Kingdoms of Amalur: Reckoning

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  • Quint75
    MVP
    • Jul 2002
    • 3304

    #316
    Originally posted by jfsolo
    People are talking about Mel Shanir, I'm almost 50 hours in and don't feel like I'm close to getting to Mel Shanir. I'm not even to Detyre yet.
    I am only there because I decided to put aside side quests for a while so I could see more of the world. I am 35 hrs in and I just got there last night. I had been avoiding the main story until last night. Have to say, it was nice to pick up the pace a bit.
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    • CC
      MVP
      • Nov 2009
      • 3085

      #317
      Re: Kingdoms of Amalur: Reckoning

      Originally posted by Spongedaddy
      Out of curiosity: I am a story gamer. Story is very important to me and this game feels kind of empty. I know others have blown off the story and are having fun, but is there anyone who enjoys a good story feeling like the game is not doing it for them?
      I'm with you on this. I have not made the kind of progress that I expected to. I think my main problem is that I am doing another ME2 playthrough alongside it though and playing some of the DLC for the first time in preperation for ME3.

      I'll get through this eventually, but I should have waited on the day one purchase I think.

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      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #318
        Re: Kingdoms of Amalur: Reckoning

        Reckoning DLC Goes to Sea

        Kingdoms of Amalur: Reckoning will be receiving its first DLC adventure on March 20. Titled The Legend of Dead Kel, the adventure takes players to the island of Gallows End, full of pirate skeletons and other island-themed baddies. It will sell for 800 Microsoft Points on Xbox Live and for $9.99 on the PlayStation Network, Steam, and Origin.

        Gallows End provides a large explorable area, a new main questline and numerous side quests, new enemy types, several new dungeons, eight new armour sets, eight new shields, and eighteen new unique weapons. Players will be able to claim an entire keep for their own, which serves as player housing and is staffed by servants who provide services and side quests.
        Reckoning: Pirate-Themed DLC, Ahoy

        The main quest runs around four hours, excluding the wide range of side-quests to take care of along the way. The most notable of The Legend of Dead Kel's contributions is Gravehal Keep, a housing fixer-upper. Like your stashes elsewhere in Amalur, this is your go-to personal HQ in Gallows End. Unlike the others, though, you can build new facilities within Gravehal Keep for various bonuses. Creating a stable gives you access to pets, for example. Taming a bear and spider gives you a health boost and improved poison resistance, respectively, and feeding them earns you even better buffs.

        Eventually you'll add an armory, hire a painter, scout, librarian, and diplomat to carry out various activities to benefit your character. Everything in the Keep comes back to you. It's representative of your growing strength, both visually as you pump money into it and in the rewards it pays out.

        When The Legend of Dead Kel ends, you're put in a place of such extraordinary power that it opens up a few options for additional expansions. If the follow-ups are as substantial, enjoyable, and memorable as this, then keep 'em coming.
        Go Noles!!! >>----->

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        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #319
          Re: Kingdoms of Amalur: Reckoning

          Finished the main quest after 82 hours. Great game and still a lot of stuff left to do, since I just focused on the main quest and final faction quest line in the last 2 regions. I'm hoping the patch coming adds a challenging difficulty, because my character is stupidly powerful. Relentless Assault + Vengeance + Bloodlust = hilarity: A Tuatha shot an arrow at me, and it ricocheted back to it off my head and did a 15K crit.
          Go Noles!!! >>----->

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          • DocHolliday
            Farewell and 'ado
            • Oct 2002
            • 4697

            #320
            Any word on sales? Hope we see this IP grow, absolutely great first offering and is right up there in my top 10 or so RPGs, sometimes, I even think I like it more than...SKYRIM (runs from thread)


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            • Cyros
              ULTRAAAA!!!!
              • Jun 2003
              • 12628

              #321
              Re: Kingdoms of Amalur: Reckoning

              Originally posted by DocHolliday
              Any word on sales? Hope we see this IP grow, absolutely great first offering and is right up there in my top 10 or so RPGs, sometimes, I even think I like it more than...SKYRIM (runs from thread)


              Sent from my iPhone using Tapatalk
              Didn't they already announce work on a sequel?
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              • ubernoob
                ****
                • Jul 2004
                • 15522

                #322
                Originally posted by Cyros
                Didn't they already announce work on a sequel?
                I know they wanted to do a MMO in the world at some point.

                ESP considering that Curt was an avid EverQuest.

                Sent from my Galaxy Nexus using Tapatalk
                bad

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                • mestevo
                  Gooney Goo Goo
                  • Apr 2010
                  • 19556

                  #323
                  Originally posted by ubernoob
                  I know they wanted to do a MMO in the world at some point.

                  ESP considering that Curt was an avid EverQuest.

                  Sent from my Galaxy Nexus using Tapatalk
                  Work on MMO has been going on for longer than KoA was in development I believe, the acquisition of Big Huge Games allowed them to get this to market much quicker is all.

                  Sent from my Galaxy Nexus using Tapatalk

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                  • longshadow11
                    Pro
                    • Mar 2004
                    • 901

                    #324
                    Re: Kingdoms of Amalur: Reckoning

                    I absolutely do not want them to turn this into an MMO. Monthly fees, hardcore players ruining it, loss of storyline, weak endgame...and if I want a fantasy MMO, WOW is already out there. Also, I'm currently paying for but not playing The Old Republic, and it's eating on me.

                    I saw a study which found that mp gaming is not as popular as you might think. The majority of gamers polled prefer single player experiences. I much prefer single player. I get slaughtered in Call of Duty. Getting killed 20 times to my 2 or 3 kills just isn't fun. I wish I had hours every day to memorize maps and hone my skills. Sorry, got off topic, but NO, PLEASE NO KoA becoming a freaking MMO...I am loving the single player experience and don't want the pressure I for some reason feel when I sign up for MMOs.

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                    • SoulAssassin
                      Rookie
                      • Mar 2010
                      • 233

                      #325
                      Re: Kingdoms of Amalur: Reckoning

                      Originally posted by ubernoob
                      I know they wanted to do a MMO in the world at some point.

                      ESP considering that Curt was an avid EverQuest.

                      Sent from my Galaxy Nexus using Tapatalk
                      It's going to MMO... right now they've referred to it only as codename "Copernicus"

                      But it's certainly going to be an MMO. Most of the foundation of the single player game (KoA) is built in MMO style like WoW...
                      Last edited by SoulAssassin; 03-01-2012, 02:58 PM.
                      XBL GT: SoulAssassin925

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                      • Candyman5
                        Come get some!
                        • Nov 2006
                        • 14380

                        #326
                        Re: Kingdoms of Amalur: Reckoning

                        In one of the articles I swear they said about developing KOA 2 and a MMO.
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                        • longshadow11
                          Pro
                          • Mar 2004
                          • 901

                          #327
                          Re: Kingdoms of Amalur: Reckoning

                          Originally posted by Candyman5
                          In one of the articles I swear they said about developing KOA 2 and a MMO.
                          I really hope there is a KOA 2. And a MMO if for nothing more than to grow the brand.

                          Not sure why I like KOA so much, but I have fun when I play and it doesn't seem like work. And I can jump in after not having played for a few days and not feel lost.

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                          • Spongedaddy
                            MVP
                            • Feb 2006
                            • 2030

                            #328
                            Re: Kingdoms of Amalur: Reckoning

                            Isn't it really on the verge of MMO territory right now as far as game play and questing?
                            DON'T PANIC

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                            • CaptainZombie
                              Brains
                              • Jul 2003
                              • 37851

                              #329
                              Re: Kingdoms of Amalur: Reckoning

                              Originally posted by longshadow11
                              I really hope there is a KOA 2. And a MMO if for nothing more than to grow the brand.

                              Not sure why I like KOA so much, but I have fun when I play and it doesn't seem like work. And I can jump in after not having played for a few days and not feel lost.
                              Originally posted by Spongedaddy
                              Isn't it really on the verge of MMO territory right now as far as game play and questing?
                              Curt has been on GAF quite a bit answering people's questions, this would be a good thing to ask on there. Not sure if he will give away their plans but he might confirm that there could be a KOA2. Now that I'm almost done with the Jak Collection, this will be my next game that I pick up.
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                              • mestevo
                                Gooney Goo Goo
                                • Apr 2010
                                • 19556

                                #330
                                Originally posted by longshadow11
                                I absolutely do not want them to turn this into an MMO. Monthly fees, hardcore players ruining it, loss of storyline, weak endgame...and if I want a fantasy MMO, WOW is already out there. Also, I'm currently paying for but not playing The Old Republic, and it's eating on me.

                                I saw a study which found that mp gaming is not as popular as you might think. The majority of gamers polled prefer single player experiences. I much prefer single player. I get slaughtered in Call of Duty. Getting killed 20 times to my 2 or 3 kills just isn't fun. I wish I had hours every day to memorize maps and hone my skills. Sorry, got off topic, but NO, PLEASE NO KoA becoming a freaking MMO...I am loving the single player experience and don't want the pressure I for some reason feel when I sign up for MMOs.
                                Meanwhile in reality, the most popular games ever are online FPS titles and WoW

                                Sent from my Galaxy Nexus using Tapatalk

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