Halo: Reach

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  • Steel5
    MVP
    • Feb 2010
    • 1768

    #1696
    Re: Halo: Reach

    Originally posted by AUChase89
    It really doesn't. There are many people out there who still don't understand the way the arena is set up and are playing social games without knowing it. I like voting on what maps are played, but I enjoy the arena more. There's a bigger map variety (even if it's usually Slayer DMRs). In the social lobby, I play the same map two or three times in a row ,on a regular basis.
    The point of Reach's matchmaking set up was to get rid of the divide between ranked and social. "Competitive" is for your standard games, and arena is designed as a special matchmaking mode basically. Arena is very specific, rating players individually, only on there slaying abilities.

    "Competitive" is matched by true skill, and actually it works better than trueskill from Halo 3 because there is no longer a hard cap (50) on the trueskill you have, allowing trueskill to work as it was intended to.

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #1697
      Re: Halo: Reach

      Heres my Neutral Flag/FFA/Team Death Match/CTF map.

      Bottom Floor/Basement

      By candyman5os at 2010-10-07

      Entrance to Basement/Bottom Floor

      By candyman5os at 2010-10-07

      Front View of Base

      By candyman5os at 2010-10-07

      Back View of Base

      By candyman5os at 2010-10-07

      Map still needs playtesting done.
      PS4 Twitch: http://www.twitch.tv/candyman5os

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      Comment

      • Vast
        MVP
        • Sep 2003
        • 4015

        #1698
        Re: Halo: Reach

        That map looks sick bro! Whats it called?
        "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

        Comment

        • Candyman5
          Come get some!
          • Nov 2006
          • 14380

          #1699
          Re: Halo: Reach

          Originally posted by Vast
          That map looks sick bro! Whats it called?
          Lol, havent gave it a name yet. Its just called CTF Test so far....haha.
          PS4 Twitch: http://www.twitch.tv/candyman5os

          Steam ID: STEAM_0:0:37844096

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          NCAA/PRO Basketball - Syracuse Orange/NJ Nets
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          • DaveDQ
            13
            • Sep 2003
            • 7664

            #1700
            Re: Halo: Reach

            Looks great, Candy. It was nice watching you in action last night. At least I can say I hung with you, coming in second and third place.

            I also played a game of rocketrace earlier last night. I actually enjoyed that. Didn't think I would.
            Being kind, one to another, never disappoints.

            Comment

            • Phobia
              Hall Of Fame
              • Jan 2008
              • 11623

              #1701
              Re: Halo: Reach

              We need to get in some more firefight this weekend Dave

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #1702
                Re: Halo: Reach

                <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/cS_h0RR0rgI?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cS_h0RR0rgI?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

                Go Noles!!! >>----->

                Comment

                • SinisterAlex
                  Canadian eh?
                  • Oct 2009
                  • 4551

                  #1703
                  Re: Halo: Reach

                  Originally posted by Flawless
                  <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/cS_h0RR0rgI?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cS_h0RR0rgI?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

                  LOL
                  Xbox LIVE GT: oALEXtheGREATo
                  PSN ID: oALEXtheGREATo

                  Comment

                  • Phobia
                    Hall Of Fame
                    • Jan 2008
                    • 11623

                    #1704
                    Re: Halo: Reach

                    That was so badass!!!!! Not only did he jack the ride, but kills one of their boys, then forces the guy to kill himself AND he lives. LOL so tight

                    Comment

                    • TracerBullet
                      One Last Job
                      • Jun 2009
                      • 22119

                      #1705
                      Re: Halo: Reach

                      Originally posted by Flawless
                      <EMBED height=385 type=application/x-shockwave-flash width=640 src=http://www.youtube.com/v/cS_h0RR0rgI?fs=1&hl=en_US allowfullscreen="true" allowscriptaccess="always"></EMBED>

                      Greatest Hi-Jacking ever.
                      Originally posted by BlueNGold
                      I feel weird for liking a post about exposed penises.

                      Comment

                      • Steel5
                        MVP
                        • Feb 2010
                        • 1768

                        #1706
                        Re: Halo: Reach

                        I don't know if it is a big deal to you guys, and judging by the team objective population, its not, but its the playlist I play most, and Bungie's playlist guy posted this yesterday:

                        General changes I'm looking into include creating multiple variants for each existing gametype based on the size of the maps they occur on (small, medium, large) and adjusting respawn times, objective timers and round timers to provide a more suitable experience for each map/gametype combination.

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #1707
                          Re: Halo: Reach

                          Bungie Weekly Update

                          By now you’re all aware that there’s a limit on the level you can currently achieve in Reach. Based on the amount of noise and concern coming from the community I figured that the vast majority of you have already run face first into this virtual ceiling. I couldn’t have been more wrong. As it turns out, over 70% of the entire population is still at Warrant Officer or below. In fact, the amount of active players who are currently sitting at the level cap is less than 1% of everyone playing Reach.


                          Luke Smith, the player investment designer for Reach, noticed this too, “Yes, Warrant Officer is a long stretch of gameplay so it’s not much of a surprise that there are a lot of folks still making their way to Captain.” There’s hope though. As Luke explains, “as some of you have found out – once you get to Captain it speeds up again.” Yes I can personally attest to this – once you finally get past WO Grade 3, its smooth sailing and downhill (mostly) from there.
                          you’re still earning credits once you hit the cap and they are still counting towards your next rank. So, once the level cap is lifted, some players will shoot off into other ranks and get access to new stuff.”

                          “There’s a level cap in place for a number of reasons.
                          First, security: We’ve seen a bunch of games come and go where investment systems got exploited and broken early, completely throwing off the game economy (even though Reach progression is aesthetic only, it’s still important to us to preserve the ecosystem to the best of our ability) so one reason was certainly security. To use a hyperbolic example: If it turned out that teabagging players was giving mountains of Credits (try it, it gives nothing!), we’d have a failsafe in place to make a fix and continue the progression path
                          Second: We had some ideas on cool ways to lift it via communal effort.”

                          We should hopefully have more news to share on those “cool communal efforts” very soon and if I were a betting man I’d say that the current cap will be lifted in the next month or two, give or take. In the meantime that gives 99% of you plenty of time to continue playing, ranking up and banking credits while of course, most importantly, just continuing to have fun.
                          Generally our playlist updates fall on a monthly cycle but sometimes there are exceptions. Take this month, October, for example. We just did an update this past Tuesday and we’ve got another one teed up for approximately 10/19 (pending final testing and review). This next mid-month update will include the addition of the Campaign Matchmaking playlist along with quite a few other tweaks and improvements to existing playlists. The final changes are subject to change and pending final test review but it’s our hope to roll out a dedicated Infection and Snipers playlist amidst a slew of other changes.
                          In addition to general housekeeping and improvements, many of you are also eager to know more about plans for an official MLG playlist and/or a Grifball playlist. Right now I can tell you that we’re in contact with each of those groups and once they’ve got maps and gametypes baked and ready for deployment we’ll be working with them to get them into matchmaking. At this rate it doesn’t seem like it will happen for November but it’s something we all hope to have implemented before the holiday break. That said, you can’t rush greatness and ultimately it’s up to the MLG and Grifball organizations to iterate and perfect their own content before we can add it to matchmaking. It’ll happen, just give it a bit more time.
                          Go Noles!!! >>----->

                          Comment

                          • Candyman5
                            Come get some!
                            • Nov 2006
                            • 14380

                            #1708
                            Re: Halo: Reach

                            Originally posted by Flawless
                            Next month, maybe 2!?!? They beter be joking. Why punish people that play more then other by hendering thier ability to rank up and make thier Spartans different. If it purely cosmetic then why care. I understand something like this on CoD but Halo? Really? *sighs*

                            You pay upwards to $60 to $150 for a single game and are basically told you cant rank up and get armory unlocks because the rest of the comunity isnt caught up?

                            I had a feeling this is some random strategy to try to counter Black Ops but now I dont know. I know that alot of Comunity will stop playing when they hit the cap (Not me, im at the cap) and move onto Back Ops, MoH, Fallout New Vegas, etc.....Bungie is only hurting themselves with this move IMO.
                            Last edited by Candyman5; 10-08-2010, 08:44 PM.
                            PS4 Twitch: http://www.twitch.tv/candyman5os

                            Steam ID: STEAM_0:0:37844096

                            Teams:
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                            NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                            NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                            Comment

                            • Steel5
                              MVP
                              • Feb 2010
                              • 1768

                              #1709
                              Re: Halo: Reach

                              Originally posted by Candyman5
                              Next month, maybe 2!?!? They beter be joking. Why punish people that play more then other by hendering thier ability to rank up and make thier Spartans different. If it purely cosmetic then why care. I understand something like this on CoD but Halo? Really? *sighs*

                              You pay upwards to $60 to $150 for a single game and are basically told you cant rank up and get armory unlocks because the rest of the comunity isnt caught up?

                              I had a feeling this is some random strategy to try to counter Black Ops but now I dont know. I know that alot of Comunity will stop playing when they hit the cap (Not me, im at the cap) and move onto Back Ops, MoH, Fallout New Vegas, etc.....Bungie is only hurting themselves with this move IMO.
                              Yeah I'm pretty disappointed in that as well. I understand why they did it in the first place, but know that the cheaters have been dealt with and they have a good understanding of how many credits people are accumulating at what rate, I don't know why they don't lift it. I really don't want to 'skip' ranks when the cap is lifted, that would be really lame.

                              Comment

                              • Candyman5
                                Come get some!
                                • Nov 2006
                                • 14380

                                #1710
                                Re: Halo: Reach

                                Originally posted by Steel5
                                Yeah I'm pretty disappointed in that as well. I understand why they did it in the first place, but know that the cheaters have been dealt with and they have a good understanding of how many credits people are accumulating at what rate, I don't know why they don't lift it. I really don't want to 'skip' ranks when the cap is lifted, that would be really lame.
                                Go offline and get on Reach. It will tell you what rank you are/will be when cap is lifted. I will be Comander Grade 3 atm.
                                PS4 Twitch: http://www.twitch.tv/candyman5os

                                Steam ID: STEAM_0:0:37844096

                                Teams:
                                NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                                NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                                NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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