LittleBigPlanet (PSVita)

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  • 42
    Hall Of Fame
    • Feb 2009
    • 8801

    #1

    LittleBigPlanet (PSVita)

    LittleBigPlanet for PS Vita: A Peek Behind the Curtain

    We know that it’s been all-too-quiet on the LittleBigPlanet PS Vita front lately, so we are pleased to share some very exciting news with you all…Ladies and gentlemen, we are proud to introduce the lovely box art for Sackboy’s latest adventure!

    But wait, there’s more! We know many of you have asked for more video footage of the game, so we created a brand new featurette which will give you all a look behind the curtain of LBP for PS Vita. Enjoy!




    <iframe width="560" height="315" src="http://www.youtube.com/embed/4BxvQBZMz4E" frameborder="0" allowfullscreen></iframe>
  • 42
    Hall Of Fame
    • Feb 2009
    • 8801

    #2
    Re: LittleBigPlanet (PSVita)

    Pre-Order LittleBigPlanet PS Vita, Get Knights and BioShock Costumes

    Starting today, LittleBigPlanet fans will be able to pre-order the upcoming PS Vita installment of the game, and those who do will get themselves a snazzy set of bonus costumes as a big thank you! The bonus costumes include the iconic Big Daddy and Little Sister from BioShock, as well as new Knights of Old costumes to dress up your Sackboy or Sackgirl as a knight, damsel in distress, black knight, or a fearsome dragon. The details of this offer will vary depending on which country you live in or where you pre-order from, but here are some pictures of the costumes to whet your appetite.

    Comment

    • Blzer
      Resident film pundit
      • Mar 2004
      • 42523

      #3
      Re: LittleBigPlanet (PSVita)

      Enough with the gimmicks and give us a damn release date already! lol
      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

      Comment

      • Burns11
        Greatness Has Arrived
        • Mar 2007
        • 7406

        #4
        Re: LittleBigPlanet (PSVita)

        Judging by the Beta it's just about ready.

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #5
          Re: LittleBigPlanet (PSVita)

          No date?

          I thought it was releasing later this year...like towards the end of the year

          Comment

          • Burns11
            Greatness Has Arrived
            • Mar 2007
            • 7406

            #6
            Re: LittleBigPlanet (PSVita)

            It's releasing this year, but no exact date as of yet.

            Comment

            • thaSLAB
              [Player 1]
              • Feb 2008
              • 4495

              #7
              Re: LittleBigPlanet (PSVita)

              Originally posted by Burns11
              It's releasing this year, but no exact date as of yet.
              Here you go!

              Originally posted by PlayStation.blog

              LittleBigPlanet PS Vita Launching September 25th in North America

              + Posted by Simon Rosenkotter // Community Coordinator, Tarsier Studios


              <object height="360" width="640">


              <embed src="http://www.youtube.com/v/-AicGhLfwn8?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="360" width="640"></object>


              It’s time. Time to reveal the LittleBigPlanet PS Vita release date! The game will be available in North America on Tuesday, September 25th. That’s right, in just a few short weeks you’ll experience Sackboy’s next adventure, set on the mysterious traveling planet of Carnevalia.
              We’ve put together a featurette video for the game, which you can watch up at the top of this post. The video will tell you a little bit more about LittleBigPlanet Vita’s story.


              Thanks to PS Vita’s unique features, you’ll be able to play completely new game experiences and share your levels with the world wherever you are and whenever you feel like it. You can take pictures of anything you see while you’re out and about, and use them to decorate Sackboy or customize your level. It’s never been easier to make your cat or dog the hero of your level!


              By the way, it’s not too late to pre-order the game and get some bonus BioShock or Knights of Old costumes.


              Twitch
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              YouTube


              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #8
                Re: LittleBigPlanet (PSVita)

                Im ready!...

                Comment

                • Blzer
                  Resident film pundit
                  • Mar 2004
                  • 42523

                  #9
                  Re: LittleBigPlanet (PSVita)

                  I'm excited, but that doesn't seem like "a few short weeks" to me.

                  Bring it!
                  Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                  Comment

                  • 42
                    Hall Of Fame
                    • Feb 2009
                    • 8801

                    #10
                    Re: LittleBigPlanet (PSVita)

                    @yosp
                    All costumes you purchased for LBP or LBP2 can be used for LBP PS Vita and LBP Karting for no extra cost. Quad Cross Buy!

                    Comment

                    • Blzer
                      Resident film pundit
                      • Mar 2004
                      • 42523

                      #11
                      Re: LittleBigPlanet (PSVita)

                      I wonder if we can export our custom created sack characters from those games as well.

                      I haven't bought any packs, but I've nabbed a few free guys (the Santa one comes to mind).
                      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                      Comment

                      • 42
                        Hall Of Fame
                        • Feb 2009
                        • 8801

                        #12
                        Re: LittleBigPlanet (PSVita)

                        PSNation Review (A+)

                        Gameplay:

                        The LittleBigPlanet franchise and Sackboy have become synonymous with the PlayStation brand since the series’ debut in 2008 and gamers have come to know and love the adorable platforming adventures of Sackboy and company.

                        I’ll get this out of the way right up front, this is a full featured LittleBigPlanet game on a handheld device equal to, and in some respects better than, every version that came before it. It’s a great accomplishment made even more impressive by the fact that the original creators, Media Molecule, took a step back and handed the reins over to Tarsier Studios and Double Eleven. Tarsier is no stranger to the franchise, having created the LittleBigPlanet dynamic theme along with costumes, stickers and decorations for LittleBigPlanet 1 & 2.

                        The experience shows throughout fifty-two story and side levels and five arcade games all infused with the whimsy and charm you’d expect in a LittleBigPlanet game. The game itself is broken down into three areas, Story, Community and My Levels.
                        For the Story levels this time around, you’ll spend your time in Carnivalia. A master puppeteer has become disillusioned and is sucking the joy out of Carnivalia’s sack folk, turning them into “Hollows”. It’s a fun and interesting story that takes you through some wonderfully crafted levels.

                        The standard LittleBigPlanet platforming is on display with a unique twist. The unique features of the Vita get taken into account with front and rear touch and sixaxis motion control. The best part is that it all fits very naturally into the game and never once feels forced. You’ll be able to touch and move Blue objects around the environment, solving small puzzles or pulling them down and letting go to fling you sack person through the air. Green objects can be pushed forward into the environment using the rear touch screen. You’ll use them to build bridges, open paths and trigger switches. All the little additions make the game a unique and much more engaging experience.

                        Each of the unlockable side levels also use the Vita in unique ways with some having you turn the Vita vertically to play and many using some form or another of touch. There’s a Whack-a-Mole type game with Sackboy popping up on screen, Whack-a-Sack, if you will. There’s an entire level consisting of rolling an eyeball around a maze-like level using the sixaxis functionality that’s reminiscent of the old marble mazes where you had to tilt the entire board while avoiding traps. There are even a number of two player games where each person either takes turns or uses the buttons on either side of the screen at the same time to compete against each other. None of them feel like duds and it make unlocking and playing the side levels very worthwhile.
                        The five games of The Arcade need to be unlocked by completing each of the Story sections and believe me, it’s well worth it. Each game contains ten levels of increasing difficulty and special items to collect in order to complete the levels 100%. They’ll definitely keep you coming back for more.

                        I raved about one of the games, Tapling, on Episode 280 of the podcast. They’re all puzzle oriented, addicting and at times frustrating as you try to complete each mini level 100%. Super Conductor has you using the touch screen to complete ever increasing circuits in a race against the clock. Orb-it uses the rear touch screen to guide a moth-like creature around a level, avoiding danger and collecting three stars. Retro Vector is a fantastic mix of old school graphics and modern day physics as you move through mazes on a limited fuel supply attempting to rescue ten crew members while fighting gravity and a number of enemies.
                        My favorite by far though is StratoShpere, where a ball is dropped from the top of the screen and you need to collect all the Orbs in the level for a three star rating. Gravity controls the ball and your only influence is in touching colored blocks on the screen to remove them from the ball’s path or add them back to force the ball in another direction. It’s a simple idea formed into a superb set of puzzles that make you really think about what you need to do to win the game.

                        The games in the Arcade really show off what you can create with ample time and some serious effort just by using the available tools in the My Levels section.

                        Creation in the My Levels section is as deep as anything seen in previous LittleBigPlanet games. With access to a massive tool set, all the physics and camera controls as well as sixty-seven tutorials, it’ll definitely keep you busy if you want to put in the time.

                        You can use the standard controls, touch, or a combination of both. It’s still a daunting task, but creating levels just got a whole lot easier with the ability to draw on the screen itself. Rear touch will zoom you in and out so you can get a good overview of your level and a handful of new options are available as well. Using your Popit in creation mode has been made easier on the Vita as well. You can expand the Popit area to cover most of the screen, allowing you to see more of it at once. You can also scroll through your massive list of stickers, colors, parts and such using the front touch screen. If you’d rather not, you can always use the Left Stick and Face Buttons like before and that’s the wonderful things about this, the options are there if you want them.

                        You have access to the Vita specific objects that can be manipulated during play by front or rear touch along with a new tool called the Memorizer. It allows you to create custom save points in levels and games along with menus where you can have locked levels much like the Arcade and Story Levels in the game. It opens up a new world of possibilities and I can’t wait to see what the superstars of the LBP creative community do when they get their hands on this stuff.

                        The other area is, of course, the Community area, where you’ll be able to publish your levels and play other player-created levels. It’ll be fascinating to watch this area fill with all kinds of fantastic ideas and games as people get a handle on the tools available on the Vita. Being a mobile platform where you may not always have a guaranteed connection, you’ll be able to download your favorite levels so you can play them at any time. There’s just so much to do in this game and it does it all so well that I can’t praise it enough.
                        Visuals:

                        It’s not quite PlayStation 3 level of detail, but it’s pretty damn close. It’s staggering to see the beauty and wonder of LittleBigPlanet brought to life in exquisite detail in the palm of your hand. The lighting is spectacular and put to great use in the later levels of the game.

                        The developers start you off in the credits like other LittleBigPlanet games, moving you from a barren, black and white landscape to (eventually) a lush world familiar to anyone who’s played the series before. Sackboy’s every stitch is visible, especially in close-ups during cut scenes. Vibrant colors and beautiful lighting techniques bring the game to life.

                        Everything just feels right. In a smart little touch, a Vita takes the place of the standard DualShock controller in your Pod and you can spend all day decorating it with stickers if you’d like.

                        Everything you know and love about LittleBigPlanet is on display and the Arcade area is a wonderful showcase of what can be done with the tools in the game. The Arcade games
                        feel so different, they can make you forget you’re playing LittleBigPlanet. It’s really amazing.
                        Audio:

                        Every sound effect you’ve come to know and love from LittleBigPlanet is here as well. The venerable Stephen Fry reprises his role as the narrator and he’s really got a ton of (often quite funny) dialogue in this game.

                        Characters met along the way all have their own unique voices, with spoken dialogue in major cut scenes giving way to the standard and adorable LBP gibberish during gameplay.

                        All new music has been created for the Story levels of the game and each is well suited to the area you’re playing, whether it’s the bouncy, circus-like tunes in La Marionetta, the electronic beats in Jackpot City or the uneasy feeling of the Spooky Mansion, everything just fits perfectly.
                        Online/Multiplayer:

                        You can play up to four players online along with some local, same screen, multiplayer. There’s even NEAR functionality included to post challenges for nearby players. For that, it’s as simple as hitting the “Post as Challenge” when you reach the Scoreboard at the end of a level. NEAR then launches and uploads your challenge, after which, you can return to the game.

                        You can send messages in game, check you Friends List to see who’s playing, and send invites all from the pop up menu screen. You can also change your privacy settings to automatically join or block other players or friends while playing the game. It even keeps track of your 3G Data usage so you can ensure that you don’t go over you plan limits. You can also turn voice chat on and off.

                        I played a number of games online and found that it really depends on the connection of both players. The majority of the time, the game was rock solid and it felt like I was playing against someone sitting right next to me. I did have one very poor connection with Greg Miller but he warned me ahead of time that the IGN wireless was notoriously bad, and it certainly lived up to that billing.

                        With a good connection, everything is smooth and playing with others can be a blast. With a poor connection, you’ll end up with all kinds of lag on your own screen leading to countless avoidable deaths and a somewhat frustrating experience. It’s best to just quickly drop out if you get a bad connection like that.

                        The PlayStation Store is also available directly in game so you should have easy access to all your DLC costumes from previous versions of the game. Unfortunately the connections aren’t live until the game releases so I wasn’t able to get in and grab any of mine just yet.
                        Conclusion:

                        Taking everything unique about the Vita and mixing it seamlessly with the familiar gameplay of the series, Tarsier and Double Eleven have crafted the definitive version of LittleBigPlanet. The look, feel, features, sounds, all of it is here. If you own a Vita, you need to buy this game.

                        Comment

                        • 42
                          Hall Of Fame
                          • Feb 2009
                          • 8801

                          #13
                          Re: LittleBigPlanet (PSVita)

                          IGN Review - 9

                          LittleBigPlanet PS Vita is the definitive LittleBigPlanet game. It's everything you loved (or possibly didn't) from the past games boiled down into a package you can play anywhere at any time. You can collect prize bubbles while watching TV, download user-created levels at home and then play them on a plane, and sink the hours into learning create mode via 10-minute chunks at the Laundromat. Then, there's all the new stuff like touch controls, games that don't involve Sackboy, and the creation potential that could give you an endless supply of free games.

                          Yes, the jumping is still floaty, the creation complicated and the load times a bit too long, but that doesn't stop LittleBigPlanet PS Vita from being an amazing experience.

                          Comment

                          • Burns11
                            Greatness Has Arrived
                            • Mar 2007
                            • 7406

                            #14
                            Re: LittleBigPlanet (PSVita)

                            From my time with the beta, I agree with the definitive version stuff. The game just feels right for the Vita, or at least more at home on the Vita than the PS3.

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #15
                              Re: LittleBigPlanet (PSVita)

                              Wow, reviews are looking good.

                              Comment

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