Sorry Skyboxer I'm not trying to argue with you, its just a pet niggle of mine. I can understand the appeal of the no save system in some way. But I guess you have far more patience than myself. Its just brutal in this game because missions take so long. I have to put aside an hour to play a mission and its quite possible to make very little progress.

I always loved the gamers manifesto from Cracked. They had this to say and its exactly how I feel.
"When we're on our deathbeds, we're going to wish we could reclaim the time we spent wandering around for save points long after we were done playing every night. Imagine if your word processing program did this, refusing to let you save your progress until you typed six more paragraphs. Or, made you retype your last paragraph six times while zombies tried to shoot your cursor...
The analogy sort of breaks down there, but the point is we shouldn't ever see a "save point" in a game again. Limited saves were invented for consoles that didn't have the memory to let you "quicksave" (where you can save at any time, any where, with one keystroke like on a PC). To keep that physical limitation and pretend it's a gameplay element is like Superman 64 claiming its programmers' inability to render any background scenery was "Kryptonite Fog."
There is not one single reason in the known universe for even one more game where the save point is ten minutes away from the boss, forcing me to fight my way down the same hallway each of the 62 attempts it takes me to beat the guy (I'm looking at you, Metroid Prime).
Chances of that happening...
The XBox port of Doom III let you quicksave. It can be done, at least for those of us with hard drives. Surely the gaming industry will hear our concerns and act accordingly! "
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