DC Universe Online (PS3/PC)

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  • Spongedaddy
    MVP
    • Feb 2006
    • 2030

    #556
    Re: DC Universe Online (PS3/PC)

    Originally posted by Altimus
    Can't wait although the update should have came this week. Why release a holiday theme a week late.



    Random. If you remember what buildings surrounded the areas you can pinpoint them on the map and explore there.
    Especially a lesser holiday like V-day? I think I want to cut them some slack since the game is still new. However, if they can't get it together they are going to lose customers...especially with the Old Republic lurking somewhere on the horizen.
    DON'T PANIC

    Comment

    • Altimus
      Chelsea, Assemble!
      • Nov 2004
      • 27283

      #557
      Re: DC Universe Online (PS3/PC)

      Originally posted by Spongedaddy
      Especially a lesser holiday like V-day? I think I want to cut them some slack since the game is still new. However, if they can't get it together they are going to lose customers...especially with the Old Republic lurking somewhere on the horizen.
      I agree, it is a MMO and we're only a month in. However, some of these bugs should have been fixed a lot sooner IMO.

      Comment

      • mgoblue
        Go Wings!
        • Jul 2002
        • 25477

        #558
        Re: DC Universe Online (PS3/PC)

        Originally posted by Altimus
        I agree, it is a MMO and we're only a month in. However, some of these bugs should have been fixed a lot sooner IMO.
        Exactly. We'll cut them some slack, but it's always annoying when a monthly update comes pretty far into the month. Hopefully they'll iron everything out.
        Nintendo Switch Friend Code: SW-7009-7102-8818

        Comment

        • Boltman
          L.A. to S.D. to HI
          • Mar 2004
          • 18283

          #559
          Re: DC Universe Online (PS3/PC)

          Even though I've done many Duos & Hard Alerts I never actually got around to "finishing" the game (the actual story with you eventually joining the Justice League).

          Well I couldn't fine any good Alerts to join so I decided to finish my storyline with my mentor (Superman) and it was surprisingly easy but very very fun.

          I had to fight this huge robot in the Daily Planet (which ironically was much harder to beat than Luthor) that has all these little repair robots that keep healing him.

          Once I beat that robot I had to go to the Hall of Doom and I fought Metallo (real easy) then after beating him and wandering about I ran into Cheetah (I think that's her name), again very easy.

          Last but not least was Luthor himself, he was not as easy as Metallo or Cheetah but much easier than the big robot that I fought first.

          Here are two pics, the first one of me standing over the fallen Luthor, the second and better pic is of my character sporting his new Justice League emblem on his chest (dunno how long I'll keep it on there though lol).
          Attached Files

          Comment

          • Bullit
            Bacon is Better
            • Aug 2009
            • 5004

            #560
            Re: DC Universe Online (PS3/PC)

            Sweet good job Bolt, that sounds like it was a lot of fun.
            In Loving memory of my "Cricket" 1/2/96 - 11/19/2012

            My heart and soul hurt for your lost presence in my life.

            Comment

            • SEGA_LOYAL_FAN
              Pr*
              • Aug 2003
              • 1057

              #561
              Re: DC Universe Online (PS3/PC)

              JL emblem looks nice. When i did my mentor quest it became bugged and I wasn't allowed to choose the emblem. :-(

              The patch notes look good.



              these are promising.
              UI:

              -Art for the countdown/up timer around overhead icons has been updated
              -The character select screen will now show you the number of characters that you currently have out of the maximum number of available slots.
              -Loot collection notifications will now only be sent for nearby group members.
              -When playing a Legends match the levels of other players are no longer displayed on the UI.
              -Corrected the messaging for the On Duty UI when no arenas have become available for a player.
              -Reward mails should now be resent if the initial attempt fails.
              -The Group Loot UI should no longer completely abandon all input if it is open when the scorecard appears automatically.
              -The On Duty UI now sports a new Events category, under which you can find special events or seasonal scenarios.
              -You are no longer able to "Leave" a PvE type On Duty scenario from the UI (you will need to use one of the exit locations.
              -You are no longer able to close the Scorecard UI at the end of a PvP type on Duty scenario (you can only leave the map).
              -The player character paper doll now fades in on the Style and Inventory UI screens.
              -The "Delete Item" functionality in the Bank UI has been moved to Button 4 on the controller (Triangle on PS3).
              -The Control Schemes settings should now always from appear on the PC client.
              -The buff/debuff list will now show the correct source for chains of effects.
              -Keys held down during the start of the comic cutscenes will no longer be stuck “on” after the cutscene completes.
              -The combat log text now specifies “Melee Attack” or “Ranged Attack” instead of just displaying “Primary Attack’.
              -Fixed combo localization issues in the Traits UI.
              -Fixed combo icon art issues in the Traits UI.
              -The ‘\’ (back slash)key will now toggle the PDA to the last window or cancel a race challenge. IF you have been using ‘/’ (forward slash) to cancel your races please use ‘\’ instead.
              -Collector’s Edition items will no longer have square icons but will display the correct circular art when visible on the hotbar.


              Social:

              -Added “Loot” as a new default Chat tab.
              -Added new configurable chat channels for “Items” and “Cash” which get routed to the “Loot” Chat tab by default.
              -The League message of the day is now labeled when appearing in the Chat channel.
              -The PS3 virtual keyboard will no longer automatically pop up in quickchat mode if you have a keyboard connected to the PS3.
              -Reply to tells should now continue working after opening/closing UIs.
              -Pressing ‘/’ (forward slash) on the keyboard will now open quick chat mode and automatically add a slash to the text field.
              -Current chat channel setting should now persist properly after opening/closing UIs.
              -Removed flashing notifications from the tabs in the Quick Chat UI.
              -On the Social UI the Selection focus now starts in the Who list.
              -Removed the flashing tab notifications on the Social UI.
              -Improved the layout of Voice Chat options on the Social UI.
              Sirius "U"

              Marvel Heroes: willthebill
              GW2: willthebill.9712
              Diablo 3: willthebill#1834
              PSN: willybnuts
              Steam: Part of OperationSports group

              Comment

              • Boltman
                L.A. to S.D. to HI
                • Mar 2004
                • 18283

                #562
                Re: DC Universe Online (PS3/PC)

                Originally posted by Bullit
                Sweet good job Bolt, that sounds like it was a lot of fun.
                Originally posted by SEGA_LOYAL_FAN
                JL emblem looks nice. When i did my mentor quest it became bugged and I wasn't allowed to choose the emblem. :-(

                The patch notes look good.

                http://forums.station.sony.com/dcuop...topic_id=21071
                Thanks guys & yes those notes on Tuesday's update look great. Much needed I think.

                Now to start working on my level 18 controller.

                Comment

                • MachoMyers
                  Old School
                  • Jul 2002
                  • 7670

                  #563
                  Re: DC Universe Online (PS3/PC)

                  Just got my toon Tebow to Level 30


                  Now starting my villain: Spider Silva

                  Comment

                  • Boltman
                    L.A. to S.D. to HI
                    • Mar 2004
                    • 18283

                    #564
                    Re: DC Universe Online (PS3/PC)

                    Congrats on your Tebow. Very cool.

                    Comment

                    • Altimus
                      Chelsea, Assemble!
                      • Nov 2004
                      • 27283

                      #565
                      Re: DC Universe Online (PS3/PC)

                      I'm very happy about having more loading screens. As nice as it is to look at Powergirl, it got a little old having the same pictures recycled over and over.

                      Also Boltman, I agree. The Superman mentor mission is extremely easy. I ran through it with a friend while we were waiting for some alerts. I was surprised how short and easy it was. The Batman mentor mission isn't hard but it is challenging so I wonder why they put so little time and effort into the Superman one.

                      Comment

                      • Boltman
                        L.A. to S.D. to HI
                        • Mar 2004
                        • 18283

                        #566
                        Re: DC Universe Online (PS3/PC)

                        Originally posted by Altimus
                        I'm very happy about having more loading screens. As nice as it is to look at Powergirl, it got a little old having the same pictures recycled over and over.

                        Also Boltman, I agree. The Superman mentor mission is extremely easy. I ran through it with a friend while we were waiting for some alerts. I was surprised how short and easy it was. The Batman mentor mission isn't hard but it is challenging so I wonder why they put so little time and effort into the Superman one.
                        Yea seriously.

                        I had never gotten around to it because honestly, I was worried to try it out solo. But once I went in to the mission I was thinking... "That's it?" hehe

                        I wont lie though, that first big robot you fight in the Daily Planet that has all the little healer robots was quite a pain in the butt for me. I did end up soloing the entire mission without getting ko'ed though, and I'm not that great at this game.

                        I really would love to get in on someone doing the Batman one and join them just to check it out.

                        Comment

                        • Altimus
                          Chelsea, Assemble!
                          • Nov 2004
                          • 27283

                          #567
                          Re: DC Universe Online (PS3/PC)

                          Originally posted by Boltman
                          Yea seriously.

                          I had never gotten around to it because honestly, I was worried to try it out solo. But once I went in to the mission I was thinking... "That's it?" hehe

                          I wont lie though, that first big robot you fight in the Daily Planet that has all the little healer robots was quite a pain in the butt for me. I did end up soloing the entire mission without getting ko'ed though, and I'm not that great at this game.

                          I really would love to get in on someone doing the Batman one and join them just to check it out.
                          The Batman mission is a lot better than the Superman one IMO. However, there is a glitch it seems where it won't let you do part 1 of it unless you find someone that hasn't done it yet. Part 1 is in one of TO Morrow's labs. The problem with this in this part is Batman's Android helmet drops. Instead it should drop it part 2. I missed it the first time around so I hope they fix it where it either drops in part 2 or they allow to come back to part 1.

                          Comment

                          • AllniteAce
                            B*nds*rv*nt *f Chr*st
                            • May 2003
                            • 90

                            #568
                            Re: DC Universe Online (PS3/PC)

                            Did we ever decide on a time or day for meeting up?

                            Comment

                            • Bullit
                              Bacon is Better
                              • Aug 2009
                              • 5004

                              #569
                              Re: DC Universe Online (PS3/PC)

                              Originally posted by AllniteAce
                              Did we ever decide on a time or day for meeting up?
                              I think we should aim for Saturday, what are your preferences for time everybody. I would like the evening like 6pm EST or so works best for me but I am flexible.
                              In Loving memory of my "Cricket" 1/2/96 - 11/19/2012

                              My heart and soul hurt for your lost presence in my life.

                              Comment

                              • AllniteAce
                                B*nds*rv*nt *f Chr*st
                                • May 2003
                                • 90

                                #570
                                Re: DC Universe Online (PS3/PC)

                                Originally posted by Bullit
                                I think we should aim for Saturday, what are your preferences for time everybody. I would like the evening like 6pm EST or so works best for me but I am flexible.
                                I'm good with 6pm or any other time for that matter.

                                Comment

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