Halo: Reach

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  • TracerBullet
    One Last Job
    • Jun 2009
    • 22119

    #1546
    Re: Halo: Reach

    I like the grenade launcher. I went to work at Boneyard with it. I feel like mine don't explode like in that video though, I always have to bounce them from further away from who I'm aiming at in order to get them to explode on people.
    Originally posted by BlueNGold
    I feel weird for liking a post about exposed penises.

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    • Steel5
      MVP
      • Feb 2010
      • 1768

      #1547
      Re: Halo: Reach

      Originally posted by TracerBullet
      I like the grenade launcher. I went to work at Boneyard with it. I feel like mine don't explode like in that video though, I always have to bounce them from further away from who I'm aiming at in order to get them to explode on people.
      I hold down the right trigger and let it go to detonate the blast when the round is close to my target.

      Comment

      • sportsdude
        Be Massive
        • Jul 2002
        • 5001

        #1548
        Re: Halo: Reach

        Originally posted by TracerBullet
        I like the grenade launcher. I went to work at Boneyard with it. I feel like mine don't explode like in that video though, I always have to bounce them from further away from who I'm aiming at in order to get them to explode on people.
        you do know that if you hold the trigger after you shoot, you can then decide when the grenade explodes by releasing the trigger, right? That's the way to operate that weapon, because it gives you so much better control with the grenades instead of trying to find the perfect distance from the enemy, tapping the trigger and hoping it hits or finds its way near an enemy when it explodes.
        Lux y Veritas

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        • TracerBullet
          One Last Job
          • Jun 2009
          • 22119

          #1549
          Re: Halo: Reach

          Originally posted by Steel5
          I hold down the right trigger and let it go to detonate the blast when the round is close to my target.
          Originally posted by sportsdude
          you do know that if you hold the trigger after you shoot, you can then decide when the grenade explodes by releasing the trigger, right? That's the way to operate that weapon, because it gives you so much better control with the grenades instead of trying to find the perfect distance from the enemy, tapping the trigger and hoping it hits or finds its way near an enemy when it explodes.
          Actually I didn't lol. thanks for the tip guys. I should now be able to kick 60% more *** with it. I actually had gotten down the distance thing though oddly enough.
          Originally posted by BlueNGold
          I feel weird for liking a post about exposed penises.

          Comment

          • SinisterAlex
            Canadian eh?
            • Oct 2009
            • 4551

            #1550
            Re: Halo: Reach

            I wish I could see these videos you guys are posting... but for some reason, Silverlight keeps crashing on Google Chrome.
            Xbox LIVE GT: oALEXtheGREATo
            PSN ID: oALEXtheGREATo

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            • frostbyte06
              Cold & Cocky
              • Sep 2004
              • 1219

              #1551
              Re: Halo: Reach

              Shotgun + Boardwalk + stubborn opponents who won't learn = 20 kills/0 deaths

              These guys would keep falling for the same stuff, I couldn't not believe I was sitting there thinking surely somebody will catch on and change their tactics....nope

              Comment

              • frostbyte06
                Cold & Cocky
                • Sep 2004
                • 1219

                #1552
                Re: Halo: Reach

                Originally posted by sportsdude
                you do know that if you hold the trigger after you shoot, you can then decide when the grenade explodes by releasing the trigger, right? That's the way to operate that weapon, because it gives you so much better control with the grenades instead of trying to find the perfect distance from the enemy, tapping the trigger and hoping it hits or finds its way near an enemy when it explodes.
                That's my problem with it, trying to determine the right mode to use in the heat of battle. I'll try to operate it in default mode and I'm never at the right distance and it just bounces off of people. I guess I should use the method you described more, like using the plasma pistol. Remove shield, then headshot.

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                • TracerBullet
                  One Last Job
                  • Jun 2009
                  • 22119

                  #1553
                  Re: Halo: Reach

                  Originally posted by frostbyte06
                  That's my problem with it, trying to determine the right mode to use in the heat of battle. I'll try to operate it in default mode and I'm never at the right distance and it just bounces off of people. I guess I should use the method you described more, like using the plasma pistol. Remove shield, then headshot.
                  I still like plasma pistol, then socking them right in the face. Got a triple kill like that a couple times.
                  Originally posted by BlueNGold
                  I feel weird for liking a post about exposed penises.

                  Comment

                  • thaima1shu
                    Robot
                    • Feb 2004
                    • 5598

                    #1554
                    Re: Halo: Reach

                    Bah. I freakin' hate the plasma pistol/pistol combo. Always pisses me off when that happens to me. Need to find a way to defend against that.

                    Comment

                    • frostbyte06
                      Cold & Cocky
                      • Sep 2004
                      • 1219

                      #1555
                      Re: Halo: Reach

                      Originally posted by thaima1shu
                      Bah. I freakin' hate the plasma pistol/pistol combo. Always pisses me off when that happens to me. Need to find a way to defend against that.
                      It is a defense.....***N once you get hit Seriously though, yeah you're pretty much done once you get hit with the plasma shot, depending on your armor ability you could maybe armor lock and hope your teammate comes to your assistance.

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                      • sportsdude
                        Be Massive
                        • Jul 2002
                        • 5001

                        #1556
                        Re: Halo: Reach

                        Originally posted by thaima1shu
                        Bah. I freakin' hate the plasma pistol/pistol combo. Always pisses me off when that happens to me. Need to find a way to defend against that.
                        jump or strafe. I mean, the plasma pistol isn't homing like it was in Halo 2.
                        Lux y Veritas

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                        • thaima1shu
                          Robot
                          • Feb 2004
                          • 5598

                          #1557
                          Re: Halo: Reach

                          Originally posted by sportsdude
                          jump or strafe. I mean, the plasma pistol isn't homing like it was in Halo 2.
                          Hmm ... guess I didn't realize that. Good to know.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #1558
                            Re: Halo: Reach

                            Brian Jarrard:

                            this just in: current targeted release date for Oct. playlist update is next Tuesday (pending final test pass, etc..). Only one more weekend of enduring SWAT!!! (Snipers is NOT getting its own playlist - not for now at least - but it will be weighted MUCH lower so you'll see it/vote on it a lot less)

                            Rumble Pit isn't being addressed in this update, it's being worked on for the next one - stuff like Infection, Race, etc.. being moved into either dedicated playlists or weekend playlists pending demand and population.

                            Also note: Season 2 of the Arena (the first 'full' real season) will not feature a change to the radar/no-radar option. It's likely to be introduced as a voting option for Season 3 and then that data could dictate the standard setup for Season 4.
                            We're getting the process and infrastructure fleshed out now. There won't be any fan-made maps added in October but hopefully we have enough good content to kick off a Forge World community playlist for November. Think of this as the successor to the "Bungie vs. the World" type playlist that becomes the initial proving ground and first stop for maps before they potentially migrate into the greater matchmaking playlists. Of course there will be exceptions but this is the general model we want to initially follow.

                            We'll never have the bandwidth or resources to do back-and-forth reviews with user-created maps at an acceptable volume. We have to rely on the more seasoned and experienced community groups to do a lot of the heavy lifting for us and we need to help educate Forgers and share guidelines and info to maximize the odds of people making maps that meet the matchmaking quality bar. Starting with a more 'wild west' style community hopper does imply a little more tolerance for maps that still need some refinement but also still lets players scratch that itch and be involved in helping to shape the future of matchmaking. Voting data is one way we can decide which maps move out of the minors and into the majors and which ones need another round of training camp.
                            He already has some cool plans to beef up FF with the November update by adding more playlists and more options (Unlimited? yes! Legendary? Yes!, etc..)

                            I did hear that friendly fire is being turned off in Firefight next week though.. and regular FF will be extended so games can last longer.
                            Go Noles!!! >>----->

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                            • DTX3
                              Hall Of Fame
                              • Jun 2003
                              • 13022

                              #1559
                              Re: Halo: Reach

                              Yeah! I was hoping to see fan-made maps get into matchmaking. Great to hear that Forge World is getting it's own playlist.
                              XBL: DTX3
                              PSN: DTX987
                              WII U: DodgerBlue760

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                              • ExtremeGamer
                                Extra Life 11/3/18
                                • Jul 2002
                                • 35299

                                #1560
                                Re: Halo: Reach

                                If there was ever a developer that listens to it's fans, it's Bungie. Gotta love it!

                                Mixer Stream



                                XBox - ExtremeGamer
                                PSN - ExtremeGamer
                                Switch - 4640-8613-7710

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