Late August I believe.
Kane & Lynch 2: Dog Days
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Re: Kane & Lynch 2: Dog Days
Late August I believe.follow me on twitter: www.twitter.com/eton_rifles -
My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: Kane & Lynch 2: Dog Days
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Re: Kane & Lynch 2: Dog Days
No way, Kane & Lynch is much better than Hitman, IMO. But, then again I've grown tired of the Hitman, Assassin's Creed, GTA type games. Because basically you end up doing the same thing's over and over again.My 2K17 Boston Celtics MyLeague
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Re: Kane & Lynch 2: Dog Days
Those camera effects really make the game look great. I might actually get this one.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Kane & Lynch 2: Dog Days
How was the first Kane & Lynch? I only had tried the demo, but never the full version.Comment
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Re: Kane & Lynch 2: Dog Days
The only thing remotely fun was the one online mode (which looks basically the same as the now called "arcade mode"). I don't remember what it was called in part 1, but it was the same, you could turn on your allies and take their loot or share it at the end.
The game sucked, and this one looks the same, just a different camera, grainy filter, and same ****ty game.
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Re: Kane & Lynch 2: Dog Days
It wasn't good at all. Actually quite awful.
The only thing remotely fun was the one online mode (which looks basically the same as the now called "arcade mode"). I don't remember what it was called in part 1, but it was the same, you could turn on your allies and take their loot or share it at the end.
The game sucked, and this one looks the same, just a different camera, grainy filter, and same ****ty game.
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Re: Kane & Lynch 2: Dog Days
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/eQMvn-qlG_U&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eQMvn-qlG_U&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>Go Noles!!! >>----->Comment
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Re: Kane & Lynch 2: Dog Days
Eurogamer: Multiplayer Hands-on
The most immediately apparent thing is how much better the game looks and feels than the much-criticised original. The gritty shakycam stylised visuals with their fuzzy low-budget grain and camera wobble create a palpitating panic as you dash furiously between cover points in the scuzzy smashed-up environments.
It's certainly an unsettling effect, somewhat akin to being rudely shaken around by an annoying nephew. You might even feel a little queasy at the eccentric visual direction, but it's something you're able to adapt to surprisingly quickly (though anyone who already suffers from motion sickness in games will definitely want to switch off the effect). After a time, you might actually grow to love it. It's a brave direction, and it really does add to the drama.One element IO has unquestionably improved enormously is control. Using typical twin-stick action-adventure controls, the most obvious enhancements are to the cover system, which was flaky at best in the original Kane & Lynch.
In the sequel, it's reliably context-sensitive, and more flexible about where you're able to hide out. The all-round targeting precision feels more immediate and intuitive, and the damage system makes you work for your kills. This isn't one of those games where you'll die within a couple of shots, and it makes for a much more cat-and-mouse affair.
One of the smartest innovations is the way shots knock you down and give you a second chance to recover your poise. While, say, Left 4 Dead leaves you uselessly incapacitated, IO has taken an approach that gives you the chance of properly recovering. For the shooter, though, knocking an opponent on their arse gives you ample opportunity to provide a real Reservoir Dogs finishing move.
Elsewhere, the ability to take human shields (particularly your own team-mates) is a satisfying addition - especially when you know the lay of the land and what you're facing. Snatching a partner and stealing their money just as they're about to board a getaway vehicle is, unsurprisingly, extremely satisfying if you can get away with it.Go Noles!!! >>----->Comment
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Re: Kane & Lynch 2: Dog Days
It wasn't good at all. Actually quite awful.
The only thing remotely fun was the one online mode (which looks basically the same as the now called "arcade mode"). I don't remember what it was called in part 1, but it was the same, you could turn on your allies and take their loot or share it at the end.
The game sucked, and this one looks the same, just a different camera, grainy filter, and same ****ty game.
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Re: Kane & Lynch 2: Dog Days
I thoroughly disagree with that assessment. I guess I went into it looking to have fun and not expecting a masterpiece. I did the coop with cousin and we enjoyed it for what is was. Plus it was like less than $10 used at gamestop. If your looking for a coop game, we had just as much fun playing contra, gears of war 1/2, splinter cell conviction. but not army of two, it sucksMy dog's butt smells like cookiesComment
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