Kingdoms of Amalur: Reckoning

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  • Herky
    Working for the weekend
    • Jun 2004
    • 4715

    #136
    Re: Kingdoms of Amalur: Reckoning

    Originally posted by Flawless
    Wow, Curt Schilling took the time to post on GAF.

    http://www.neogaf.com/forum/showpost...postcount=2648

    ...
    It's very refreshing to hear how passionate he is about making games. I feel too many companies are in it for the money and he seems to really want people to like his games.

    I'm really considering getting this on day 1 now. It's something that totally flew under my radar and I'm very interested in this game. Skyrim is taking up a lot of my time right now but this might just be worth sliding in for a change of pace.
    GT: Herkyalert
    PSN: Herkyalert

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    • goh
      Banned
      • Aug 2003
      • 20755

      #137
      Re: Kingdoms of Amalur: Reckoning

      The only glitches I've seen on PC were the texture glitch and post processing not working which a workaround was found for.

      Saw the texture glitch and a bit of a frame rate hit in the 360 version which I didn't really play much and let sit there for 30 of the 45 minutes just to get the ME3 stuff but then I found something new.

      It's not just Schilling either,if you've watched the Inside Reckoning vids it's clear all those guys put great effort into it as well.

      Comment

      • DGuinta1
        MVP
        • Aug 2004
        • 2706

        #138
        Re: Kingdoms of Amalur: Reckoning

        Really enjoying the demo. Welcomed change from the stiff character movement in Skyrim and like the cut scenes. Can't go wrong with either, me thinks.
        NFL - Dallas Cowboys, MLB - NY Yankees
        NBA - Knicks, NHL - NY Rangers,
        NCAABB - St. Johns Redmen (Redstorm)

        Comment

        • Candyman5
          Come get some!
          • Nov 2006
          • 14380

          #139
          When does this drop again?


          Sent from me, duh.
          PS4 Twitch: http://www.twitch.tv/candyman5os

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          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #140
            Re: Kingdoms of Amalur: Reckoning

            Originally posted by Candyman5
            When does this drop again?


            Sent from me, duh.
            Tuesday, February 7th.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

            Comment

            • mgoblue
              Go Wings!
              • Jul 2002
              • 25477

              #141
              Re: Kingdoms of Amalur: Reckoning

              Originally posted by Millennium
              Trying... Not to.... Buy day 1...

              But things like that make me want to. That and I really enjoyed the demo.

              Sent from my Galaxy Nexus using Tapatalk
              Totally...I really have enough to play right now, so I could wait on this and get it after the price drops a bit, but part of me wants to support a good dev.
              Nintendo Switch Friend Code: SW-7009-7102-8818

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #142
                Re: Kingdoms of Amalur: Reckoning

                Eurogamer Preview

                It's got all the branching conversations and skill trees you could want, but this taut and immediate action (along with its colourful artwork) sets it apart from its American RPG peers: games that, for all their qualities, can be dour and mechanically clumsy. Amalur, by contrast, is bright-eyed, bushy-tailed and slick as you like.
                The game unfolds in a more structured, less naturalistic or open-ended manner than an Elder Scrolls; its very large open world is made up of quite neatly defined and thematically discrete play fields, connected by disguised corridors. Game flow is clearly more important than total freedom to Big Huge Games, and the same is true of its approach to storytelling.

                There's certainly a wealth of narrative detail and background lore here, and quests are framed in a familiar style, with conversation options and talking-head exposition. But fans of BioWare's intricate interactive fictions (regular and observant readers will know I don't really count myself among them) might be disappointed. Meaningful choices or forks in the tale are rare (making a lot of the dialogue redundant, it has to be said), and progress through the game is defined less by story than it is by exploration.

                Your main quest and a choice of faction quests lead you from one location to the next, with a starburst of optional side-quests around each hub. Recovering WOW addicts like yours truly will find themselves soothed by the structure of this particular offline methadone. (It also bears comparison to Wii gem Xenoblade Chronicles.) Quick travel and a very detailed map keep things manageable, but while this certainly feels more like a video game than an untamed wilderness, it's not without a sense of scale and adventure - and, pleasingly, there are plenty of secrets to find.

                Most of these secrets yield loot. Kingdoms of Amalur is a joyously loot-happy game - not quite a Diablo but close - and rightly unconcerned about showering a solo role-player in treasures. Chances are you'll be wearing something with a purple name and more stat boosts and status effects than you know what to do with in your first half-dozen hours, and you'll have superseded it just as quickly.
                Character development, like so much in this game, is a pleasant balance of freedom and definition. There are three simple 'Destiny' archetypes (mage, rogue and warrior) but at each level-up you're free to invest points as you desire across these three skill trees. You can specialise one path or create your own hybrid quite easily, and at certain points you'll be rewarded with bonuses appropriate to your particular combination of Destinies. If you get bored, it's possible to pay a Fateweaver to unlock your Destiny, and reinvest all your points in a completely different build.

                Active skills take the form of new weapon-attack combos or special skills that can be attributed to one of four trigger-plus-button slots. Combined with the basic controls - shield block, dodge and primary and secondary weapon attacks - you get a simple, responsive, flexible and fun combat system. Enemies are pretty easy to down with combos, but when they hit, they hit hard - and with no recharging health, you'd better have some potions at the ready.
                With Skyrim's long shadow extending well into the early part of this year - and with only muted support from publisher EA, which is more invested in BioWare's work - Kingdoms of Amalur might prove a hard sell to sated fantasy enthusiasts. That title and the game's rather forced, generic personality don't help.

                But initial impressions are of a game that's very nicely put together and hard to put down, with a refreshingly direct approach to putting pulse-raising action into a trad role-playing epic.
                Go Noles!!! >>----->

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                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #143
                  Re: Kingdoms of Amalur: Reckoning

                  Talent calculator:




                  ...
                  Go Noles!!! >>----->

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                  • VTPack919
                    We Go Again
                    • Jun 2003
                    • 9708

                    #144
                    Re: Kingdoms of Amalur: Reckoning

                    Anyone know any ebayers selling this early? PM if so.

                    Really looking forward to this game.
                    YNWA

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #145
                      Re: Kingdoms of Amalur: Reckoning

                      <iframe width="640" height="360" src="http://www.youtube.com/embed/_xEr5HBoKhA?rel=0" frameborder="0" allowfullscreen></iframe>
                      Go Noles!!! >>----->

                      Comment

                      • Matty Aqua
                        Pro
                        • Oct 2009
                        • 1298

                        #146
                        Re: Kingdoms of Amalur: Reckoning

                        played the demo today ...much more than i was expecting!...very impressive

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                        • Chrisksaint
                          $$$
                          • Apr 2010
                          • 19127

                          #147
                          Re: Kingdoms of Amalur: Reckoning

                          Very excited the combat was awesome and looks like it'll improve the more talents you get.

                          If their is any semblance of a story then this game has the makings to be an awesome game.
                          Saints, LSU, Seminoles, Pelicans, Marlins, Lightning

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                          • lofeazy
                            Banned
                            • Jan 2010
                            • 586

                            #148
                            Re: Kingdoms of Amalur: Reckoning

                            Here's the review:

                            Comment

                            • goh
                              Banned
                              • Aug 2003
                              • 20755

                              #149
                              Re: Kingdoms of Amalur: Reckoning

                              "Fallout,Skyrim and Mass Effect...outclasses them all" but scores less. Oh those reviewers.

                              Comment

                              • Chrisksaint
                                $$$
                                • Apr 2010
                                • 19127

                                #150
                                Re: Kingdoms of Amalur: Reckoning

                                Just preordered now off amazon, one of the last game i'll get besides The Show for awhile as i'm in saving mode for my car these next few months
                                Saints, LSU, Seminoles, Pelicans, Marlins, Lightning

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