from clunking together awkwardly with the fast-paced gameplay, the narrative snippets for which we'll be dinging our hearts out represent something else, perhaps even a unifying force. "I suck at first-person shooters," says Miller, "but I love playing BioShock because there are so many different options." And when I think about it, I love playing BioShock because I want to know everything about Rapture. For everyone else, there's killing each other. That's a lot of ways in. Accessibility in a multiplayer first-person shooter? That would be a story.
    Go Noles!!! >>----->

    Comment

    • frostbyte06
      Cold & Cocky
      • Sep 2004
      • 1219

      #107
      Re: BioShock 2: Sea of Dreams

      Originally posted by FootballForever
      Never played the first either, I bought it the other day off ebay sealed for $22 shipped. I hope I enjoy it.
      It would be highly unlikely that you would not enjoy it, I ended up buying it again because I wanted to play it again. For $22 you'll get more than your money's worth.

      Comment

      • frostbyte06
        Cold & Cocky
        • Sep 2004
        • 1219

        #108
        Re: BioShock 2: Sea of Dreams

        Somebody got the new PC gamer and Gamepro mag and posted some summaries, be warned there are some minor spoilers if you don't want to know anything about the plot

        Comment

        • Miles_Yuhas
          MVP
          • Mar 2004
          • 2689

          #109
          Re: BioShock 2: Sea of Dreams

          Obviously it reamains to be seen how it plays, but the multiplayer actually sounds like it could be pretty cool. The fact that it happens before the events of Bioshock and that they are added a narrative element to it is awesome. Also a leveling system that seems to be somewhat similiar to COD is cool.

          Comment

          • frostbyte06
            Cold & Cocky
            • Sep 2004
            • 1219

            #110
            Re: BioShock 2: Sea of Dreams

            If it actually works out could be interesting, I can see it now somebody sets up a cyclone trap, it knocks enemies into some water, and somebody else uses their electricity plasmid to finish it off....

            Comment

            • frostbyte06
              Cold & Cocky
              • Sep 2004
              • 1219

              #111
              Re: BioShock 2: Sea of Dreams

              For anybody that was keeping up with it, 2K has been updating their viral site again

              Unravel the mystery, upgrade beyond possibility, and shape your ultimate fate in this critically acclaimed, retro-futuristic shooter series.


              Here is a link to forum on 2K's boards, where dedicated people have been breaking down the items on that site

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #112
                Re: BioShock 2: Sea of Dreams

                BioShock 2 Delayed to 2010

                Take Two has confirmed that BioShock 2 has been delayed to 2010, reports Shacknews. Take Two chairman Strauss Zelnick said the company "concluded that moving the release of BioShock 2 into fiscal year 2010 was the right decision for the product. We believe the result will be a more compelling consumer experience and a better performing product in the marketplace." CEO Ben Feder added that the decision wasn't easy, but they "felt that it was essential to invest the additional time to ensure that this title will deliver what its fans expect and deserve."

                Technically speaking, the game's November 2009 release date was part of fiscal 2010 already. But given the language about shifting release dates and performing better in the marketplace, it seems likely that Take Two is avoiding the saturated holiday season and giving the development team a bit more time to polish the game. The new release window sits at the first half of 2010, which is still pretty wide open. We'll let you know when we hear something more specific.
                Go Noles!!! >>----->

                Comment

                • Beantown
                  #DoYourJob
                  • Feb 2005
                  • 31523

                  #113
                  Re: BioShock 2: Sea of Dreams

                  Well, that saves me 60 bucks this fall. Too bad.

                  Comment

                  • mgoblue
                    Go Wings!
                    • Jul 2002
                    • 25477

                    #114
                    Re: BioShock 2: Sea of Dreams

                    Originally posted by Longhorn
                    Well, that saves me 60 bucks this fall. Too bad.
                    Yeah, exactly...but there's so much stuff coming out this fall that I don't mind a few games getting pushed to Feb-June...normally that's a pretty dead period, so nice to have a few big releases.
                    Nintendo Switch Friend Code: SW-7009-7102-8818

                    Comment

                    • frostbyte06
                      Cold & Cocky
                      • Sep 2004
                      • 1219

                      #115
                      Re: BioShock 2: Sea of Dreams

                      I agree, and I rather have the game delayed a few extra months to get polished than rush it out and be stuck with a letdown of a game. I don't understand why more developers don't release games during the dead time of spring/early summer.....

                      Comment

                      • Miles_Yuhas
                        MVP
                        • Mar 2004
                        • 2689

                        #116
                        Re: BioShock 2: Sea of Dreams

                        Not a big deal to me. Too many games this fall and hopefully we get a better game when it is released.

                        Comment

                        • Sandman42
                          Hall Of Fame
                          • Aug 2004
                          • 15186

                          #117
                          Re: BioShock 2: Sea of Dreams

                          Originally posted by mgoblue
                          Yeah, exactly...but there's so much stuff coming out this fall that I don't mind a few games getting pushed to Feb-June...normally that's a pretty dead period, so nice to have a few big releases.
                          Yeah, same for me. I just wonder when its going to come out next year though. If it releases near Mass Effect 2 then Bioshock will get put on the backburner until I finish ME2.
                          Member of The OS Baseball Rocket Scientists Association

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #118
                            Re: BioShock 2: Sea of Dreams

                            Hard to tell what is even going on.

                            <div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=55394"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=55394" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/10456.html" title="BioShock 2">BioShock 2</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/55394.html" title="Exclusive Multiplayer Debut Trailer">Exclusive Multiplayer Debut Trailer</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div></div></div>
                            Go Noles!!! >>----->

                            Comment

                            • LionsFanNJ
                              All Star
                              • Apr 2006
                              • 9464

                              #119
                              Re: BioShock 2: Sea of Dreams

                              Odd multiplayer. Cool you can still use the plasmids. Movement and look reminds me of Timesplitters for some reason.


                              Glad it was a seperate dev team doing the SP and MP parts. I'd hate the SP game to get cuts because of making MP parts.
                              HELLO BROOKYLN.
                              All Black Everything

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                              • Herky
                                Working for the weekend
                                • Jun 2004
                                • 4715

                                #120
                                Re: BioShock 2: Sea of Dreams

                                Maybe it's just me but the storyline of this game doesn't excite me. I not all hyped about being a Big Daddy. I really liked Bioshock but something tells me thing one will be a dud compared to it. I hope I'm wrong, but I'm just being honest.
                                GT: Herkyalert
                                PSN: Herkyalert

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