Battlefield 3

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  • AUChase
    Hall Of Fame
    • Jul 2008
    • 19406

    #4516
    Re: Battlefield 3

    Originally posted by The Kid 24
    I just picked up BF3 today... how or what do I need to do to play with you OS fellas online?
    Just add some people to your PSN list.

    To make it easier, just apply to the BF3 OS Platoon..


    I rarely call anyone an idiot. I also don't get frustrated at bad drivers, very often..

    I've made some mistakes flying/driving sometimes and I don't expect anyone else to be perfect either..

    I just want my team mates/squad mates to help the team out. If I'm in a tank and you can respawn as an engineer to help.. just do it.

    If you see I'm an assault and I'm getting my *** handed to me by this tank and can't get by him.. spawn on me as an engineer and help.

    I just hate when people play the game with a linear mind set. I'll use two or even three different classes some rounds, just because I'll change to whatever it seems the team needs.

    Comment

    • iLLosophy
      Plata o Plomo
      • Sep 2005
      • 3673

      #4517
      Re: Battlefield 3

      Originally posted by Phobia

      Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
      Yes less mortar spam!
      Not sure how I feel about this. I feel like the mortars were balanced, especially since it was so easy to kill a guy with mortars by pulling out one of your own. Easy kill. On the other side, you had to have EXACT AIM with the mortar in order to get a kill. I had guys on the MAV spotting people for me and their response when they saw me drop mortars on people would be like "nice hit" "great kill" "oh he's toast" and when the smoke clears those guys are still alive.


      If they lower the frequency then they should increase the splash damage and the radius.

      Comment

      • TracerBullet
        One Last Job
        • Jun 2009
        • 22119

        #4518
        Re: Battlefield 3

        Originally posted by iLLosophy
        Not sure how I feel about this. I feel like the mortars were balanced, especially since it was so easy to kill a guy with mortars by pulling out one of your own. Easy kill. On the other side, you had to have EXACT AIM with the mortar in order to get a kill. I had guys on the MAV spotting people for me and their response when they saw me drop mortars on people would be like "nice hit" "great kill" "oh he's toast" and when the smoke clears those guys are still alive.


        If they lower the frequency then they should increase the splash damage and the radius.
        Definitely. I was launching them into a group of people at Tehran on the last set of M-Coms. Killed only one guy when 5 were all in the same exact area with no top cover. I launched at least 5 of those things.
        Originally posted by BlueNGold
        I feel weird for liking a post about exposed penises.

        Comment

        • Dog
          aka jnes12/JNes__
          • Aug 2008
          • 11846

          #4519
          Re: Battlefield 3

          I'm gonna hop on tonight if there's any other guys playing
          Eagles | Phillies | Sixers | Flyers
          PSN: JNes__

          Comment

          • fatleg3
            MVP
            • Aug 2008
            • 3602

            #4520
            Re: Battlefield 3

            jnes im bout to get back on in a few. I had to take a lil break

            Comment

            • AUChase
              Hall Of Fame
              • Jul 2008
              • 19406

              #4521
              Re: Battlefield 3

              I should be playing in a few..

              Comment

              • Kramer5150
                Medicore Mike
                • Dec 2002
                • 7395

                #4522
                Re: Battlefield 3

                I couldn't agree more with this...... NSFW

                <iframe width="420" height="315" src="http://www.youtube.com/embed/2VHZaP4jl74" frameborder="0" allowfullscreen></iframe>
                People are for reviews if it backs their argument, and against them when they don't.
                “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                “Quarterbacks should wear dresses.” Jack Lambert

                Comment

                • Chaos81
                  Hall Of Fame
                  • Mar 2004
                  • 17150

                  #4523
                  Re: Battlefield 3

                  Played a little bit earlier today for the first time in a few weeks. Boy was I rusty.

                  Comment

                  • RAZRr1275
                    All Star
                    • Sep 2007
                    • 9918

                    #4524
                    Re: Battlefield 3

                    I'll be on in 30 mins
                    My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

                    Comment

                    • Kramer5150
                      Medicore Mike
                      • Dec 2002
                      • 7395

                      #4525
                      Re: Battlefield 3

                      More changes are on the way...and it looks like for the better this time.

                      Battlelog is a free social platform that ties into Battlefield 4 and Battlefield 3 and lets you socialize, track stats, plan your next game, and more from your web browser!



                      Hi all,

                      We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

                      It will be both a client update -- approximately 2GB in size -- and a server update.

                      The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

                      The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.



                      Bugfixes:
                      Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
                      Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
                      Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
                      Fixed stat references on several dogtags
                      Fixed for surveillance ribbon not counting TUGS
                      Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
                      Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
                      Fixed a problem where placing C4 with the russians soldier was playing US faction VO
                      Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
                      Fixed a problem when attempting to fire lock on weapons without a target
                      Tweaked the chat, it should now be a bit easier to read
                      Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
                      Fixed the G17 Supressed Laser not working properly
                      Added alternate HUD colors to help colorblinds
                      Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
                      Increased the Spawn protection radius on TDM
                      Fixed a problem with smoke on land vehicles, Missiles should now miss more often
                      Fixed a problem where users could end up with IRNV scope in any vehicle
                      Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
                      Fixed several crashes and increased general stability
                      Fixed a problem where the user was unable to revive two players that have the bodies one over the other
                      Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
                      Fixed a problem with the Kill camera acting up when suiciding from parachute
                      Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
                      Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
                      Fixed a problem where you could get green flashes on screen
                      You can now reassign cycle weapons
                      Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
                      Fixed a problem where the parachute would stay stuck in air if the owner was killed


                      Balance Tweaks:
                      Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
                      Tweaked Tactical Light so it is not as blinding over longer ranges.
                      Tweaked the IRNV scope so it is limited to usage only at close range.
                      Reduced heat masking effectiveness of Spec Ops Camo.
                      Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
                      Increased the number of additional 40mm grenades from Frag spec.
                      Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
                      Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
                      Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
                      Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
                      Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
                      Reduced the effectiveness of Stealth on Air Vehicles.
                      Reduced the effectiveness of Beam Scanning for Jets.
                      Reduced the damage done to Armored Vehicles and Infantry from AA guns.
                      Increased the damage RPGs and Tank shells do to AA vehicles.
                      Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
                      Increased the effective accuracy of long bursts for LMGs when using a bipod.
                      Slightly increased the range of the 44magnum bullets.
                      Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
                      Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
                      Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
                      Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
                      Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
                      Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
                      Decreased the power of Miniguns against Jets and Helicopters.
                      Increased the power of Stingers against Jets.
                      Flares reload times for Jets and Helicopter Gunners have been increased.
                      Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
                      Added Single Shot to the AN94 as an available fire mode.
                      Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
                      Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
                      Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
                      Tweaked the Gas station Capture area on Conquest on Caspian Border
                      Tweaked the max vehicle height on Noshahar Canals



                      Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

                      Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
                      People are for reviews if it backs their argument, and against them when they don't.
                      “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                      “Quarterbacks should wear dresses.” Jack Lambert

                      Comment

                      • Stormyhog
                        All Star
                        • Feb 2004
                        • 5304

                        #4526
                        Re: Battlefield 3

                        Enjoyed playing with a bunch of you guys tonight on the PS3. Thanks again for the invite fatleg. I think we won every match I played in with you guys and we kept pushing them back to their spawn. I tried using my mic but everthing was crackling and couldn't understand anything so I had to take it off to concentrate.
                        "If you don't have anything good to say, say it often"- Ed the sock

                        Comment

                        • TMagic
                          G.O.A.T.
                          • Apr 2007
                          • 7550

                          #4527
                          Re: Battlefield 3

                          Attention Everyone:

                          I'd just like to let everyone here know that I, yes me- TMagic, has 2 kills on mikenoob. That's right. THE Mikenoob.

                          PSN: TMagic_01

                          Twitter: @ThoseFools

                          YouTube: https://www.youtube.com/channel/UCEC...cd41cJK2238sIA

                          Comment

                          • truballer845
                            Pro
                            • Nov 2004
                            • 588

                            #4528
                            Re: Battlefield 3

                            was able to get this on black friday at walmart for 28 dollars been playing it the past few days and man this game is different from previous shooting games ive played on the current gen consoles,its definitely not call of duty,seems more realistic and more strategic,ive been struggling with it,its like learning a new language,i would like to give the game a chance,is there any guys that play this game on ps3,i have it for ps3,if so post your psn username or send me a message,trying to play with some people that can help me get better and understand the game.

                            Comment

                            • fatleg3
                              MVP
                              • Aug 2008
                              • 3602

                              #4529
                              Re: Battlefield 3

                              Well it was fun beating up on war eagle and mikenoob. Thats what happen when you become disloyal to the team and switch sides. Me, Jnes, tmagic, and caniac had to give it to both of yall. Razr my man, sorry but you just got caught in the crossfire lol....

                              Mike looks like I won the tiebreaker lol

                              Comment

                              • Dog
                                aka jnes12/JNes__
                                • Aug 2008
                                • 11846

                                #4530
                                Re: Battlefield 3

                                Originally posted by fatleg3
                                Well it was fun beating up on war eagle and mikenoob. Thats what happen when you become disloyal to the team and switch sides. Me, Jnes, tmagic, and caniac had to give it to both of yall. Razr my man, sorry but you just got caught in the crossfire lol....

                                Mike looks like I won the tiebreaker lol
                                Ha, that was the best time I've had playing this game yet...I don't think I've played with all of you guys like that before. I was probably 0-20 vs mikenoob though
                                Eagles | Phillies | Sixers | Flyers
                                PSN: JNes__

                                Comment

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