Resident Evil 6

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  • XenoZograscope
    MVP
    • Nov 2005
    • 3202

    #61
    Re: Resident Evil 6

    Another good RE game to add to my RE Collection Series.
    "The more you sweat in practice , the less you bleed in battle."


    Originally posted by GOD OF LIFE
    idc what you think man, only god can jude me.

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    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #62
      Re: Resident Evil 6

      No Wesker in Resident Evil 6. Thank god...lol.




      "Resident Evil 6" Will Likely Feature 6-Player Co-op and 8-Player Multiplayer??

      Last edited by Candyman5; 01-26-2012, 11:11 AM.
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      • Herky
        Working for the weekend
        • Jun 2004
        • 4715

        #63
        Re: Resident Evil 6

        That trailer was amazing. I haven't read up much on this game but I do hope they fix the combat and inventory in this one. It's time they revamped it and probably should have in RE 5.
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        • RedPhazon8
          Pro
          • Aug 2011
          • 608

          #64
          Re: Resident Evil 6

          6 Player Co-op? Is it just me or does that sound awkward? Just sayin'...

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          • Candyman5
            Come get some!
            • Nov 2006
            • 14380

            #65
            Re: Resident Evil 6

            Originally posted by RedPhazon8
            6 Player Co-op? Is it just me or does that sound awkward? Just sayin'...
            Only way I see that happening is if its some type of horde mode.
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            • LionsFanNJ
              All Star
              • Apr 2006
              • 9464

              #66
              Liked all the RE's up to 4, hated 5 and the co-op, but this looks good enough...

              Though ANOTHER DAMN WINTER RELEASE. Guaranteed like 5 more blockbusters come out that month, thus making me broke again for the holidays.
              HELLO BROOKYLN.
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              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #67
                Re: Resident Evil 6

                Demo:

                Buy Dragon's Dogma to play it first, 360 July 3, PS3 September 4

                Buy Capcom open world fantasy game Dragon's Dogma and you'll be the first to play the Resident Evil 6 demo.

                Retail versions of Dragon's Dogma contain a redeemable token that lets you download the Resident Evil 6 demo.

                On Xbox 360, the demo will be available to download globally on 3rd July - 60 days earlier than any other platform.

                It launches on PlayStation 3 on 4th September in the US and Japan and 5th September in Europe.
                Go Noles!!! >>----->

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                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #68
                  Re: Resident Evil 6

                  Wesker's son, Sherry, and Ada. Release moved up to October 2nd.

                  <iframe width="853" height="480" src="http://www.youtube.com/embed/LOCB2mDz5ps" frameborder="0" allowfullscreen></iframe>
                  Last edited by Flawless; 04-10-2012, 11:36 AM.
                  Go Noles!!! >>----->

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                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #69
                    Re: Resident Evil 6

                    Eurogamer Preview

                    The result is a sense of variety that, while not exactly new to the series, has been lost of late. It's explicit, as well: Resident Evil 6 features three playable characters, with three separate tales that will interweave with one another, each of them starting at different places across the globe before ending up in Resident Evil 6's key locale, China. And each tale will be playable from the outset, promising the kind of intertwined story delivered in Revelations, but writ large across a home console experience.
                    Leon's tale starts out in Tall Oaks, a fictional spin on the kind of leafy Americana that framed his debut in Resident Evil 2, while Chris' story starts in flashback to a snowy backdrop, where the seeds of his own fate are sown. Joining the pair is a character new to Resident Evil's dense universe, but born tangled into its web. Jake Muller is the son of super-villain Albert Wesker, his story starting in the Eastern European state of Edonia (don't bother looking it up - it's another of Capcom's wonderful fabrications).

                    Each comes with a partner, suggesting that Capcom hasn't yet given up on the co-op vision laid out by Resident Evil 5. Leon's shadowed by government agent Helena Harper, Jake gets to pair with Sherry Birkin while Chris is accompanied by Piers Nevans, a BSAA operative who, we're told, is handy with a sniper rifle. As a feature, it looks to have improved somewhat since its last outing - drop-in/drop-out play joins the local and online options, and a brief glimpse of it in action reveals it's not as obtrusive as it once was.
                    For Chris, it's an action title not far removed from his last starring role. For Jake, it's an experience with a more adventurous slant, his escape from the authorities leading to action that's perhaps more in tune with Uncharted than Resident Evil. And for the traditionalists, Leon offers a take that's slower, more explicit in its horror.
                    A new, more modern control system presents the tools to deal with the new threat. The ability to move and shoot may be bread and butter for other third-person action games, but for Resident Evil it's a sizeable step forward - and it's joined by a handful of other introductions. Enemies can knock you to the ground, from where you'll be able to scramble around on your back and fire off a handful of desperate shots before getting back to your feet. When you're prone, enemies can lunge towards the player, sparking a small, rhythmic QTE.
                    Resident Evil 6 Multiplayer Details Emerge

                    During its Captivate event in Rome, Capcom revealed that Resident Evil 6 will see the return of cooperative multiplayer, including both online and split-screen play. Unlike in Resident Evil 5, the mode will now feature drop-in and drop-out play. Players will be able to come and go as they please and will no longer be forced to return to checkpoints or restart chapters.

                    Capcom also confirmed that Mercenaries mode, seen in previous Resident Evil games, will make a return in RE6. Unlike past games, this mode will be available from the start and won't need to be unlocked. Additional multiplayer options, including new co-op mechanics, are also set to be announced in the future.
                    Go Noles!!! >>----->

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                    • MizzouBravesFan
                      MVP
                      • Mar 2004
                      • 2489

                      #70
                      Re: Resident Evil 6

                      Haven't played a RE game since RE 3 but I'm all in on this...pre-ordered today as a matter of fact.

                      Can't wait.
                      Patrick Mahomes > God

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                      • JWR3232
                        Pro
                        • Jul 2011
                        • 666

                        #71
                        So any thoughts on e3 gameplay?


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                        • JODYE
                          JB4MVP
                          • May 2012
                          • 4834

                          #72
                          Re: Resident Evil 6

                          After seeing that trailer, all I have to say is, WOW.

                          Can't wait for this game.
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                          • JWR3232
                            Pro
                            • Jul 2011
                            • 666

                            #73
                            New combat looks great and all I open they don't go overboard with the action and get even further from the horror type gameplay that made resident evil.


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                            • rdnk
                              All Star
                              • Feb 2009
                              • 5730

                              #74
                              Re: Resident Evil 6

                              I'm not sold by trailers. Any of them. Especially this one that shows zero gameplay.

                              Anyways, I loved RE4, and thought RE5 was alright. Playing with a human partner made the game a lot more fun (ugh the AI stupidity created more tension than the damn zombies sometimes), even if the inventory system was complete garbage. What was wrong with the atache case in RE4? I loved that thing.

                              At this point, they pretty much have to make it so we can move and shoot. They can do other things to ratchet up the tension.
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                              • kingkilla56
                                Hall Of Fame
                                • Jun 2009
                                • 19395

                                #75
                                Re: Resident Evil 6

                                Seriously though why the **** can't you move and shoot in this series? It makes zero sense.
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