Grand Theft Auto IV
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Re: Let's talk about... Grand Theft Auto 4
Trailer #2
Woah. I'm pumped.
I heard that there are gonna be almost no characters from other games. Little dissapointing.Last edited by Yeah For Running; 07-08-2007, 03:42 AM.Comment
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Re: Let's talk about... Grand Theft Auto 4
Some new info has been posted over at GTA4.net
The demo begins in Grand Theft Auto IV's equivalent of Times Square: Star Junction. There aren't many pedestrians present at this time, but this is most likely due to the early nature of the code.
The mobile phone can be used to gain weapons. In the demo that GamesTM saw, Niko calls his associate Little Jacob, who is a caribbean arms dealer. No more Ammu-Nation it seems. After a brief chat with Jacob, he tells Niko to meet him in an alleyway in Rotterdam Hill, where he purchases the weapons from him.
Niko can use taxis to get around (presumably he can use the phone to call a taxi). The police are much more vigilant in GTA IV, and sometimes it is less hassle using a taxi than jacking someone's car. The trip-skip option is available for convenience.
In the demo, Niko recieves a call concerning "shady lawyer" Goldberg, of Goldberg, Ligner & Shyster (GLS). Niko can use the internet in GTA4. He heads over to an internet café called the "Tw@ Café," and hops onto a PC before surfing. He uploads his CV to the GLS website so he can get an interview - before killing Goldberg. He receives a phonecall confirming the time of his interview. The web is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.
Missions in GTA IV can be interrupted. The interview isn't until tomorrow, which means you can carry out other business until then. This suggests you can do several missions at the same time, and missions can take place over several days, perhaps.
Next in the demo, Niko pays a visit to somebody called McReary, at Castle Gardens, a coast-side hangout overlooking the Statue of Hapiness. McReary has had a memory stick stolen from him which contains sensitive data, and he wants Niko to retrieve it for him. He takes another cab to the meeting point, where the target is standing amongst a crowd of people. The problem is he doesn't know which one it is, so he gives him a call to see which one picks up their phone. Niko shoots the target three times in the back of the head, before taking the memory stick and making a run for it. He gains a three-star wanted level as a result.
Committing crimes isn't as easy in GTA IV. You gain a wanted level for every crime you commit, aslong as there are witnesses present. Once you have gained a wanted level, a visible (circular) search area appears on the radar, and if you escape this area without being spotted, your wanted level will flash and disappear. If you are spotted, however, the search area's position changes, and centers on where you were last spotted. So unlike previous GTA games, the police don't always know where you are. They can't catch you unless they find you first. It was confirmed previously that in GTA IV every street will be named, and this is what cops use to communicate when they are tracking you down. There are no Pay N' Spray's to save you this time, unfortunately.
Before heading off to the interview, Niko goes to a menswear store called Perseus. After spending $2,000 on a new suit and shoes, his phone alarm sounds and he begins his journey to the GLS offices for his interview. He speaks to the receptionist from outside the building via intercom, before making his way into the building. He enters Goldeberg's office and puts a bullet in his head, which causes his secretary to trigger the alarm. Niko must beat security guards and police in order to get out of the building. Bullets rain down on him, and there's a police chopper waiting outside. It seems as though the more bullets he takes, the more damage he takes, and hence he becomes less able to fight. The damage is actually visible this time.Comment
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Re: Let's talk about... Grand Theft Auto 4
I thought PS3's had terrible load times.
Oh well, doesn't really matter in the end to me. Exclusive extra content for GTA is very cool. I just started playing San Andreas again and it's taken me about 4 days to get through 80% of the missions.
Adding even more content is just icing.
The extra content is nice, but I want the most fluid gameplay and graphics. Shoot, the DLC will likely be at LEAST twenty bones, if not more!I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams
Oh, sorry...I got distracted by the internet. - Scott PilgrimComment
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Re: Let's talk about... Grand Theft Auto 4
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Re: Let's talk about... Grand Theft Auto 4
Achievements, DLC, and the very fact I dont have PS3 means that it is coming to my 360.PS4 Twitch: http://www.twitch.tv/candyman5os
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Re: Let's talk about... Grand Theft Auto 4
Pop the original PS2 copy of Vice City in, and tell me faster load times would mean nothing for a sandbox game.
Better load times, probably Accomplishments due to Home launching in that time frame, and the fact I never get 100% completion in GTA games anyway (so I don't need DLC) = PS3 for me.D E S E R V E_V I C T O R YR.I.P. Sean Taylor (1983-2007), a True CaneComment
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Re: Let's talk about... Grand Theft Auto 4
Some new GTA IV gameplay details have emerged in the latest issue of UK magazine PLAY. It clarifies a lot of the things mentioned in the GamesTM exclusive preview which we told you about on Monday. Here are some of the new points:
- McReary, the character we learned about in GamesTM, is a corrupt cop. He has "dirt on Niko's past." The mission they previewed is called "Call and Collect."
- Little Jacob (a caribbean arms dealer) is a good friend of Niko's cousin. When you buy weapons from him (which are kept in his trunk) you can scroll through them like you did in Ammu-Nation in the previous GTA games.
- Rotterdam Hill (the place where Niko agrees to meet Jacob) is in Alderney - the GTA IV equivalent of New Jersey.
- Niko kills Goldberg (the shady lawyer) because he owes a favour to somebody.
- Rockstar showed the sequence where he kills Goldberg twice. The first time he fell out of the window, the second time he merely crumpled on the floor.
- When purchasing clothes, you have to choose the items from the shelf individually.
- Determining which figures you need to kill requires perception - there are no arrowheads to direct you like in the previous games.
- Once you gain a wanted-level, the map flashes with circles of blue and red, with each circle representing the line of sight of the police chase. The circles differ in size depending on your wanted-level.
- The default camera view when driving rests around the left-hand side of the car above the road.
- Multiplayer is accessed via your mobile phone.
- The combat rests somewhere between Resident Evil 4 and Gears of War in terms of style, allowing you to roll, find protection and blind-fire from behind cover.
- Shooting different parts of the body has different impacts (e.g shoot a security guard in the foot at the top of the stairs, and he'll come tumbling down.)
- In GTA IV you have to develop relationships with other characters. Your relationship with Little Jacob, for example, is maintained through phone calls and loyalty. Developing good relationships with different characters can provide different rewards.
Go Noles!!! >>----->Comment
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Re: Let's talk about... Grand Theft Auto 4
which shows lazy programming. I had a ps2 that ran games off a HDD. Loading screens were still there, but they were greatly accelerated. Games running off a HDD are supposed to load faster.Comment
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Re: Let's talk about... Grand Theft Auto 4
Seriously though, the DLC is what will shift me to 360. Achievements can kiss my *** (but maybe that's because, sadly, I'm still below 10,000...but it proves that I have a life!).
I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams
Oh, sorry...I got distracted by the internet. - Scott PilgrimComment
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Re: Let's talk about... Grand Theft Auto 4
they do have a sence of humor that is different from everybody else.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Let's talk about... Grand Theft Auto 4
E3 2007: Sony Responds to GTA Exclusives
During our chat with Sony's head of game development, Phil Harrison, earlier today, EGM's Dan Hsu asked about whether Sony had any plans to combat the exclusive downloadable content headed to the Xbox 360. Here's what Harrison said:
"As the head of the [internal Sony] studios, it's hard for me to comment on the third-party relations, so I don't know the details of that -- we deliberately keep those separate -- but we have a great relationship with Rockstar and we're actually working closely with them on a number of initiatives, so I do know some things that are going on, but I'm not able to share those with you now."
What those initiatives are -- whether this could mean the Xbox 360 episodic content is a timed exclusive, or that there is other content headed to PS3, or something else entirely -- remains to be seen. But there you have it; something is in the works.D E S E R V E_V I C T O R YR.I.P. Sean Taylor (1983-2007), a True CaneComment
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Re: Let's talk about... Grand Theft Auto 4
"Does the anger of always being right make you want to talking to someone?"
Yup, they nailed talk radio.Comment
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