Halo: Reach

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  • Candyman5
    Come get some!
    • Nov 2006
    • 14380

    #1606
    Re: Halo: Reach

    Lmao, i'm on a IGN top 10 plays (#10):

    <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/UXGze8gGSfc?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UXGze8gGSfc?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
    Last edited by Candyman5; 10-01-2010, 07:20 PM.
    PS4 Twitch: http://www.twitch.tv/candyman5os

    Steam ID: STEAM_0:0:37844096

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    NCAA/PRO Basketball - Syracuse Orange/NJ Nets
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    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #1607
      Re: Halo: Reach

      Betrayal systems are impossible to get right, but anything would be an improvement over the current one.
      Go Noles!!! >>----->

      Comment

      • Candyman5
        Come get some!
        • Nov 2006
        • 14380

        #1608
        Re: Halo: Reach

        Originally posted by Flawless
        Betrayal systems are impossible to get right, but anything would be an improvement over the current one.
        Yeah it can, take betrayals out. -_-
        PS4 Twitch: http://www.twitch.tv/candyman5os

        Steam ID: STEAM_0:0:37844096

        Teams:
        NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
        NCAA/PRO Basketball - Syracuse Orange/NJ Nets
        NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

        Comment

        • Steel5
          MVP
          • Feb 2010
          • 1768

          #1609
          Re: Halo: Reach

          Originally posted by Candyman5
          Yeah it can, take betrayals out. -_-
          Are you suggesting take friendly fire out of the game?

          #1 on IGN's list was an incredible use of hologram?
          Last edited by Steel5; 10-01-2010, 07:57 PM.

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #1610
            Re: Halo: Reach

            That's the worst solution I've read yet.
            Go Noles!!! >>----->

            Comment

            • Steel5
              MVP
              • Feb 2010
              • 1768

              #1611
              Re: Halo: Reach

              Originally posted by Flawless
              That's the worst solution I've read yet.
              Agreed.

              The Halo 3 version is much better than the current one, especially in playlists like Big Team Battle where they tend to be frequent betrayals due to the hectic nature of 8v8 and combat with vehicles. In Reach, sometimes a team can lose half their team in a game because players are booting each other for accidental betrayals.

              Comment

              • Beantown
                #DoYourJob
                • Feb 2005
                • 31523

                #1612
                Re: Halo: Reach

                Yeah, getting rid of betrayals/friendly fire in matchmaking would be an incredibly bad solution.

                And, also, that IGN top ten was just...not that good. #2 was really the only one that was kinda cool, in my opinion. Everything else seemed...pedestrian compared to the old MLG Top Tens of Halo 2 and 3.

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #1613
                  Re: Halo: Reach

                  I agree it is a sucky suggestion but what else can you do? There will always be asholes that intentially try to give you betrayals or betray you to get a weapon that you pick up. The only sure 100% way to prevent that is removing it from the game.

                  Just like bungie said about Zealot: "We tried to do something cool with the low gravity area but people ruin it so we are adding the soft kill zone."

                  You cant do anything new in a game because douchbags ruin it. It sucks I know but thats the way some people are......

                  I personally hate the idea of no friendly fire but you stated there was no sure way to fix it and I just stated a way to. Not that I like the idea at all.
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

                  Teams:
                  NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                  NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                  NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #1614
                    Re: Halo: Reach

                    Nothing new about the upcoming playlist update that we don't already know, but all changes will be posted as they go live.


                    Bungie Weekly Update

                    Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.

                    Make sure to pop in and tell him that you agree with every single decision we’ve made! We prepped a pile of official discussion threads and bucketed them by playlist to facilitate polite and mature discussion. You can weigh in here.
                    The second salvo for October will include the fix to the current betrayal booting system, bringing it back in line with Halo 3 (three strikes and you’re out), and it will also introduce some significant changes to the Firefight experience, including the removal of friendly fire. Also on the way, a proper Team Snipers playlist, the possibility of a radar-less “Pro” experience in Season 3 of Arena, and more love spread out over all of our offerings, with a strong focus on Rumble Pit and Multi Team (all barring any unforeseen issues).

                    Already mentioned and still planned is the introduction of Campaign Matchmaking and some substantially awesome changes to the Firefight Matchmaking experience, the latter by way of cooperative multiplayer maestro, Larzy B. We’ll talk more about these updates next week.

                    Long story short, we’re evaluating all of our playlists and we’re acting fast to make sure feedback from voting data and the community-at-large is being evaluated and implemented.
                    That said, we’ve got several us-yet-unveiled programs in the works to aid us in our quest and we’ll be making a lot of noise about all of them soon. We’ve already pushed one community map variant through several phases of our internal gut checks and test passes, and it looks like you’ll actually be playing on some sweet community maps before the year is out. Maybe even as soon as next month. (No promises.) One in particular has been a blast to play in both Big Team Battle and 4v4 Stockpile. Hopefully, you'll get a chance to play it soon yourself.

                    In addition, Sketch has been hard at work to bring a massive community Forge competition to fruition, where we'll pit our finest Forgers against one another in one of several broad map categories for fame, glory, and some truly fabulous prizes. Of course, the ultimate prize will be getting your map into matchmaking where we can all partake in your design genius, so if you want to get an early jump on the competition you should start thinking about building maps that would fit into the existing Halo: Reach ecosystem. Team Slayer is a great place to start, but we’ll also be looking at maps well suited for Invasion, Big Team Battle, Team Objective, Race, and several other playlist options we already have on offer.

                    More on this front soon, including map design primers and Forge tutorials. Stay Tuned™.
                    The online team is still hard at work to bring Bungie.net up to full strength in the immediate aftermath of launch. One of the hot discussion items that continues to pop up in our forums is the player model featured in every player’s Service Record (or rather, the lack thereof). Rest assured your cries are being heard and the team is steadily working towards a solution. Keep your fingers crossed and we’ll keep you updated.
                    If you’ve devised an ingeniously elaborate method to circumvent our credit cap or exploit our challenge system, all of your “hard work” is soon to be for naught. While we understand the compulsion to race to the top and earn all the good gear before any of your friends do, network manipulation and other easily detectable workarounds that fall well outside of standard gameplay will result in a credit reset and several other punitive measures designed to knock you back down to a level playing field with all the rest of us who are playing the game without having to resort to exploits. We're watching you.
                    <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/pMzWTE6iwFA?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pMzWTE6iwFA?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                    Go Noles!!! >>----->

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #1615
                      Re: Halo: Reach

                      Originally posted by Candyman5
                      I agree it is a sucky suggestion but what else can you do? There will always be asholes that intentially try to give you betrayals or betray you to get a weapon that you pick up. The only sure 100% way to prevent that is removing it from the game.

                      Just like bungie said about Zealot: "We tried to do something cool with the low gravity area but people ruin it so we are adding the soft kill zone."

                      You cant do anything new in a game because douchbags ruin it. It sucks I know but thats the way some people are......

                      I personally hate the idea of no friendly fire but you stated there was no sure way to fix it and I just stated a way to. Not that I like the idea at all.
                      I would rather deal with *******s that betray than to remove friendly fire.
                      Go Noles!!! >>----->

                      Comment

                      • Vast
                        MVP
                        • Sep 2003
                        • 4015

                        #1616
                        Re: Halo: Reach

                        Originally posted by Candyman5
                        I agree it is a sucky suggestion but what else can you do? There will always be asholes that intentially try to give you betrayals or betray you to get a weapon that you pick up. The only sure 100% way to prevent that is removing it from the game.

                        Just like bungie said about Zealot: "We tried to do something cool with the low gravity area but people ruin it so we are adding the soft kill zone."

                        You cant do anything new in a game because douchbags ruin it. It sucks I know but thats the way some people are......

                        I personally hate the idea of no friendly fire but you stated there was no sure way to fix it and I just stated a way to. Not that I like the idea at all.
                        Whats going on with Zealot? I liked the antigravity area, i thought it was really cool.
                        What were people doing that ruined it??
                        "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #1617
                          Re: Halo: Reach

                          Originally posted by Vast
                          Whats going on with Zealot? I liked the antigravity area, i thought it was really cool.
                          What were people doing that ruined it??
                          Taking the lead then camping in space. The map is getting a lot of complaints. I only experienced this once in a game of SWAT, but I haven't played much on Zealot. The Arena playlist is the only one getting the soft kill zone variant for now.
                          Go Noles!!! >>----->

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #1618
                            Re: Halo: Reach

                            Ranks beyond Lt. Colonel and the amount of credits needed for when they become available.

                            http://www.mlgpro.com/forum/showthread.php?t=337551


                            ...
                            Go Noles!!! >>----->

                            Comment

                            • TracerBullet
                              One Last Job
                              • Jun 2009
                              • 22119

                              #1619
                              Re: Halo: Reach

                              Originally posted by Flawless
                              Taking the lead then camping in space. The map is getting a lot of complaints. I only experienced this once in a game of SWAT, but I haven't played much on Zealot. The Arena playlist is the only one getting the soft kill zone variant for now.
                              That stupid raised up part is the problem especially during infection. If you make it up there it is impossible to lose unless you suck badly or purpsoley run down.
                              Originally posted by BlueNGold
                              I feel weird for liking a post about exposed penises.

                              Comment

                              • Beantown
                                #DoYourJob
                                • Feb 2005
                                • 31523

                                #1620
                                Re: Halo: Reach

                                Seriously, this betrayal system is going to make me break this game.

                                I threw a grenade...got a kill, and happened to betray a teammate...and despite getting a kill with the grenade, I get booted because the bitch happened to die in the same explosion.

                                Between that and the ****ed up spawn system on most game types, this game is getting frustrating.


                                ...and the very next game, I get booted because my shotgun blast happens to kill a teammate who was being assassinated as well as the guy that was about to tear out his spine. I am done with this game for today.
                                Last edited by Beantown; 10-02-2010, 12:37 PM.

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