Project Zomboid

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  • mgoblue
    Go Wings!
    • Jul 2002
    • 25477

    #46
    Re: Project Zomboid

    I need to check out some vids and maybe get this when I'm done with Far Cry 3....

    Sounds like something I'd enjoy.
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    • BenGerman
      No Place Better
      • Sep 2008
      • 2752

      #47
      Re: Project Zomboid

      Just downloaded it. I figured it was eight bucks and the risk reward is well worth it. This is one of those games I could see myself playing for a long time, if I like it enough.

      Edit: Suffice to say I had difficulty figuring out how to play the game. I couldn't figure out how to use any weaponry and I was died very quickly.
      Last edited by BenGerman; 12-27-2012, 02:13 PM.
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      • K0ZZ
        The Hard Way
        • Dec 2004
        • 3871

        #48
        Re: Project Zomboid

        I don't get the combat in the beta build. I'm charging up my swings while being unpanicked/unfatigued and I continuously get killed by a single zombie despite having an axe/hammer. Extremely irritating, if they hadn't done so much other good things with the beta, I'd just go back to the pre alpha build. I get wanting to make the game a little more difficult, but you have a lot of issues if you cannot hit something as large as a zombie right in front of you with a melee weapon. It has a lot of potential but the beta build is simply that, extremely buggy and needing some fixes. I'll play every once and a while, but until the combat is fixed or clearly defined as to how it works, I cannot keep playing it non-stop.
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        • nc0ffey
          PS/XB: nc0ffey84
          • Jul 2002
          • 6215

          #49
          Re: Project Zomboid

          Anyone else still playing? I got it to work on my laptop finally.

          Today I had 4 guys with me, before I was only able to find 1 at a time that would follow. We did pretty well til I went to the tall building with the condos (I think its like 8 floors) went to the top floor to sleep, woke up and none of my guys were there and there was a zombie in the hall. I took off running to get around him and missed the stairs and fell from the top floor to the bottom. Still having fun, really looking forward to the next big update.

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          • MachoMyers
            Old School
            • Jul 2002
            • 7670

            #50
            Re: Project Zomboid

            Did they recently add in NPCs? (non zombies). I don't remember them being there in earlier updates.

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            • nc0ffey
              PS/XB: nc0ffey84
              • Jul 2002
              • 6215

              #51
              Theyre in there, dunno when they were added. I remember running into one or two the last time i played back around christmas, but now they are found far more frequently.

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              • Brandwin
                Hall Of Fame
                • Jul 2002
                • 30621

                #52
                Might check this out it I can play it.

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                • bakan723
                  Banned
                  • Aug 2010
                  • 1543

                  #53
                  Re: Project Zomboid

                  You guys should check out this upcoming zombie survival RPG, Dead State. The lead writer from Vampire: Bloodlines (Brian Mitsoda) is the man behind it.



                  Gameplay video is obviously a work in progress.

                  "Everything you’re seeing is real-time, no editing tricks, no pre-scripted behavior. AI reacts to noise and zombies will spawn to the map if you make too much noise. They spawn at the blue exit zones.

                  -Llano is one of the first areas, and it’s fairly forgiving. Both Vic and the player character were slightly more buff than they would be for the final game. They are using lower level equipment and have no armor on.

                  -Although I didn’t loot every container, collecting supplies is really important. Combat is dangerous, but sometimes unavoidable. Killing enemies doesn’t give skill points - gathering resources or meeting objectives does – but all the same it’s a good idea to stay well-equipped and alert.

                  -You may notice guns are noisy but powerful. It may be easier to clear out zombies with them, but you will constantly alert area zombies or summon new zombies to the map, which will chew up your ammo. Ammo is pretty scarce in our game. Enemies are dipping into their ammo on hand – if they use it up on you, they won’t have any when you loot them.

                  -Pathfinding is unoptimized, which will explain some slowdown in narrow areas/near doorways.

                  -The looter is reloading on her turn. Since there’s no animation, it might seem like she’s not doing anything, but that’s what she’s doing. You may notice it when Vic just stands there on his turn too.

                  -Zombie noises are placeholder. A final sound pass will happen closer to beta.

                  -Zombies have a grapple attack that is not featured here. The only attack they have in the video is their basic claw attack. They are a lot more dangerous when they have their full set of bites/takedowns, which are being fine-tuned right now.

                  -Weapons have multiple attacks. We're still working on alt animations and effects, so we didn't show them off."

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                  • Candyman5
                    Come get some!
                    • Nov 2006
                    • 14380

                    #54
                    Re: Project Zomboid

                    Thought this was coming to steam.
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