Re: Grand Theft Auto V
Preface - I normally do most of my forum browsing from my phone, I came here on my PC to type this.
It may be old but still, to those who haven't finished the story.
**End Game Spoilers**
Preface - I normally do most of my forum browsing from my phone, I came here on my PC to type this.
It may be old but still, to those who haven't finished the story.
**End Game Spoilers**
Spoiler
So I beat the game a few weeks after it first came out on 360. I decided to choose Deathwish at the end; mainly because I'd felt I just couldn't bring myself to off'ing either Michael or Trevor. Throughout the game ( and I didn't know how the ending worked til I got there) I never came to dislike either of them for a specific reason. So when it came time to decide I just couldn't do it.
I've said it before in this thread, but it needs to be stated again. This game is a masterpiece. The feelings and emotions that Rockstar conjure are on a level of their own. To think that this game, this piece of art, could rival what is read in a book or seen on screen is so extremely understated. To those who just don't get video games, this is the epitome of how entertaining and gripping a "game" can be. I liken the decision at the end to a TV series, like the Soprano's or Boardwalk Empire, where you really can relate to and/or care for characters to an extent. And actually have true feelings and emotions for when a main character is killed off.
So I just finished my second play-through. This time I'd chosen to kill Michael. Having known from the beginning I'd be faced with the decision at the end of the game, I'd made up my mind early on that I would choose Mike over Trevor. And I played the game with that in mind the entire time, taking all Michael's actions and dialog in the light of him a betrayer etc (as professed by Trevor to the extreme throughout most the game).
When it came time to decide, I was actually torn. But having played with the mindset I chose, I'd decided to follow through with my choice. As soon as I did I felt like I'd made the wrong decision. Not because I wanted to kill Trevor off instead, but because I felt in the end, I really didn't want to kill Michael. The phone call with Trevor set that in motion seconds after making the choice in-game. The entire car ride to meet Mike, I'd hoped the game would give me a chance to change my decision in some way.
The way Franklin acted towards him in the final scene, the way Michael talks to Frank about his family and what they accomplished together furthered my feelings of regret. Even to the last choice I was given: let Michael fall to his death or help him up. I chose to help him up... he head-butted Frank and died anyway.
Quite the long read, I know. I just wanted to come here (the only place that I can express this stuff without being looked at cross-eyed) and share my feelings. In the end its kudos to R* and the phenomenal job they do at storytelling. The fact that a GAME can tug at your emotions to the extent that their games do is a true testament to the quality of work that we get to enjoy.
I didn't get the vindication that I felt at the end of RdR. And I don't know that I will play the entire game again just to see what happens when you choose to kill Trevor. I just know that I felt true emotions and enjoyed every minute of it, start to finish. Even a second time through.
I've said it before in this thread, but it needs to be stated again. This game is a masterpiece. The feelings and emotions that Rockstar conjure are on a level of their own. To think that this game, this piece of art, could rival what is read in a book or seen on screen is so extremely understated. To those who just don't get video games, this is the epitome of how entertaining and gripping a "game" can be. I liken the decision at the end to a TV series, like the Soprano's or Boardwalk Empire, where you really can relate to and/or care for characters to an extent. And actually have true feelings and emotions for when a main character is killed off.
So I just finished my second play-through. This time I'd chosen to kill Michael. Having known from the beginning I'd be faced with the decision at the end of the game, I'd made up my mind early on that I would choose Mike over Trevor. And I played the game with that in mind the entire time, taking all Michael's actions and dialog in the light of him a betrayer etc (as professed by Trevor to the extreme throughout most the game).
When it came time to decide, I was actually torn. But having played with the mindset I chose, I'd decided to follow through with my choice. As soon as I did I felt like I'd made the wrong decision. Not because I wanted to kill Trevor off instead, but because I felt in the end, I really didn't want to kill Michael. The phone call with Trevor set that in motion seconds after making the choice in-game. The entire car ride to meet Mike, I'd hoped the game would give me a chance to change my decision in some way.
The way Franklin acted towards him in the final scene, the way Michael talks to Frank about his family and what they accomplished together furthered my feelings of regret. Even to the last choice I was given: let Michael fall to his death or help him up. I chose to help him up... he head-butted Frank and died anyway.
Quite the long read, I know. I just wanted to come here (the only place that I can express this stuff without being looked at cross-eyed) and share my feelings. In the end its kudos to R* and the phenomenal job they do at storytelling. The fact that a GAME can tug at your emotions to the extent that their games do is a true testament to the quality of work that we get to enjoy.
I didn't get the vindication that I felt at the end of RdR. And I don't know that I will play the entire game again just to see what happens when you choose to kill Trevor. I just know that I felt true emotions and enjoyed every minute of it, start to finish. Even a second time through.
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