Dead Space 2

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  • CaptainZombie
    Brains
    • Jul 2003
    • 37851

    #16
    Re: Dead Space 2

    Oh man, this is going to be great. Point #2 has me a little leery, but damn this will be like what Assassin's Creed 2 turned out to be compared to the first game. Just an all around excellent sequel. The first game was great, but this is sounding very, very good.

    Originally posted by Flawless
    Great summary of the Game Informer cover story
    • Three years have passed since the events of the original Dead Space. It seems poor Isaac can't get a break. He escaped alive from the Ishimura, but his mind came off twisted and haunted by the monsters he thought he escaped from. His task isn't finished though. The necromorphs thought to be terminated have resurfaced for some unknown reason, but not on some lowly illegal mining ship. The break-out is taking place on a largely populated space station which has no suspecting idea what's going on. The government has some massive scheme once again related to the Marker, and Isaac is the only man who knows how to kill these things, so Isaac is back to take on terror upon the massive space Station, the Sprawl.

    • Now for an interesting bit which I'm not sure fans will like or hate. It seems the makers are aware that people in the first game could only play 30 minutes to an hour always on the edge something was going to happen all the way through. Speaking as a horror fan that was fantastic, but the director talks about pacing. In other words, they clarify they are definitely not going to take any of the horror from the original game, in fact they aim to make it even scarier, but with better pacing. In other words, they want there to be times you feel and are more powerful than the enemies you're facing thanks to some new gun, or a situation you get the leap on your foes. However, they also want situations where it feels you have to do the impossible, cornered, scared, confused and fighting to merely live. They also say they want to put more "epic" moments in the game, and jokingly talk about fighting bosses from the inside, surfing on top of a tram, and fighting a giant Sphincter. These could be real situations or they could be mere jokes, but whatever the case they are planning for some epic moments. However, they also set out to make a scary game, and they want you to know that. They are trying to make monster comings less predictable, but won't say much more than that except they all worked as a team to make many genuine scares in the game, many original scares, and not just something popping out and loud sounds playing. They also want to make missions a lot more intuitive and interesting and not just fetch quests. More puzzles are also going to be implemented, and figuring out what to do.

    • Zero-Gravity is also changed up. Yes you can still run on walls and jump from railing to railing, but if you jump too far Isaac can actually take control of his direction and start drifting through space. By this he can shoot while in the air and direct the direction he's drifting in. In other words, you won't just be jumping from point to point but also drifting around in these segments.

    • They are trying new and diverse environments to keep things interesting in this game. The Sprawl makes the Ishimura look tiny, the Sprawl is an "organic, haphazardly constructed, long-term place that's built around the remaining shards of one of Saturn's moon-The first planet-crack ever. Like any real city it is not all built by one person. Some stuff was built up, and some areas, corporate areas, government areas, and public areas." That Ian Milham guy (the art director of Dead Space) sure knows his stuff. Anyways, we'll be going through shopping malls, schools, churches, and a lot more. They also say since it was a more public place, a place where people lived, there won't be a bunch of hallways and locked doors this time. Not saying there aren't, of course, just also a good change of environment. And Isaac won't just be coming to a dead land, he will be seeing the infection from the very beginning. He's there when the outbreak begins, and he's there when all the panic and terror begins to strike the ship. Apparently they want to go with a strong sense of watching the outbreak get worse and worse and more and more people dying and more and more Necromorphs showing up the further you get into the game.

    • Isaac will also be introduced really for the first time. Though we played as him, his character is left very much into the backseat with very little actually known about him. For those who love anonymous avatars be warned, though for the rest of us be glad. Isaac will be speaking in this title, he will have dialogue, and he will have character. He won't just be a man with no opinions doing everything he is told to do, he does have a mind and will, even if a big part of that is now a bit twisted in the head. He is seasoned in fighting the necromorphs and he is a veteran at fighting them, even put in charge of necromorphs by the people just because he survived the attack, people around him looking for a savior will turn to Isaac just because he lived. Isaac is out to make a difference, but can he stand the pressure put on him along with his continuously twisted mind? Apparently we're going to have to make the call, Isaac's judgment is not in the right light, his mind is still twisted from the first experience he had, and it's only getting worse. As it comes along, the difference between reality and craziness may be harder and harder to differentiate. Also they want to make a bigger sense that Isaac hates doing task for other people as much as you do, especially when it feels like you're the only one doing any work like in the first game. Also they want Isaac's suit upgrades and customization to be much more vast and visually different this time, with much more customizable options and different styles and looks.

    • But now an important part of any horror game, the enemies. They say that the last game feels a lot like a haunted house; The enemies are always in the closet out to get you. In this one they want it to feel a lot more cat and mouse; You're after them, but they're also after you. You both are on the hunt for the other, and a lot more deeper approach. They want the enemies to be a lot smarter this time. We got the basic Necromorphs looking more twisted and bloody than ever, but we also have some new enemies never before seen. One that sticks out are dead naked children with no lips; Their teeth grin as they run around, super long claws on their hands and eyes sealed shut. They pounce on Isaac and try to pierce him with their claws. Another new monster is a skeleton of a man... Literally! His insides come out of his skin and start flopping it's way towards you. Even more yet is a tentacled man who has giant pinchers for hands and his esophagus hanging out like a giant tongue that grabs you and drags you to it so it can cut you to tiny pieces with it's claws. Then there's the Stalker, an enemy that hunts in packs. The Stalkers make a chirping noise, and may quizzically and shyly peak out at you from around the corner. Cute maybe, but it's all just a prowl, as this one distracts you a whole group comes from behind and starts piercing into your body. They are too quick to shoot and chasing them is bad since they will usually lead you to a group of them that will pounce you at once but you've got your own ways, like maybe purposely leading them into a pre-set proximentary mine field set up by yourself? It's up to you to be strategic.

    • Oh and there's a lot of new weapons too. They realized lots of people complained about the Plasma Cutter being too good through the whole experience. The response: Not to nerf the Plasma Cutter but to make the other weapons more awesome and the enemies more powerful. A few shown off are the likes of the Javelin Gun, which shoots enemies and pins them to the wall. Shoot a Necromorph in the chest for instance and if it rockets far enough back to make it into a wall, the Necromorph will be stuck to the wall, pinned down. The environments are also more immerse with a lot more to them, so there will be a lot more to pick up and use with your telekinesis this time. They even are working on making Telekinesis more smooth and helpful for combat, making it quicker, more fluid, and precise. An example is Isaac picking up severed blade and tossing it at a nearby Necromorph.

    • The controls have also been refined to be able to maneuver and control better. The game being more open overall and able to run around more and be in charge of combat lead to finer controls so you can go and make a strategy and try to be the first on the assault, and not always be the hunted. He can move a little faster, and a little more refined, but they say they are definitely still keeping it in the horror-genre way. The Dead Space and Halo series are still worlds apart. They ensure they are not trying to make Isaac a super hero, a guy who jumps, flies around and punches enemies like no ones business. They just want the controls to not be a hinderence, to feel like your failure is your own and not that of the controls. What a nice way to put it.

    • They also aren't saying anything, but they say they really enjoyed the process of making the animated movie and comics and would like to continue it.

    • And multiplayer? He only gives us a tease. "All I can say is it's really fun, and you'll get to strategically dismember your friends." Player versus human-controlled Necromorphs, anyone?
    HDMovie Room

    Comment

    • Cyros
      ULTRAAAA!!!!
      • Jun 2003
      • 12628

      #17
      Re: Dead Space 2

      Originally posted by Flawless
      Great summary of the Game Informer cover story
      • Three years have passed since the events of the original Dead Space. It seems poor Isaac can't get a break. He escaped alive from the Ishimura, but his mind came off twisted and haunted by the monsters he thought he escaped from. His task isn't finished though. The necromorphs thought to be terminated have resurfaced for some unknown reason, but not on some lowly illegal mining ship. The break-out is taking place on a largely populated space station which has no suspecting idea what's going on. The government has some massive scheme once again related to the Marker, and Isaac is the only man who knows how to kill these things, so Isaac is back to take on terror upon the massive space Station, the Sprawl.

      • Now for an interesting bit which I'm not sure fans will like or hate. It seems the makers are aware that people in the first game could only play 30 minutes to an hour always on the edge something was going to happen all the way through. Speaking as a horror fan that was fantastic, but the director talks about pacing. In other words, they clarify they are definitely not going to take any of the horror from the original game, in fact they aim to make it even scarier, but with better pacing. In other words, they want there to be times you feel and are more powerful than the enemies you're facing thanks to some new gun, or a situation you get the leap on your foes. However, they also want situations where it feels you have to do the impossible, cornered, scared, confused and fighting to merely live. They also say they want to put more "epic" moments in the game, and jokingly talk about fighting bosses from the inside, surfing on top of a tram, and fighting a giant Sphincter. These could be real situations or they could be mere jokes, but whatever the case they are planning for some epic moments. However, they also set out to make a scary game, and they want you to know that. They are trying to make monster comings less predictable, but won't say much more than that except they all worked as a team to make many genuine scares in the game, many original scares, and not just something popping out and loud sounds playing. They also want to make missions a lot more intuitive and interesting and not just fetch quests. More puzzles are also going to be implemented, and figuring out what to do.

      • Zero-Gravity is also changed up. Yes you can still run on walls and jump from railing to railing, but if you jump too far Isaac can actually take control of his direction and start drifting through space. By this he can shoot while in the air and direct the direction he's drifting in. In other words, you won't just be jumping from point to point but also drifting around in these segments.

      • They are trying new and diverse environments to keep things interesting in this game. The Sprawl makes the Ishimura look tiny, the Sprawl is an "organic, haphazardly constructed, long-term place that's built around the remaining shards of one of Saturn's moon-The first planet-crack ever. Like any real city it is not all built by one person. Some stuff was built up, and some areas, corporate areas, government areas, and public areas." That Ian Milham guy (the art director of Dead Space) sure knows his stuff. Anyways, we'll be going through shopping malls, schools, churches, and a lot more. They also say since it was a more public place, a place where people lived, there won't be a bunch of hallways and locked doors this time. Not saying there aren't, of course, just also a good change of environment. And Isaac won't just be coming to a dead land, he will be seeing the infection from the very beginning. He's there when the outbreak begins, and he's there when all the panic and terror begins to strike the ship. Apparently they want to go with a strong sense of watching the outbreak get worse and worse and more and more people dying and more and more Necromorphs showing up the further you get into the game.

      • Isaac will also be introduced really for the first time. Though we played as him, his character is left very much into the backseat with very little actually known about him. For those who love anonymous avatars be warned, though for the rest of us be glad. Isaac will be speaking in this title, he will have dialogue, and he will have character. He won't just be a man with no opinions doing everything he is told to do, he does have a mind and will, even if a big part of that is now a bit twisted in the head. He is seasoned in fighting the necromorphs and he is a veteran at fighting them, even put in charge of necromorphs by the people just because he survived the attack, people around him looking for a savior will turn to Isaac just because he lived. Isaac is out to make a difference, but can he stand the pressure put on him along with his continuously twisted mind? Apparently we're going to have to make the call, Isaac's judgment is not in the right light, his mind is still twisted from the first experience he had, and it's only getting worse. As it comes along, the difference between reality and craziness may be harder and harder to differentiate. Also they want to make a bigger sense that Isaac hates doing task for other people as much as you do, especially when it feels like you're the only one doing any work like in the first game. Also they want Isaac's suit upgrades and customization to be much more vast and visually different this time, with much more customizable options and different styles and looks.

      • But now an important part of any horror game, the enemies. They say that the last game feels a lot like a haunted house; The enemies are always in the closet out to get you. In this one they want it to feel a lot more cat and mouse; You're after them, but they're also after you. You both are on the hunt for the other, and a lot more deeper approach. They want the enemies to be a lot smarter this time. We got the basic Necromorphs looking more twisted and bloody than ever, but we also have some new enemies never before seen. One that sticks out are dead naked children with no lips; Their teeth grin as they run around, super long claws on their hands and eyes sealed shut. They pounce on Isaac and try to pierce him with their claws. Another new monster is a skeleton of a man... Literally! His insides come out of his skin and start flopping it's way towards you. Even more yet is a tentacled man who has giant pinchers for hands and his esophagus hanging out like a giant tongue that grabs you and drags you to it so it can cut you to tiny pieces with it's claws. Then there's the Stalker, an enemy that hunts in packs. The Stalkers make a chirping noise, and may quizzically and shyly peak out at you from around the corner. Cute maybe, but it's all just a prowl, as this one distracts you a whole group comes from behind and starts piercing into your body. They are too quick to shoot and chasing them is bad since they will usually lead you to a group of them that will pounce you at once but you've got your own ways, like maybe purposely leading them into a pre-set proximentary mine field set up by yourself? It's up to you to be strategic.

      • Oh and there's a lot of new weapons too. They realized lots of people complained about the Plasma Cutter being too good through the whole experience. The response: Not to nerf the Plasma Cutter but to make the other weapons more awesome and the enemies more powerful. A few shown off are the likes of the Javelin Gun, which shoots enemies and pins them to the wall. Shoot a Necromorph in the chest for instance and if it rockets far enough back to make it into a wall, the Necromorph will be stuck to the wall, pinned down. The environments are also more immerse with a lot more to them, so there will be a lot more to pick up and use with your telekinesis this time. They even are working on making Telekinesis more smooth and helpful for combat, making it quicker, more fluid, and precise. An example is Isaac picking up severed blade and tossing it at a nearby Necromorph.

      • The controls have also been refined to be able to maneuver and control better. The game being more open overall and able to run around more and be in charge of combat lead to finer controls so you can go and make a strategy and try to be the first on the assault, and not always be the hunted. He can move a little faster, and a little more refined, but they say they are definitely still keeping it in the horror-genre way. The Dead Space and Halo series are still worlds apart. They ensure they are not trying to make Isaac a super hero, a guy who jumps, flies around and punches enemies like no ones business. They just want the controls to not be a hinderence, to feel like your failure is your own and not that of the controls. What a nice way to put it.

      • They also aren't saying anything, but they say they really enjoyed the process of making the animated movie and comics and would like to continue it.

      • And multiplayer? He only gives us a tease. "All I can say is it's really fun, and you'll get to strategically dismember your friends." Player versus human-controlled Necromorphs, anyone?
      Before I read this are there any spoilers I should be aware of? I've yet to play the first game.
      Watch Me Twitch

      My Video Game Streams

      Comment

      • NEOPARADIGM
        Banned
        • Jul 2009
        • 2788

        #18
        Re: Dead Space 2

        Are u guys kidding me, quoting that whole post, TWICE? Jeez.

        Comment

        • Chef Matt
          True.
          • Apr 2008
          • 7832

          #19
          Re: Dead Space 2

          Originally posted by KILZPWN
          Are u guys kidding me, quoting that whole post, TWICE? Jeez.
          The game looks to build upon it's success. Looks great. It'll still be a bargain binner for me like the first one. I loved the first one especially with the 19.99 price tag.

          Originally posted by KILZPWN
          Are u guys kidding me, quoting that whole post, TWICE? Jeez.
          LOL
          Originally posted by Anthony Bourdain
          The celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.

          Comment

          • DickDalewood

            #20
            Re: Dead Space 2

            Originally posted by chefdad
            The game looks to build upon it's success. Looks great. It'll still be a bargain binner for me like the first one. I loved the first one especially with the 19.99 price tag.



            LOL
            Ironic that you in turn quoted him twice... lol.

            But yes, this game will be awesome. Except it will be a day one for me, not a bargain binner

            Comment

            • Uhfan
              Pro
              • Jun 2003
              • 539

              #21
              Re: Dead Space 2

              Are they allowed to put DEAD NAKED CHILDREN in videogames???

              I mean I love controversy but I think they will need to edit Dead Naked Children as enemies out of the game for ethics reasons.

              Nevermind, there were dead babies in the first game as well that shot rockets at you.
              Last edited by Uhfan; 12-10-2009, 05:56 PM.

              Comment

              • Chef Matt
                True.
                • Apr 2008
                • 7832

                #22
                Re: Dead Space 2

                Originally posted by KILZPWN
                Are u guys kidding me, quoting that whole post, TWICE? Jeez.
                Originally posted by DickDalewood
                Ironic that you in turn quoted him twice... lol.

                But yes, this game will be awesome. Except it will be a day one for me, not a bargain binner
                Yeah that's why I did it lol, Just bein' funny.
                Originally posted by Anthony Bourdain
                The celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.

                Comment

                • DickDalewood

                  #23
                  Re: Dead Space 2

                  Originally posted by chefdad
                  Yeah that's why I did it lol, Just bein' funny.
                  You clever, clever man! Lol.

                  Comment

                  • bkfount
                    All Star
                    • Oct 2004
                    • 8467

                    #24
                    Re: Dead Space 2

                    Originally posted by Flawless
                    Great summary of the Game Informer cover story
                    • The government has some massive scheme once again related to the Marker, and Isaac is the only man who knows how to kill these things, so Isaac is back to take on terror upon the massive space Station, the Sprawl.
                    ugh..really?

                    hilarious how Isaac hates fetch quests though.

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #25
                      Re: Dead Space 2

                      EA: Dead Space 2 Will Have Modern Warfare-Level Action

                      Last December, Electronic Arts revealed that internal studio Visceral Games was underway with a sequel to the acclaimed survival horror title Dead Space. Then, the publisher said that series hero Isaac Clarke would prove more aggressive and that the sequel would also include a new online mode.

                      Speaking to IGN, senior vice president and head of Visceral Games, Nick Earl, offered a few more details about the anticipated project -- namely, that action and polish are at the forefront of the sequel. Earl even compared the effort with two non-EA franchises known for their undiluted intensity.

                      "I can tell you that we're a little more focused on action horror as opposed to survival horror. We just created a really beautiful sequence that we're showing internally -- we haven't showed it externally yet, but we will get it out there soon -- that I think speaks to the high voltage nature of the game," he said. "Some really strong action sequences that I think are on par with the level that we're seeing in the Modern Warfare series and with the level that we're seeing in Uncharted. Just beautiful, visual imagery and very electric action."

                      He also said that Dead Space 2 will see further polish, "... which is saying a lot since Dead Space was so highly rated."

                      While he wouldn't yet talk about any more specifics, he did say that the experience would prove "jaw-dropping in terms of scale and scope."

                      "I feel very confident about where Dead Space is. I can tell you that we're not resting on our laurels. We're going very, very aggressively to take it to the next level," said Earl.
                      Quite a number of people who worked on the first game have left.

                      Well not all of Viceral...just most of the creative leads from the dead space team. in addition to glen schofield and mike Condrey leaving, so did a lot of ds1's creative leads. Myself the (Chris Stone) Director of animation, Conant Fong the cinematic director, the entire core animation team, Brett Robbins the creative director, Joe Salud the environment art director, Eric Pavey the technical director, Scott Whitney the Video director, Dave Blizard Lighting lead as well as many of Vicerals top engineers all have left to start Sledgehammer Games for Activision. So no...not everyone...but a powerhouse none the less.
                      Go Noles!!! >>----->

                      Comment

                      • LingeringRegime
                        Hall Of Fame
                        • Jun 2007
                        • 17089

                        #26
                        Re: Dead Space 2

                        Uh-oh, I really hope that don't ruin this franchise. Keep it like a horror game please.

                        Comment

                        • Pokes
                          Bearer of the curse
                          • Jul 2002
                          • 4538

                          #27
                          Re: Dead Space 2

                          Originally posted by DEFTFUNDAMENTALZ
                          Uh-oh, I really hope that don't ruin this franchise. Keep it like a horror game please.
                          +1

                          Why does it seem like every game coming out now has to have some kind of multiplayer?
                          Oklahoma State Cowboys 2011 Big XII Champions, 2012 Fiesta Bowl Champions

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                          Comment

                          • DickDalewood

                            #28
                            Re: Dead Space 2

                            I'm getting a little nervous about these epic action scales... this is survivor horror. What made the first game so great and so scary were the confined spaces and sudden attacks by a few enemies.

                            Now, having said that, if the game still retains that, then builds up to a few larger sequences, that could be cool, but PLEASE don't ruin this, I've been looking forward to it since I beat the first one two Octobers ago.

                            Comment

                            • LionsFanNJ
                              All Star
                              • Apr 2006
                              • 9464

                              #29
                              Re: Dead Space 2

                              sigh. First EA wants to make Mirror's Edge two a shooter and now Dead Space moves away from horror.... Man for being the #2 big dog publisher sometimes they have no clue.
                              HELLO BROOKYLN.
                              All Black Everything

                              Comment

                              • Uhfan
                                Pro
                                • Jun 2003
                                • 539

                                #30
                                Re: Dead Space 2

                                Ugh sounds like what Resident Evil 5 was.

                                I mean RE 5 was a solid game, but the reason why we love the RE series is because of the horror element! There are plenty of great action games out there already, just stick to the formula.

                                Why don't these video producers get it thru their mind that we love being scared and shrieking like little girls!

                                Lol im bitter, Dead Space 1 was so epic, why change the formula

                                Comment

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