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IGN 8.0
Ever wanted to command a starship like Captain Picard or Captain Reynolds? FTL: Faster Than Light makes it so. It's a game that's less concerned with manning the weapon stations, and more with issuing orders, making difficult decisions, and checking on damage to key systems, and it limits its action to 2D maps of your ship and those of your opponents. It’s a Roguelike at heart, and it seamlessly weaves the genre’s celebrated use of randomly generated dungeons into a sci-fi setting
Destructoid 9.0
A quick game of FTL offers up a bounty of stories and anecdotes despite the absence of a plot or real characters. It compels players to annoy their friends and co-workers with tales of narrow escapes from Mantis slavers, terrifying encounters with the Rebel armada, and that one time you lost half of your crew to a spider infestation. Death and failure are not obstacles or punishments, they just mark the end of a particular story which had plenty of ups and downs, victories and **** ups, then you dust yourself off again and start a new adventure; one that might end in that illusive final victory.
PC Gamer 89
It’s rare that a turn passes without a hard choice or a satisfying skirmish. One minute you’re looking on as your lasers and missiles steadily savage the systems and unstitch the hull of an outfought/out-thought foe, the next you’re deciding whether to intervene in an intergalactic mugging, rescue a mad castaway, or send crew to investigate an eerie space hulk. Pauseable combat and multiple-choice event texts mean there’s always limitless time for mulling over options.
Games Radar 4.5/5
http://www.gamesradar.com/faster-than-light-review/
YOU'LL LOVE
Trying out new strategies and observing the results
Playing it over and over again
Succeeding in random events thanks to earlier decisions
YOU'LL HATE
Watching your crew die a horrible death
Occasional runs of bad luck
That there isn’t a mobile version
The Verge 9.0
Sometimes, you have no one to blame but yourself, like when you try to heroically rescue a transport ship in hopes of recovering some weaponry, resources or intel. Other times, it's just bad luck, like when you unwittingly steer into a nebula that robs your ship of half its power, turning it into an exceptionally large target for piracy.
You never know what you're going to encounter in a given playthrough, which is what makes the frequent deaths so palatable. It also helps that each attempt is typically 30 minutes to an hour long, so you're rarely investing enough time to be frustrated by starting over. You learn your lesson, you move on.
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