Killzone: Shadow Fall
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Re: Killzone: Shadow Fall
Here is a link that shows you all your milestones, stats, etc.
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Re: Killzone: Shadow Fall
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Re: Killzone: Shadow Fall
24 team deathmatch is mayhem hate the turds that sit in spawn and wont move getting me killedComment
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Re: Killzone: Shadow Fall
I feel you bro.
Every Saturday Night I pick a random class to play throughout the week. This week I am in for a challenge. I have a scout class and have the little sub machine that fires in three shot bursts (it isn't very powerful), and the echo tagging and the teleport ability.
I know I pissed off some people last night by appearing behind them out of nowhere and stabbing them.
There are so many ways to play this game and that is why it will always have an infinite replay-ability.Comment
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Re: Killzone: Shadow Fall
Devs are listening and responding to player feedback! I love the support that they give to their fanbase. Free map packs are the way to go.
SpoilerIn game voice chat [in development]
In game voice chat is currently in development. While the game was setup to allow users to speak with the parties they created and people they trust, you have indicated this does make teamwork among strangers more difficult. As team based gameplay is our main focus, we are currently working on this feature as a top priority. We are targeting the December update to have this functionality. It will automatically enable you to talk to your faction and will allow you to mute players (to retain that classic Killzone Shadow Fall feel :smileywink.
Killzone 2 style proximity chat [not at the moment]
We feel that the in game voice chat and Multiplayer battle chatter (both in development) are the first set of in game voice improvements we want. We should revisit this feature if the community still wants it after they have been listening to the new voice enhancements.
Ranking system [in design]
Instead of an XP system, we currently add skill-based ranks based on the challenges you have completed. As the community has indicated it really would like to see a ranking system that also would show their progress as a player, we are currently designing a ranking system that celebrates this challenge progress and assigns players with rank names and accompanying icons.
Clan system [in design]
We are in the process of designing the clan system and it will be deployed in phases. It will be better suited for Shadow Fall’s team oriented, objectives based gameplay. We expect the first deployment to be early 2014.
Player scorecard split into teams [under consideration]
We are actively looking into ways to put this information in the most logical way possible for Shadow Fall’s gameplay. No final decision on an implementation has been made yet.
Customized Multiplayer Announcements [not yet, but…]
Adding customized multiplayer announcements is certainly an option, but we don’t want the game to get too noisy and distracting. As we will soon be releasing a new feature that lets you customize your Multiplayer battle chatter (“reviving”, “shield activated…” etc.), we will review this feature again after that customization of MP chatter is in the game, which is targeted to be part of the December update.
Hip firing [under investigation]
We are considering this and are currently gathering and studying our gameplay data on hip firing accuracy and whether it is working/not working as intended. We need to be very careful about tweaking the accuracy, as this could inadvertently unbalance the game in another direction. No final decision has been made yet.
Overpowered drones [under investigation]
Again, we are looking into the gameplay data for Air Support drones and turrets. No final decision yet.
In game party system [under consideration]
We rely on the PSN party system which works across all games. We are considering creating our own party-system to accommodate more ad hoc squad based play.
Sniper friendly map [coming soon]
As part of our free DLC, one of the first few maps being prepped for release has some long engagement distances that might help snipers suppress enemies and support their team. Of course, it is designed to have alternate routes that can help Supports and Assaults break the flank as well. Stay tuned for more news on our next map drop.
Ammo supply boxes showing up on the mini map [coming soon]
We’re not planning to have fixed ammo locations in the map, as the support class can place them anywhere in the map. However, we are working on ways to make these locations much more obvious on the radar.
Official Classic 24 player warzone [currently live]
We’ve created the warzone and it is live.
Display K/D ratio for everyone [not at the moment]
We do not think worrying about your deaths is the way to play Shadow Fall, and a lot of the community members actually enjoy our renewed focus on objectives and team based gameplay. That being said, all players have the ability to create Warzones with Kills and Deaths as Primary and Secondary sorting on the leaderboards.
Co-op mode to have playable Helghast [not at the moment]
Our team is currently working on the design of the co-op mode, and fine tuning the gameplay. Stay tuned for news on playable characters – we can’t confirm which characters you will play with at this time, but we can confirm you will not be playing as a Helghast.
Being able to identify my party members [in design]
We are designing ways for you to identify your team members and party members. One of the things we have done is print names of party members in blue on the scoreboard and in game. We’ll keep a close eye on this to see if this adds more clarity to players.Comment
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Re: Killzone: Shadow Fall
I really hope they don't display K/D ratio. This game isn't about that. I would much rather be on a team with people with ****ty K/D ratio that go for the objective than a bunch of people laying back to pad their meaningless K/D.
They should just display Mission Score Average. That would promote more team play.Last edited by LingeringRegime; 12-04-2013, 06:43 PM.Comment
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Re: Killzone: Shadow Fall
I really hope they don't display K/D ratio. This game isn't about that. I would much rather be on a team with people with ****ty K/D ratio that go for the objective than a bunch of people laying back to pad their meaningless K/D.
They should just display Mission Score Average. That would promote more team play.
Hey, LingeringRegime, congrats on getting your 400 challenges completed! I just got my 200th so I am lagging behind you a bit.
Looks like the devs are really going to support this game. Glad to see it.Originally posted by ImTellinTimIf I lived in Waco, I would find you and kick you right in the nuts.Comment
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Re: Killzone: Shadow Fall
<iframe width="560" height="315" src="//www.youtube.com/embed/kYlslCn60Q4" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="//www.youtube.com/embed/wO8inoOXCHk" frameborder="0" allowfullscreen></iframe>Last edited by LingeringRegime; 12-05-2013, 01:57 AM.Comment
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