Dragon Age: Origins

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    Dragon Age: Origins

    BioWare returns to its roots.


    Gamespot stage show demo.



    ...

    IGN

    As an old school Baldur's Gate fan, I'll get the key parts of what I saw, first. Dragon Age can be played two ways. For most of the demonstration, it had a Mass Effect or Knights of the Old Republic style of camera, where you watch from third-person as your character runs around the level. Conversations happen in Mass Effect style, with cinematic angles and cuts. However, the game features what is called a pause-and-play feature for combat, which lets you pause the game at any time and give orders to your squad. You can also pull the camera back to top-down point of view similar to that of Baldur's Gate. Zeschuk told us that you could play the game entirely from that angle, as well...

    The combat system looks like a close-up Baldur's Gate style of combat, as you can pause the game at any time, give orders, and then unpause the game and watch the action unfold. What's important is using tactics. In this case, a shield bash to stun an opponent and then toggling assault, which orders up four rapid sword strikes. Magic effects the environment, so the heroes rushed into a trap with the floor covered in grease and the enemy lit it with fire. The elf magic user used a blizzard spell to extinguish the blaze. It's important to use teamwork and coordinate attacks, so you'll use pause-and-play quite a bit, just like in Baldur's Gate.
    1UP

    Graphically, the game looks incredibly detailed, right down to the blood that appears on your party members' armor after a fierce battle. The level shown -- involving a blond, long-haired protagonist urging his cohorts to light the beacon atop a large, walled city as orcs and other "darkspawn" attacked -- was certainly reminiscent of the various Lord of the Rings movies and games, but the inspiration here is much darker. "Traditional fantasy is brighter and sunny, with Hobbits dancing through the grass in a happy happy world," says Zeschuk. "The world of Dragon Age is tough, brutal, [and] gritty."

    But really, breaking new ground is not what Dragon Age is about -- and the tactical use of party-based combos, a hallmark of the Baldur's Gate series, looks amazingly fun. We saw a mage drop a grease spell across the floor of a room, which then was lit up by the group's flaming weapons, causing a stunning conflagration that engulfed the enemies. In another spot, one party member paralyzed the baddies while his cohorts picked them off one by one. It's these tactical opportunities and multitudes of different combat possibilities that gave classic RPGs such depth and replayability, and Dragon Age looks to be a truly worthy of the tradition.

    As for hints that ports of the game are planned for consoles, Zeschuk is realistic. "We're part of EA, and EA's a very multiplatform company," he says. "But we really do cater very carefully to the platform we build [it] for. We're thinking about it, and something's probably going to happen, but quite clearly, [Dragon Age] is a PC game."

    Go Noles!!! >>----->
  • MachoMyers
    Old School
    • Jul 2002
    • 7670

    #2
    Re: Dragon Age: Origins

    Cool screens, I had only seen the cutscene videos.

    Looks very awesome.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #3
      Re: Dragon Age: Origins

      BioWare President Greg Zeschuck gives insight into next project.
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      Go Noles!!! >>----->

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      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #4
        Re: Dragon Age: Origins

        Dragon Age: Origins coming to consoles

        BioWare has told Eurogamer that Dragon Age: Origins will definitely be heading to consoles, following a bit of confusion about the whole thing.

        "Yes. Dragon Age: Origins will be coming to consoles in the near future, yes," Dan Tudge, director and executive producer for the game, told Eurogamer.

        Tudge hinted that console versions of Origins will arrive in late 2009, after the PC release - which BioWare is confident will be early next year.

        When pushed on dates and details, a BioWare PR stepped in to say "plans for consoles haven't been finalised yet".

        Dragon Age will also definitely be a series, as you may have guessed.

        "'Dragon Age: Origins' really represents three real key elements," said Tudge. "One is obviously the origins stories. The other is the return to BioWare's roots. And the other one is the origins of the franchise, of the series.

        "We've built the universe from the ground-up to be something we can base a lot of entertainment product in, and Dragon Age: Origins is really just the beginning."

        Dragon Age: Origins is a dark fantasy role-playing game self-described as a spiritual successor to Baldur's Gate.
        Go Noles!!! >>----->

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        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #5
          Re: Dragon Age: Origins

          Dragon Age: Origins Interview

          Eurogamer: What are the revolutionary bits in Origins? To us it looks quite similar to Neverwinter Nights.

          Dan Tudge: The actual Origins stories are actually your first two hours of gameplay, where you actually play your origins. And the choices that you make within your origin stories really change the lens on the way you perceive the world and the way the world perceives you. What's unique there is not just selecting your class, your character - although you are doing all of that, but you're actually playing your origins, playing the birth of your character. Honestly, rather than just selecting your character class, you're actually role-playing your character right from the very beginning and creating that character.

          Eurogamer: What about game mechanics, what haven't we seen before?

          Dan Tudge: I can't really go into the full details, but a subtle Origins example is something that I found very emotionally compelling. I was playing one of our origins stories and I actually had a situation where I had a very, very close friend within my origin... And to become a Grey Warden I had to make a difficult choice and had to leave my friend behind to what I felt was certain death. Playing through the game several hours later, I was actually doing a dungeon crawl underneath the city and I came across a prison area, and one of the individuals in one of the prison cells was my friend that I left behind, and I was actually elated because I had the opportunity to actually save him. Now I had picked any other origins he would have been some non-discreet player, but to me he was my friend. So it's a very subtle thing but very emotionally compelling.
          Eurogamer: How deep will the relationships between characters in Dragon Age: Origins go?

          Dan Tudge: The relationship within your party is something that I think was a key pillar in the Baldur's Gate series, and is something we've definitely taken to heart in Dragon Age: Origins. A large chunk of our story is dedicated to the interplay between the characters in your party; that will be a very big component. Dragon Age: Origins is also the biggest story we've ever created.
          Go Noles!!! >>----->

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          • Jistic
            Hall Of Fame
            • Mar 2003
            • 16405

            #6
            Re: Dragon Age: Origins

            Love the retro Baldurs Gate look here. I loved those games, highly addictive.
            PSN: JISTIC_OS
            XBOX LIVE: JISTIC

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            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #7
              Re: Dragon Age: Origins

              Origins Revealed - Dalish Elf, Mage, Dwarf Noble, Dwarf Commoner, City Elf and Human Noble.
              • Dalish Elf: As one of the last "true elves", you were content to spend your life wandering with your clan... until a chance encounter with a relic of your people's past threatens to tear you away from everything you've known.



              • City Elf: You have always lived under the heavy thumb of your human overlords, but when a local lord claiming his "privilege" with the bride shatters your wedding day, the simmering racial tensions explode in a rain of vengeance.



              • Dwarf Commoner: Born casteless in a land where rank is everything, bound as the lackey and thug of a local crime lord, you have spent your life invisible... until chance thrusts you into the spotlight, where you can finally prove whether you will be defined by your actions or your birth.



              • Dwarf Noble: The favored child of the dwarven king, you proudly take up your first military command... only to learn that the deadly intrigues of dwarven politics pose an even greater danger than that faced on the battlefield.



              • Mage: Gifted with a power considered a dangerous curse by most, you have spent most of your life secluded in the remote tower of the Circle of Magi to be trained and watched closely by the dreaded templars. Now your final test is upon you - succeed and prove your strength, fail and you will perish.



              • Human Noble: Born to wealth and power second only to royalty, you find your training in both diplomacy and war put to the test when your father's castle is betrayed from within on the very night your elder brother is to lead the family's forces to war.


              Go Noles!!! >>----->

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              • Jistic
                Hall Of Fame
                • Mar 2003
                • 16405

                #8
                Re: Dragon Age: Origins

                I was looking forward to this one, but admit I was a bit underwhelmed from the gameplay video I saw. Just didn't look all that much fun.
                PSN: JISTIC_OS
                XBOX LIVE: JISTIC

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                • fistofrage
                  Hall Of Fame
                  • Aug 2002
                  • 13682

                  #9
                  Re: Dragon Age: Origins

                  Originally posted by Jistic
                  I was looking forward to this one, but admit I was a bit underwhelmed from the gameplay video I saw. Just didn't look all that much fun.
                  I think the tactical battles will be fun. Loved Baldur's gate. Just don't have time to play all these games anymore. If I end up getting Empire Total War with a new computer, I can't imagine I'd have any time for any other games except the few sports titles I'll get for the 360.
                  Chalepa Ta Kala.....

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                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #10
                    Re: Dragon Age: Origins

                    I've been following this game since they began making it 5 years ago. Planescape Torment, Ultima 7, Baldur's Gate 2 , and Deus Ex are the Mount Rushmore of PC RPG's, IMO. Based on everything I know about this game, I expect it to at the very least become the 5th horseman, and possibly move to the head of the class.

                    So yeah, you can say that my expectations are somewhat high.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

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                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #11
                      Re: Dragon Age: Origins

                      Dragon Age Dated for October 20

                      BioWare has given Dragon Age: Origins an official release date. Dragon Age: Origins is the spiritual successor to BioWare's critically acclaimed Baldur's Gate, featuring deep character customization and role-playing, morally challenging decisions, tactical party-based combat, and a wealth of gritty, mature sub-plots. It is a dark, heroic fantasy game that combines original storytelling techniques with classic role-playing challenges.

                      In Dragon Age, your choices change the world and affect the people around you. Certain situations, storylines, and conversation options will change drastically depending on your origin and your motivations. You choose your origin, and from that starting point, your story begins. You play through your character's early days, defining his or her background and motivation and begin to learn more about the world of Ferelden from your own distinct perspective. Your choice of origin defines how you will view the world and how it views you. Choose a sneaky, disrespected commoner and you will play a story that focuses around subtle skills and careful wordplay. Choose a noble origin and the world will be much more positive and helpful, but those jealous of your status will not be afraid to take what you have, violently if necessary.

                      Dragon Age: Origins will be released on October 20.
                      Go Noles!!! >>----->

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                      • WDOgF0reL1fe
                        MVP
                        • Apr 2005
                        • 3427

                        #12
                        Re: Dragon Age: Origins

                        Hooray! I just started playing Baldurs Gate Dark Alliance 2 again for the XBOX again to get my hack slash fill
                        Charger Fan Born and Raised!
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                        @WillSoistman
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                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #13
                          Re: Dragon Age: Origins

                          Eurogamer Hands-on

                          If our stereoscopic glimpse at the PC version gave us a sense of the title's storytelling potential, hands-on with the 360 game allows us to gauge how it will play for those with their hands on a controller rather than a mouse and keyboard. Once again, it's a short demo - a single boss fight against a giant ogre - but it's also well-suited to the task of displaying the steps BioWare has taken in squashing dozens of hotkeys onto a pad's handful of buttons.

                          So while the PC version has a permanent tray of selectable moves mapped along the bottom of the screen, the console version has opted for something akin to Mass Effect's menu wheel. But the wheel has evolved: a squeeze of the right trigger pulls up the radial, showing basic actions - things like spells, skills and items - while each selection then pushes you out onto a second ring, where you can make more specific choices, such as which magic attack to unleash, or which trap to set. Bringing up the menu pauses the action, but you can also toggle between two trays of hotkeys mapped to the face buttons for more instant mayhem, while either bumper allows you to slip seamlessly between controlling the different members of your party.

                          It's a layout that can seem rather busy for the first few minutes while you try to get your head, as well as your hands, around it all, but the good news is that in the heat of battle it works brilliantly, allowing for quick switches between melee and spell attacks, and effortless transfers between your team members. Even better, the combat is as entertaining as it is elegant, with some dazzling spell effects on offer. Standard electrical and ice powers explode into action in a satisfying blur of particles, while more complex offerings, like the Walking Bomb, which inflicts incremental damage over time to any affected character before causing them to explode when they ultimately keel over, provide some really creative toys to play with.
                          Both epic and clever, then, Dragon Age: Origins appears to be shaping up well on both consoles and PC. Along with smart combat, a promising party system, and hints of a narrative that will deliver genuine replayability, there are flashes of humour and intrigue that are so often missing from Western RPGs. BioWare's been biding its time with this one, fitting in almost two separate jaunts across the Mass Effect universe in the space it's taken to get the basic pieces of its dark fantasy working together, but this is a company that's never been short on patience. The good news is that, for the rest of us, the wait is almost over too.
                          TeamXbox Hands-on

                          But now that we’ve seen the elusive Xbox 360 version—and have actually put our mitts on a controller to get a feel for how the game and the interface for the console versions will work exactly—we can feel free to get excited about BioWare’s new game. Up until now, all we’ve seen is the PC version, with its very PC-centric controls and interface. The console versions will lose nothing of the depth of the game and will remain identical when it comes to content, but should play in a way that is accessible for people weaned on Mass Effect and other console role-playing games.
                          Another way that Dragon Age: Origins intends to break with some of the conventions of the genre is in the way it tells these stories. The game is very character driven, with unique party members and NPCs with individual backgrounds that inform their personalities and are reflected in their opinions of what’s happening in the game and, more importantly, to you.

                          Part of the demo we got, when BioWare brought the latest build to San Francisco last week to show it to the local gaming enthusiast media, attempted to illustrate in great detail just how these interactions between the characters will mold and shape the storyline, resulting in wildly divergent experiences between gamers playing the same game. Obviously, BioWare has played with this before, giving you choices that have a real impact on the outcome of the game. Think about the way your party could change in Mass Effect depending on the decisions you made. But what the developer is doing here feels like something completely new—not just for RPGs, but story-based video games in general.
                          Once across, we met a Templar knight who was guarding the mage tower that we were trying to gain access to. This is where things really started to split off. On the warrior side, he greeted us as a stranger, but on the mage side, he recognized the main character. That’s because the origin story for the mage class previously took you through this same area.

                          The origin stories are another thing that make Dragon Age: Origins unique, and obviously give the game part of its title. Each of the character classes will have its own complete origin story that you begin the game with. Depending on which one you’ll choose, you’ll play a completely different beginning to the game, with different areas to explore, different NPCs to meet and a different order in which to meet your future party members. If that’s not enough reason to replay the game a couple times through, I don’t know what is.

                          Back to the mage tower: The Templar captain’s attitude towards you changes depending on whether or not he’s met you before. This doesn’t just give him a different dialogue tree to explore, but a whole new set of conditions to get what you want. Conditions that can change wildly, not just based on your own alignment and class, but also the personalities of your party’s members.

                          This becomes quite apparent in the next interaction, which took place within the Mage’s tower. Here, you’ll meet Wynne, who is, without a doubt, the game’s most powerful healer. The two concurrent games on display had two wildly divergent interactions with her. In one, Morrigan expresses disdain for Wynne, which the player went along with, resulting in a fight that ultimately killed the healer. In the other, however, the player didn’t have Morrigan in his group, so they got along and Wynne joined his party. This kind of outcome deviation should happen often as you encounter potential partymates throughout the game.

                          This delicate interaction between characters and their attitudes—especially towards you, their party leader—is meant to be transparent and organic, and not something tied down to a simple alignment, as in traditional RPGs.
                          Even though you can do almost anything in this paused menu, there are also lots of shortcuts for quickly doing things while in the real-time battle. The face buttons—X, Y and B—all can have spells or actions set to them for quick access. A is reserved for your basic attack function. The shoulder buttons cycle through your party members quickly and the D-Pad will cycle through targets. It’s all very intuitively designed and an easy-to-pick-up system for controlling the game—and it’ll be especially simple for those who played Mass Effect, even though this game is hardly a fantasy-themed version of that game.

                          Even though we’ve seen a tiny sliver of the game so far, our excitement level is rising by the minute for it. Knowing BioWare’s talents for writing a really compelling story and backing it up with a game that’s fun to play and easy to get completely lost in, we have every confidence that it’s going to be as good as any previous game it’s developed, if not better. What remains to be seen is if BioWare can work into the console version the user-created content that gamers are already creating for the PC. Even if it can’t, it’s easy to see that this game will take over your life for a good couple of months after it comes out on October 20.
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                          • thaima1shu
                            Robot
                            • Feb 2004
                            • 5598

                            #14
                            Re: Dragon Age: Origins

                            So excited for this game.
                            Last edited by thaima1shu; 07-08-2009, 01:14 PM.

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                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #15
                              Re: Dragon Age: Origins

                              This is THE GAME for old school RPG players(especially PC gamers). It was primarily made for those of us who love the Ultima Series, Baldur's Gate 1 and 2, Planescape Torment, and more recently Neverwinter Nights 1 and 2. Its not really made for the folks who like KOTOR, or Mass Effect, but not other RPG's.

                              It is coming out for the 360 and the PS3, but if you can run it, you should definitely get it for the PC. That is what it was originally designed for, and that is where you will get the best game playing experience. This might just be my most anticipated game ever.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

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