Halo: Reach

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  • Miles_Yuhas
    MVP
    • Mar 2004
    • 2689

    #106
    Re: Halo: Reach

    Originally posted by Maverick09
    Really? I thought for sure they mentioned it was all in-game back at E3 (2006)... and they made sure to put a lot of emphasis on that as well.

    I got this quote from a IGN article back when the trailer came out, and they claimed it was "in-game" footage as well: http://xbox360.ign.com/articles/707/707241p1.html

    "The 2 minute 17 second clip was based on in-game, real-time footage, which displayed Master Chief for the first time in the next generation on Xbox 360. "

    "The trailer was built to have minimum impact on the development process, and while it required long hours and hard work from many, many Bungie staffers, it utilizes real-game assets, fiction and locations from parts of the 'real' game," reads Bungie.net.

    Based on that Bungie quote, it looks as if only parts of it were in-game. I guess the fancy armor got the axe.

    If Bungie says it's from an opening cut scene, than I suppose the Reach one is legit.
    Yeah, parts of it, looks like some of the environment textures were from the game engine.

    There was a vidoc released shortly after that E3 that was a making of the trailer with interviews from Bungie staff. In that video it was stated that the trailer was basically the goal for the game, although at the time they seemed to feel very confident that they would meet those lofty expectations.

    The fact that this is the second full game engine built from the ground up on the 360 by Bungie leads me to belief that this engine is going to be pretty amazing stuff, and judging on the trailer is pretty impressive. Just watched the trailer in HD again, looks gorgeous.

    Comment

    • mgoblue
      Go Wings!
      • Jul 2002
      • 25477

      #107
      Re: Halo: Reach

      Originally posted by Miles_Yuhas
      Yeah, parts of it, looks like some of the environment textures were from the game engine.

      There was a vidoc released shortly after that E3 that was a making of the trailer with interviews from Bungie staff. In that video it was stated that the trailer was basically the goal for the game, although at the time they seemed to feel very confident that they would meet those lofty expectations.

      The fact that this is the second full game engine built from the ground up on the 360 by Bungie leads me to belief that this engine is going to be pretty amazing stuff, and judging on the trailer is pretty impressive. Just watched the trailer in HD again, looks gorgeous.
      Yeah, it looks good, but I'll reserve judgment until we see a bit more...I just hope that Bungie is setting out to make a great game, and not just another Halo iteration.
      Nintendo Switch Friend Code: SW-7009-7102-8818

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #108
        Re: Halo: Reach

        Again, big difference between this reveal and the previous ones. 1) It's in a much further development state. 2) It's not even a trailer that shows something that may or may not be in the final game - it's part of the opening cinematic.

        But while not to far off (mostly minus the ridiculous IQ), the cinematics aren't quite representative of the visual fidelity that you will see during gameplay. Not having to run a lot of gameplay tasks affords you the opportunity to push the details. Here we see the Reach engine at it's peak. The screenshot Bungie released is more representative of what you will see during gameplay, minus the high IQ again. Also, the Halo 3 cinematics were pretty close to that '06 premeire, except for they went with a waxy looking finish to the Chief's armor instead of the concrete look. The real omission was the reflective visor and the thing that hurt the visuals the most was lack of AA, and the sub-HD resolution just compounded that. It's definitely going to be big difference over the H3 engine, and you can clearly see this in the weapon detail in the crappy leaked cellphone pics.





        I'm hoping that Reach in-game is 720p with 2xAA, because poor IQ is what really hurt the Halo 3 engine. I'm glad Bungie is finally using mo-cap, and can't wait to see the in-game animation.
        Go Noles!!! >>----->

        Comment

        • mgoblue
          Go Wings!
          • Jul 2002
          • 25477

          #109
          Re: Halo: Reach

          Originally posted by Flawless
          Again, big difference between this reveal and the previous ones. 1) It's in a much further development state. 2) It's not even a trailer that shows something that may or may not be in the final game - it's part of the opening cinematic.

          But while not to far off (mostly minus the ridiculous IQ), the cinematics aren't quite representative of the visual fidelity that you will see during gameplay. Not having to run a lot of gameplay tasks affords you the opportunity to push the details. Here we see the Reach engine at it's peak. The screenshot Bungie released is more representative of what you will see during gameplay, minus the high IQ again. Also, the Halo 3 cinematics were pretty close to that '06 premeire, except for they went with a waxy looking finish to the Chief's armor instead of the concrete look. The real omission was the reflective visor and the thing that hurt the visuals the most was lack of AA, and the sub-HD resolution just compounded that. It's definitely going to be big difference over the H3 engine, and you can clearly see this in the weapon detail in the crappy leaked cellphone pics.


          I'm hoping that Reach in-game is 720p with 2xAA, because poor IQ is what really hurt the Halo 3 engine. I'm glad Bungie is finally using mo-cap, and can't wait to see the in-game animation.
          Yeah, I really hope they try and wow us a bit with graphics (like MW/MW2, Uncharted/UC2, and other games have done). If this is just a upgraded Halo 3 engine with different multiplayer modes I think I'll pass, but I hope Bungie brings it. The latest Halo games were eh for me since I didn't get sucked into the online aspect.
          Last edited by mgoblue; 12-14-2009, 12:36 AM.
          Nintendo Switch Friend Code: SW-7009-7102-8818

          Comment

          • Miles_Yuhas
            MVP
            • Mar 2004
            • 2689

            #110
            Re: Halo: Reach

            Originally posted by mgoblue
            Yeah, it looks good, but I'll reserve judgment until we see a bit more...I just hope that Bungie is setting out to make a great game, and not just another Halo iteration.
            Originally posted by mgoblue
            Yeah, I really hope they try and wow us a bit with graphics (like MW/MW2, Uncharted/UC2, and other games have done). If this is just a upgraded Halo 3 engine with different multiplayer modes I think I'll pass, but I hope Bungie brings it. The latest Halo games were eh for me since I didn't get sucked into the online aspect.
            Supposedly this is Bungie's last Halo game so lets hope they go out with a bang and deliver an awesome game.

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #111
              Re: Halo: Reach

              We will see when the multiplayer beta arrives, but I don't expect to be wowed, especially not on the level of Uncharted. It's all about trade offs, and you can't possibly push those kind of visuals with the scale of encoutners in Halo, and if anything, I see Reach pushing scale even further. I guess they could always start heavely scripting things like Call of Duty, but would people really rather have that over Halo's large spaces and dynamism encounters?

              Bungie has said, "Reach offers a lot of creative opportunities and a fresh approach to a universe we are all still very fond of.", and hinted at in both weekly updates and podcasts that while somethings may be familiar other things are going to be different, so maybe the Reach campaign will be more of a tight, scripted, cinematic experience.
              Go Noles!!! >>----->

              Comment

              • Maverick09
                Rookie
                • Jun 2004
                • 267

                #112
                Re: Halo: Reach

                Originally posted by Flawless
                We will see when the multiplayer beta arrives, but I don't expect to be wowed, especially not on the level of Uncharted. It's all about trade offs, and you can't possibly push those kind of visuals with the scale of encoutners in Halo, and if anything, I see Reach pushing scale even further. I guess they could always start heavely scripting things like Call of Duty, but would people really rather have that over Halo's large spaces and dynamism encounters?

                Bungie has said, "Reach offers a lot of creative opportunities and a fresh approach to a universe we are all still very fond of.", and hinted at in both weekly updates and podcasts that while somethings may be familiar other things are going to be different, so maybe the Reach campaign will be more of a tight, scripted, cinematic experience.
                I'm don't work in the video game industry nor do I know much on the technology behind them, but I'd be willing to bet money on the fact that developers are having a hard time fitting everything they want in the games they make today. Obviously it shouldn't be an issue on a blu-ray disk, but I think certain 360 exclusive devs are really nearing their limits on the content they can fit on one disk... meaning some things may need to be sacrificed in order to make it fit. Mass Effect 2 is the only console game I know of that will be shipped on 2 separate disks. We'll see if this game takes a similar path, maybe putting multiplayer on a separate disk or something along those lines if the game is that large.

                Comment

                • Cyros
                  ULTRAAAA!!!!
                  • Jun 2003
                  • 12628

                  #113
                  Re: Halo: Reach

                  Star Ocean, Lost Odyssey, Blue Dragon, and maybe Last Remnant all shipped on multiple discs and I believe FF XIII will too.

                  I think what Flawless is talking about comes down more to the hardware specs of the 360 then the issue of the game being put on a DVD. The game listed above are Japanese Rpgs which are known for their FMV sequences that eat up a lot of disc space.
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                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #114
                    Re: Halo: Reach

                    Reach MP Beta - Date Narrowed Down?

                    Up until this point, all we've known about the release date of the Reach multiplayer Beta is 'Spring 2010' - Bungie has NOT provided any more data than that to the general public. However, one of the prizes they donated to the recent Child's Play Charity Auction was a tour of Bungie Studios - and the description in the auction booklet had some restrictions. The fact that the tour is only valid in April, coupled by the description which informed readers that the winner would be able to play the Beta before their friends and family, suggests that the Beta won't be going live until May. That narrows the 3-month 'Spring' window down to 3 weeks.


                    Halo 3 beta happened in May too, but I want to play it sooner.
                    Go Noles!!! >>----->

                    Comment

                    • Miles_Yuhas
                      MVP
                      • Mar 2004
                      • 2689

                      #115
                      Re: Halo: Reach

                      Originally posted by Flawless
                      Reach MP Beta - Date Narrowed Down?





                      Halo 3 beta happened in May too, but I want to play it sooner.

                      I saw that today as well. As much as I would love the rumored March date for the beta, the beginning of May sounds like when it will happen. It makes sense for a September release.

                      Comment

                      • mgoblue
                        Go Wings!
                        • Jul 2002
                        • 25477

                        #116
                        Re: Halo: Reach

                        Originally posted by Flawless
                        We will see when the multiplayer beta arrives, but I don't expect to be wowed, especially not on the level of Uncharted. It's all about trade offs, and you can't possibly push those kind of visuals with the scale of encoutners in Halo, and if anything, I see Reach pushing scale even further. I guess they could always start heavely scripting things like Call of Duty, but would people really rather have that over Halo's large spaces and dynamism encounters?

                        Bungie has said, "Reach offers a lot of creative opportunities and a fresh approach to a universe we are all still very fond of.", and hinted at in both weekly updates and podcasts that while somethings may be familiar other things are going to be different, so maybe the Reach campaign will be more of a tight, scripted, cinematic experience.
                        I'm not looking for scripted necessarily, I think their "fresh approach" will be what I need....Halo 3 was obviously just more Halo for people, which I don't blame, just looking for more expansion than "Wow, Halo multiplayer on 360".
                        Nintendo Switch Friend Code: SW-7009-7102-8818

                        Comment

                        • Miles_Yuhas
                          MVP
                          • Mar 2004
                          • 2689

                          #117
                          Re: Halo: Reach

                          Originally posted by mgoblue
                          I'm not looking for scripted necessarily, I think their "fresh approach" will be what I need....Halo 3 was obviously just more Halo for people, which I don't blame, just looking for more expansion than "Wow, Halo multiplayer on 360".
                          I see what you are saying. Gameplay wise, Halo 3 is very very similar to Halo 2. All the player movement, mechanics, player control, and physics are basically the same.

                          This is also one of the main things that has me excited for Reach. I think that the gameplay is going to be different enough to be distinctly different than Halo 2/3.

                          Comment

                          • Pete1210
                            MVP
                            • Aug 2006
                            • 3277

                            #118
                            Re: Halo: Reach

                            Originally posted by Miles_Yuhas
                            I see what you are saying. Gameplay wise, Halo 3 is very very similar to Halo 2. All the player movement, mechanics, player control, and physics are basically the same.

                            This is also one of the main things that has me excited for Reach. I think that the gameplay is going to be different enough to be distinctly different than Halo 2/3.
                            They said ODST was a fresh approach, but it was the same old Halo, with some walking around at night to get from mission to mission.
                            I am not getting hyped up for another Halo game this time.

                            Comment

                            • mgoblue
                              Go Wings!
                              • Jul 2002
                              • 25477

                              #119
                              Re: Halo: Reach

                              Originally posted by Pete1210
                              They said ODST was a fresh approach, but it was the same old Halo, with some walking around at night to get from mission to mission.
                              I am not getting hyped up for another Halo game this time.
                              Yeah, especially given the price for ODST when originally it was a cheaper game.

                              It just frustrates me because I know Bungie is awesome, I feel they're caged in too much because they can't risk offending the Halo faithful (understandably so, Reach is gonna sell millions no matter what I think ).
                              Nintendo Switch Friend Code: SW-7009-7102-8818

                              Comment

                              • Miles_Yuhas
                                MVP
                                • Mar 2004
                                • 2689

                                #120
                                Re: Halo: Reach

                                Originally posted by Pete1210
                                They said ODST was a fresh approach, but it was the same old Halo, with some walking around at night to get from mission to mission.
                                I am not getting hyped up for another Halo game this time.
                                Well anyone that was educated about the situation could've realized that ODST wasn't going to be much different considering that it ran off the exact same engine as Halo 3. Call it what you will, but ODST was really an expansion, MS just wanted to get 60 bucks out of people cause they knew people would buy it cause its got 'Halo' on the box.

                                Reach has been in development since before Halo 3 came out, and is built on an entirely new engine. If you are not hyped for the game and think that its going to be more of the same I understand that, but this is not really comparable to the ODST situation.

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