I can't wait for this game, loved the first one, played through it 3 times.
Uncharted 2 (PS3)
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Re: Uncharted 2 (PS3)
I can't wait for this game, loved the first one, played through it 3 times. -
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DickDalewood
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Re: Uncharted 2 (PS3)
More:
Claudia Black plays Australian Chloe Frazier, a tough but reckless treasure hunter who cooperates with Drake on his question to unravel the mystery of Marco Polo's missing fleet. - Co-op confirmed?
The screens and levels we saw appear remarkably sharper and more detailed, mostly thanks to improved lighting, shadow and occlusion technology apparent throughout the game.
The impressive shader work that made the first game's pools and rivers so amazing is now being harnessed on another form of water. Ice and snow look incredibly vivid and realistic. Snowy fields have a shifting sparkle to them as the light plays across individual crystalline shapes. Subsurface lighting gives depth and frigid blue coloration to the heavy flows of ice that Drake encounters amid mountain caves. Snowdrifts will build up on the ground over time, and frost gathers on Drake and other characters as they move through the environment.
Of all the Technical feats at play in the new game, the way characters interact with moving objects deserves the most attention. Whether Nathan Drake, one of his occasional allies, or any of the dozens of enemies they face, every character is capable of interacting with other moving objects in the world. This seemingly simple idea is a lot more complicated than it sounds. Think about a game where you see a character on a moving vehicle, like a car or train. Usually, one of a couple things is going on. Sometimes, the vehicle is effectively a static object, and you see a moving background zooming by to give the impression of movement. Alternatively, a character might be attached to something moving through the world, but he usually needs to detach from the object to regain any sense of real mobility, such as by leaping from a moving car. In uncharted 2, every character fully interacts with the dynamic geometry moving around them, and the environments in the background are real parts of the game world. The contextual movesets for the characters make it seem like they are genuinely grounded in their current environment. "If Drake's on the top of a train, he's going to be shaking with the train as it moves around," says game director Brude Straley. "As he gets inside, his moveset is going to chance, and he's going to be a little bit more secure, because the wind's not blowing." What's the result? Imagine scenes as Drake precariously clings to the exterior of the shaking old train, even as enemies clamber along after him. As he crawls towards the next train car, the locomotive makes a sharp turn around a treacherous mountain cliff. Drake is flung to the side, even as the sharp drop-off looms beneath him, and less sure-footed foes go flying past into the void. The moving object tech of Uncharted 2 makes scenarios like that a very real possibility, taking those death-defying encounters out of the movies and into a fully controllable, interactive environment.
We're pushing the Playstation 3 tech to the max. We got about 30 percent of the power out of the [synergistic processing unit] on the first game," explains Naughty Dog co-president Evan Wells. "We think we're going to be really close to maxing it out this time around. So, potentially for the first time you're going to see the Cell pushed to its limit.Go Noles!!! >>----->Comment
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PSN: sportdan30
XBL: sportdan41Comment
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Re: Uncharted 2 (PS3)
Wow, looks amazing.PSN-Shugarooo
Steam-ScottM.816
Twitch.tv/Shugarooo
Want to follow my Franchises? Join my discord: https://discord.gg/nHbNCWmmGsComment
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Re: Uncharted 2 (PS3)
This is a link to the magazine article.
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DickDalewood
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Re: Uncharted 2 (PS3)
- They mentioned they were using only 30% of the PS3's power with Drake's Fortune and are planning to use nearly 100% with Among Thieves.
- The Sixaxis mechanics were ditched for such things as throwing grenades.
- There are no load screens.
- Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.).
- You can now move while aiming behind cover.
- "If Drake's on top of a train, he's going to be shaking with the train as it moves around."
- Button sequence cinematics such as the final boss have changed so now Drake is now fully controllable in these parts.
- Climbing seems improved upon. You can climb lamp posts now among other new things.
- If there is an enemy patrolling a rooftop you're climbing a wall to, you can pull him off the roof while hanging on the wall.
I knew I was gonna get this when I heard the news, but after reading about these things, I can't wait any longer! The weapons stance thing, and not being able to move while behind cover were two of my only complaints on the last one.
Agreed. I was really into the story until that happened. After that, I was slightly disappointed. It brought it down from a 10 to a 9 thanks to that. :wink:Through music, you can live forever...TEAMS: San Diego Chargers, San Diego Padres, Notre Dame Fighting IrishComment
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Re: Uncharted 2 (PS3)
That is unreal, can't wait!Comment
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Re: Uncharted 2 (PS3)
This looks heavenly!
Loved the first, CANT WAIT for this one!Ⓥ Boston Red Sox | Miami DolphinsComment
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DickDalewood
Re: Uncharted 2 (PS3)
Just got my Game Informer in the mail yesterday... and since my girlfriend was so eager to read about Uncharted 2 as well, I had her read it outloud to me, haha.
Sounds AMAZING.
Can't wait to play it... although she'll probably beat it first again... she has more free time than I doComment
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