Religion didnt really play a huge role in IV other than the boost to your culture. There really was no incentive to spread your religion. You gotta remember though, when IV came out it was very good but not great, the expansion Packs are what really added to the game, Im sure V will be no different. I am sure the modding community will come through with whatever is missing or not working.
Civilization V
Collapse
Recommended Videos
Collapse
X
-
Re: Civilization V
Religion didnt really play a huge role in IV other than the boost to your culture. There really was no incentive to spread your religion. You gotta remember though, when IV came out it was very good but not great, the expansion Packs are what really added to the game, Im sure V will be no different. I am sure the modding community will come through with whatever is missing or not working.My dog's butt smells like cookies -
Re: Civilization V
There were a few more effects than that. If you controlled a religion's holy city you got line-of-sight to any rival Civ's City with that religion (Espionage without SpiesReligion didnt really play a huge role in IV other than the boost to your culture. There really was no incentive to spread your religion. You gotta remember though, when IV came out it was very good but not great, the expansion Packs are what really added to the game, Im sure V will be no different. I am sure the modding community will come through with whatever is missing or not working.
). It also played into the AI leaders' temperament toward you and other AI Civs, which helps dictate how the AI plays (who their friends and enemies are, etc.).
Maybe not a HUGE impact, but it certainly seemed like if I attacked one member of a religion, their buddies usually came after me soon after.Comment
-
Re: Civilization V
Thats a good point, I forgot about the line of sight thing. I really never noticed being attacked because of my religion. I played most of my games on prince(as that is the most balanced difficulty) and was only attacked due to stuff I had done or Leader aggression. The AI never really attacked me because of Religion, Natural Resources, or to expand their civilization. I wish they would be more aggressive but only if they are smart about it.
The last game of IV i played I had pretty much half a continent to myself but only If I built a few cities on the northern edge to prevent any other cities to expand into the continent. I did this and pretty much had uninterrupted growth for like 700 years, If the AI were smart they would have attacked my northern flank which would have been easy for them as My Cities were too far away from my Capital and would have taken at least 6 turns to get enough units to take back my city.
A few things I have noticed reading the Manual:
You cannot build cities on coasts, not sure what thats about, Ill figure it out when the game comes out...
There is a new Natural Resource tile(think Desert, ice, Plain, Ocean), Its a Natural Wonder,Natural Wonders permanently increase happiness when first seen by a civilization. They also provide more gold.
Rivers now Provide protection as a Attacking nation provides a 25% combat penalty when attacking across a river.
New Resources are:Cotton, incense, Pearls, Silver, and Spices. No new strategic Resources.
New Actions for Combat Units:
Alert: Order the unit to remain in the current tile and sleep until it sees an enemy.
The unit receives a defensive bonus.(this is awesome)
Garrison: Garrison a unit in this city, improving its Combat Strength. This option will
only appear if a unit is occupying the same tile as a city.
Set Up for Ranged Attack: Required for Ranged Siege Units before they can
attack.
Range Attack: Perform a ranged attack on the selected tile.
Great Person OrdersOnly gonna list the cool ones...
Culture Bomb: This order will consume the Great Person and make the tile this unit
is on, as well as all adjacent tiles, become part of your borders, even if they
belong to another player.
Construct Landmark: This order will consume the Great Person and build a landmark
improvement on the current tile.
Construct Manufactory: This order will consume the Great Person and construct a
manufactory on the current tile.
The Difference between Fortify and Alert:
Fortification Bonuses
The amount of the bonus depends upon the length of time the unit has been fortified. The
unit receives a 25% defensive bonus on the first turn it is fortified and a 50% bonus during all
subsequent turns.
The “Alert” Order
The “alert” order is similar to “fortify,” except that the unit will “wake up” when it sees a nearby
enemy unit. The wakened unit retains the fortification bonus as long as it doesn’t move or
attack (so if you order it to go into alert mode again or to pass its turn it keeps the bonus).
Attacking Cities appears to be significantly changed, I will try to summarize. In previous Civs when you attacked a city, you basically attacked a unit inside the city and the city provided defenses to the unit inside the city. Now Cities have Combat Strength, just like units. The city’s Combat Strength is based upon the city’s size, its location (cities on hills are tougher), and whether its owner has constructed walls or other defensive works in the city.
A fully-healthy city has 20 hit points. As it takes damage, the city’s hit points are reduced. If a
city’s hit points reach 0, an enemy unit can capture the city by entering its tile.A city’s owner may “garrison” a military unit inside the city to bolster its defenses. A portion of the garrisoned unit’s combat strength is added to the city’s strength. The garrisoned unit will take no damage when
the city is attacked; however, if the city is captured the garrisoned unit is destroyed.
I will have to see how this ends up working but it does not seem like Civs will have a very big military as you cannot have more than 1 military unit in one city.
Ill Update this as I read on, im on page 55Last edited by Cusefan; 09-20-2010, 06:33 PM.My dog's butt smells like cookiesComment
-
Re: Civilization V
Uh...damn. Am I misinterpreting that as an instant city takeover? Talk about an act of war - you'd have to have open borders with the victim, but you could just waltz the (I assume) great artist over and detonate it in another player's city!
Culture bomb (Great Work) was devastating in CivIV too, but you had to use it in one of your own cities at least, right?
Definitely going to make me think twice about open borders if that's how it is.Comment
-
Re: Civilization V
I never did open Boarders until I had filled all the land where I intended on putting my Civ. Basically until I did not have to worry about a Rival Civ getting in my junk.Uh...damn. Am I misinterpreting that as an instant city takeover? Talk about an act of war - you'd have to have open borders with the victim, but you could just waltz the (I assume) great artist over and detonate it in another player's city!
Culture bomb (Great Work) was devastating in CivIV too, but you had to use it in one of your own cities at least, right?
Definitely going to make me think twice about open borders if that's how it is.My dog's butt smells like cookiesComment
-
My dog's butt smells like cookiesComment
-
Re: Civilization V
Yeah, will do
I've always liked the genre and whatnot, just hadn't been gaming on the PC as much, but now I've got a really nice desktop and haven't played a good world conquering game in a while.
Nintendo Switch Friend Code: SW-7009-7102-8818Comment
-
Re: Civilization V
I'm expecting many relationships to be ruined because of this game. much to complex for me but for those of you who buy it and enjoy it, have fun.follow me on twitter: www.twitter.com/eton_riflesComment
-
Re: Civilization V
Round 2 of New stuff I found in the Manual:
Puppet Cities: Basically you get the gold and research but you do not control what they produce. You still have to provide military protection and will have to provide workers to improve the land. The cities inhabitants will not be so angry with you and you can annex it at any time so this seems like a good way to ease a city to your control.
Trading Technologies:You can enter into “Research Agreements” with other civilizations once you have learned the Writing technology. Under such agreements, each civ pays 150 gold and in return gets a 15% boost to its research for the duration of the agreement.
Farms can now be built anywhere
There are no more Governments like in Civ 4, Instead social policies are now formed by being arranged into 10 separate branches, each of which (once adopted) unlock a
tree of five different policies. You cant have some policies active with another, You cant be a freedom loving dictator for example
A Civs happiness rating now appears to play a greater role, When they are unhappy(the get unhappy When your Country gets bigger) you get a Combat Penalty...
Whew, done reading the Manual.Last edited by Cusefan; 09-20-2010, 11:01 PM.My dog's butt smells like cookiesComment
-
Re: Civilization V
My first impressions are all good. If you liked any of the previous Civ games, pick this up. You won't regret it.
Heck, even if you avoided previous Civ games because you feared they were too complex, but think you might like the genre, get it. It's very streamlined, and if you play on the easier difficulties it definitely holds you hand and eases you into the experience.Impact de Montréal
Tous Pour GagnerComment
-
Re: Civilization V
I actually see this as a game you could play with your girl if she's into it. Only downfall is that she might want to achieve a cultural victory as opposed to trying to conquer the world like us men try to do.Comment
-
Re: Civilization V
Where is the activation code? Just got back from Gamestop and am trying to install.
SAys Enter the product code you wish to activate. It can be found on the jewel case, manual cover, disc insert, or inside the case under the disc...
I have looked in every spot and there is no code. There is one on my gamestop receipt, but entering that says I need to enter the actual game code first...
Im stumped.Comment

(hope I'm not breaking TOS as I'm not getting into specifics, and it was a very important gameplay mechanic in CivIV)
Comment