Cyberpunk 2077

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  • KSUowls
    All Star
    • Jul 2009
    • 5884

    #646
    Re: Cyberpunk 2077

    Originally posted by YuNgWuN
    Nah RPGs imo have always been about story and your characters build.. final fantasy the weapons/materia. I mean npc's reacting in a realistic manner have never really been in any rpg. Not saying they didnt drop the ball on this.

    Sent from my SM-A520W using Operation Sports mobile app
    This is only accurate for JRPGs. It doesn't really fit the genre as a whole.

    JRPG's like Final Fantasy where the NPC's don't react in a realistic manner really only reflects 1 sub-genre of RPG's. A highly popular sub-genre to be sure, but if you exclude JRPG's from the mix then there may actually be more instances where NPC's do react to you within the overall RPG space. After all, as much as RPG's are about telling a story and loot, the foundation of the entire genre is from those old table top D&D games where you tell your character's story and see how the world plays out in accordance to those actions.

    RPG's like Baldurs Gate, Divinity, and many others have very drastic NPC interactions on display. If you murder someone in cold blood or even execute someone as part of a mission (while being given to option to let them go or simply arrest them) can make all of the NPC's in a town treat you differently.

    Taking out your sword in Skyrim may cause some people to run away, fight, or simply be wary of you. If your various actions create a certain amount of infamy in many of these open world sandbox rpg's then NPC's will alter their behavior towards you. Merchants may hike their prices up or even refuse to do business with you altogether if your actions receive a certain notoriety, and others may give a discount if they like you.

    These are all simplistic explanations of just a few of the many games that do offer that immersive world. This may seem like arguing semantics, but when the developer says in a 2018 gameplay release "We've greatly enhanced our crowd and community systems to create the most believable city in any open world game to date" then I think it's valid criticism to note that RPG's that are 20 years old have more believable crowd and community interaction than what Cyberpunk offers.
    Last edited by KSUowls; 12-29-2020, 06:48 PM.

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    • YuNgWuN
      Pro
      • May 2003
      • 684

      #647
      Re: Cyberpunk 2077

      Originally posted by KSUowls
      This is only accurate for JRPGs. It doesn't really fit the genre as a whole.

      JRPG's like Final Fantasy where the NPC's don't react in a realistic manner really only reflects 1 sub-genre of RPG's. A highly popular sub-genre to be sure, but if you exclude JRPG's from the mix then there may actually be more instances where NPC's do react to you within the overall RPG space. After all, as much as RPG's are about telling a story and loot, the foundation of the entire genre is from those old table top D&D games where you tell your character's story and see how the world plays out in accordance to those actions.

      RPG's like Baldurs Gate, Divinity, and many others have very drastic NPC interactions on display. If you murder someone in cold blood or even execute someone as part of a mission (while being given to option to let them go or simply arrest them) can make all of the NPC's in a town treat you differently.

      Taking out your sword in Skyrim may cause some people to run away, fight, or simply be wary of you. If your various actions create a certain amount of infamy in many of these open world sandbox rpg's then NPC's will alter their behavior towards you. Merchants may hike their prices up or even refuse to do business with you altogether if your actions receive a certain notoriety, and others may give a discount if they like you.

      These are all simplistic explanations of just a few of the many games that do offer that immersive world. This may seem like arguing semantics, but when the developer says in a 2018 gameplay release "We've greatly enhanced our crowd and community systems to create the most believable city in any open world game to date" then I think it's valid criticism to note that RPG's that are 20 years old have more believable crowd and community interaction than what Cyberpunk offers.
      Sorry was going to mention Bethesda games. A few of the games you mentioned arent really open world games though.. if that's what we are talking about. Cyberpunk has way more moving parts in it then baldurs gate. Anyway old school RPGs even western ones didnt have that (like early ps3). It's more of a thing now then it ever was. All of this is making me want to buy skyrim for ps4 haha.

      Btw I do agree about the npc's. I definitely thought we were getting more then this. If it wasnt for the superb gunplay.. especially for an rpg probably the best ever, I would have dropped this game.

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      Last edited by YuNgWuN; 12-29-2020, 07:22 PM.
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      • brandon27
        MVP
        • Aug 2008
        • 1978

        #648
        Re: Cyberpunk 2077

        I think the only way to enjoy this game is if you had no expectations going in to it. I didn't. Honestly, when the commercials first started coming out hard and fast in the last few months as the new consoles came about it was the first time I'd heard of this game.

        On the surface in the very limited reading I did leading up to this game it seemed like The Division, mixed with grand theft auto to me. I'm not a huge GTA fan because it just seems to... extreme. The Division series to me... too much grinding and work. I was willing to give it a shot though based on the hype; the hype that I didn't buy too much into because I wasn't fully aware of it.

        That being said, I'm loving this game. It's got alot of what the first Divison game had for me. A desire to keep roaming, doing my own thing, scavenging for gear and just playing the next story mission whenever I feel like it, and doing whatever I want any other time I feel like it.

        I think that's the key, I didn't have these high expectations and knowledge of all these missing features so it doesn't really have an effect on me. I'm just here, roaming the streets having a good time and the game is a blast to me, without feeling like too much of a chore like The Division did.

        Currently roaming the streets as a Male Corpo, and female streetkid. Likely about to start a Male Nomad down the road as well. I just couldnt bring myself to play through the starting missions for a third time just yet. I'm just having a blast with the game though because I didnt expect what everyone else did. Playing on the XSX here as well, and I can only recall maybe 2 instances where the game has crashed on me. Either freezing, or just exiting to the dashboard. Either way, having a good time and curious to see how it evolves much like The Division series did post launch.
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        • KSUowls
          All Star
          • Jul 2009
          • 5884

          #649
          Re: Cyberpunk 2077

          Yeah I wasn't really making the distinction between Open and Non Open World games since FF7 was mentioned. When a game is truly open world/sandbox there are as you said more moving parts, and it's harder to create that AI. For older games it really becomes a conversation of PC vs Console. I think that Morrowind, on the original Xbox, was the first real Open World Sandbox experience on a console, but there were some RPG's prior to that on PC as well. I only meant to distinguish that RPG's have in the past and obviously still do consist of more than than the Final Fantasy formula.


          I will say that in Cyberpunk's defense it was always going to be hard to get that kind of immersion in a Mega City like Night City. It would have been nice to at least get something like what GTA accomplishes (with more than 1 reaction from the generated NPC's), but asking for something as fully immersive as Skyrim was always going to be hard. In Skyrim a large town may have 100 different NPC's in it whereas NightCity obviously needs to be much more populated. That being said though, I think the number of "real" NPC's in both games is about equal. At least that's what a quick google search implied, and from my own experiences in both games I'd believe it. Which is kind of disappointing given that Cyberpunk has a much larger scope (making its absence much more obvious) and has 10 years newer technology to work with. Unfortunately, that was the expectation that I had going in based on all the hype around it anyway.

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          • youvalss
            ******
            • Feb 2007
            • 16599

            #650
            Re: Cyberpunk 2077

            I find it Interesting that the game's homepage does not mention anything about role-playing. The game is described as "an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification".

            Enter the world of Cyberpunk 2077 — a storydriven, open world RPG of the dark future from CD PROJEKT RED, creators of The Witcher series of games.
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            • YuNgWuN
              Pro
              • May 2003
              • 684

              #651
              Re: Cyberpunk 2077

              Originally posted by KSUowls
              Yeah I wasn't really making the distinction between Open and Non Open World games since FF7 was mentioned. When a game is truly open world/sandbox there are as you said more moving parts, and it's harder to create that AI. For older games it really becomes a conversation of PC vs Console. I think that Morrowind, on the original Xbox, was the first real Open World Sandbox experience on a console, but there were some RPG's prior to that on PC as well. I only meant to distinguish that RPG's have in the past and obviously still do consist of more than than the Final Fantasy formula.


              I will say that in Cyberpunk's defense it was always going to be hard to get that kind of immersion in a Mega City like Night City. It would have been nice to at least get something like what GTA accomplishes (with more than 1 reaction from the generated NPC's), but asking for something as fully immersive as Skyrim was always going to be hard. In Skyrim a large town may have 100 different NPC's in it whereas NightCity obviously needs to be much more populated. That being said though, I think the number of "real" NPC's in both games is about equal. At least that's what a quick google search implied, and from my own experiences in both games I'd believe it. Which is kind of disappointing given that Cyberpunk has a much larger scope (making its absence much more obvious) and has 10 years newer technology to work with. Unfortunately, that was the expectation that I had going in based on all the hype around it anyway.
              Agree with everything you said. My hope is that at this point they have a decent/solid foundation and can improve the ai and add to the game. Which I think is their plan.

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              Handshakes at sunrise

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              • YuNgWuN
                Pro
                • May 2003
                • 684

                #652
                Re: Cyberpunk 2077

                Originally posted by youvalss
                I find it Interesting that the game's homepage does not mention anything about role-playing. The game is described as "an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification".

                https://www.cyberpunk.net/
                Outside the lackluster npc AI this game is definitely still a rpg. I guess just more of an action rpg. Theres builds though and it's pretty in depth when you get into it.

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                • Keirik
                  MVP
                  • Mar 2003
                  • 3770

                  #653
                  Re: Cyberpunk 2077

                  Originally posted by YuNgWuN
                  Agree with everything you said. My hope is that at this point they have a decent/solid foundation and can improve the ai and add to the game. Which I think is their plan.

                  Sent from my SM-A520W using Operation Sports mobile app
                  I hope so but I just don’t see how some things are going to be implemented properly. The police spawn problem is nuts. The warrant system is horrible and sloppy. There are some aspects that need a complete overhaul without further breaking a currently broken game.
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                  • YuNgWuN
                    Pro
                    • May 2003
                    • 684

                    #654
                    Re: Cyberpunk 2077

                    Originally posted by Keirik
                    I hope so but I just don’t see how some things are going to be implemented properly. The police spawn problem is nuts. The warrant system is horrible and sloppy. There are some aspects that need a complete overhaul without further breaking a currently broken game.
                    The things you listed arent really broken though.. police spawn could use a fix I suppose and I dont think that would be too hard imo, but things like that arent really bothering everyone like you think.

                    I'm not playing this game like its GTA in fact I've never beat a gta they bore me. The things you listed I believe are probably the easiest to fix. It's the npc reactions I feel might be a struggle.

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                    • Keirik
                      MVP
                      • Mar 2003
                      • 3770

                      #655
                      Re: Cyberpunk 2077

                      Originally posted by YuNgWuN
                      The things you listed arent really broken though.. police spawn could use a fix I suppose and I dont think that would be too hard imo, but things like that arent really bothering everyone like you think.

                      Sent from my SM-A520W using Operation Sports mobile app
                      They aren’t? There are tons of videos and articles on social media, steam forums, game magazines, etc, all talking about it. It’s also mentioned in a ton of reviews. And again, this has nothing to do with GTA. A game like this though cannot have this broken of a wanted system and spawning problem without ruining immersion.
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                      • YuNgWuN
                        Pro
                        • May 2003
                        • 684

                        #656
                        Re: Cyberpunk 2077

                        Originally posted by Keirik
                        They aren’t? There are tons of videos and articles on social media, steam forums, game magazines, etc, all talking about it. It’s also mentioned in a ton of reviews. And again, this has nothing to do with GTA. A game like this though cannot have this broken of a wanted system and spawning problem without ruining immersion.
                        I'm about 50 hours in hasn't ruined immersion for me. You cant actually think that a bunch of YouTube videos means the masses are crying about it. 90 % of those whiney videos at this point are click bait. On steam it was averaging over 500,000 people per day playing it.
                        It has problems for sure, the cops and warrants problems are probably the least of the problems.


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                        • Keirik
                          MVP
                          • Mar 2003
                          • 3770

                          #657
                          Re: Cyberpunk 2077

                          Originally posted by YuNgWuN
                          I'm about 50 hours in hasn't ruined immersion for me. You cant actually think that a bunch of YouTube videos means the masses are crying about it. 90 % of those whiney videos at this point are click bait. On steam it was averaging over 500,000 people per day playing it.
                          It has problems for sure, the cops and warrants problems are probably the least of the problems.


                          Sent from my SM-A520W using Operation Sports mobile app
                          Well, I didn’t say only YouTube. It’s in reviews, forums, publications, videos, etc. that’s great if it doesn’t bother you but that doesn’t mean it’s not a problem for others.

                          Curious where you get that 90% number from?


                          They even touted the police during development. Bugs and performance issues can be fixed but these are gameplay mechanics that are horribly implemented.
                          CD Projekt RED reveals that Cyberpunk 2077 will have a 'wanted' system with corrupt police as well as 'powerful' NPCs who can come after the player character.
                          Last edited by Keirik; 01-02-2021, 08:02 PM.
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                          • YuNgWuN
                            Pro
                            • May 2003
                            • 684

                            #658
                            Re: Cyberpunk 2077

                            Originally posted by Keirik
                            Well, I didn’t say only YouTube. It’s in reviews, forums, publications, videos, etc. that’s great if it doesn’t bother you but that doesn’t mean it’s not a problem for others.

                            Curious where you get that 90% number from?


                            They even touted the police during development. Bugs and performance issues can be fixed but these are gameplay mechanics that are horribly implemented.
                            https://gamerant.com/cyberpunk-2077-...orrupt-police/
                            Have you actually played the game? Or you just forming your opinion based off the internet. It's a smaller minority that actually thinks it's a problem then you think. Like I said over 500,000 people were playing it daily on steam. Not everyone hates the game.
                            If this game didn't have insane bugs and glitches and didnt run like *** on old gen consoles(at launch) little things like these wouldn't even be a problem.

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                            • YuNgWuN
                              Pro
                              • May 2003
                              • 684

                              #659
                              Re: Cyberpunk 2077

                              Originally posted by Keirik
                              Well, I didn’t say only YouTube. It’s in reviews, forums, publications, videos, etc. that’s great if it doesn’t bother you but that doesn’t mean it’s not a problem for others.

                              Curious where you get that 90% number from?


                              They even touted the police during development. Bugs and performance issues can be fixed but these are gameplay mechanics that are horribly implemented.
                              https://gamerant.com/cyberpunk-2077-...orrupt-police/
                              The cop thing is such MINOR thing in the grand scheme of things. The main missions the side quests the absurd amount of interiors to explore the insane detail and eye movement of npc's when your conversing with them is all top notch.

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                              • Keirik
                                MVP
                                • Mar 2003
                                • 3770

                                #660
                                Re: Cyberpunk 2077

                                Originally posted by YuNgWuN
                                Have you actually played the game? Or you just forming your opinion based off the internet. It's a smaller minority that actually thinks it's a problem then you think. Like I said over 500,000 people were playing it daily on steam. Not everyone hates the game.
                                If this game didn't have insane bugs and glitches and didnt run like *** on old gen consoles(at launch) little things like these wouldn't even be a problem.

                                Sent from my SM-A520W using Operation Sports mobile app
                                1. I never once said everyone hates the game. Im not following you. I'm pointing out flaws in the game that are very valid and are likely to remain broken.

                                2. Yes obviously I've played the game and no,, it's not on last gen so I don't have the performance problems. Where in tjr world are you getting that I didn't play the game? Because my opinion is different?

                                3. Can u explain how if the game didn't have bugs it would change the broken Police spawn and wanted system?

                                4. Again, that's great if you personally don't have an issue with certain things. The steam community boards itself has thread after thread about this. I'm not exactly sure why it bothers you that I'm pointing it out. Awesome if you think eye movement is top notch. Really stinks they didn't give the same detail to more important things like interactions with the Police in a futuristic game where Police do actually play a role instead of making them spawn in the middle of nowhere.
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