I think Winback and Kill Switch were the two I was thinking of (mainly Kill Switch, because I wanted to say Kill Zone, which I knew wasn't right). I like the cover system in Vegas a lot. I really like the "look" function when trying to aim in GTA IV, but it needs to be fluid. No separate button at all. Crouch down and move near something and naturally go into a cover-crouch. Move away and you'll leave cover. None of this weird camera-shifting madness that has you covered up on the wrong walls, or invulnerable, aim-all-day-and-pop-out-and-shoot-a-gnat-on-the-***-from-50-yards precision, either.
I have a feeling that, within a year or two, games will start using a fluid cover system that will just incorporate branching animations that automatically trigger if you get near a wall or ledge or corner, etc...and not require extra user input. After all, if I wanted to get up next to a wall and look around a corner, I'd just do it...not think about stopping, turning around, and putting my back against a wall. It's just an evolution, but the technology itself is still fairly new in mainstream shooters. It'll improve, but it'll take time.
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