Halo 5
Collapse
Recommended Videos
Collapse
X
-
PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY Yankees -
Re: Halo 5
Weekend playlist updates and additions
You voted in this week’s weekend playlist poll, and Shotty Snipers was the clear, undisputed winner. This weekend playlist will be available starting tomorrow morning pacific time, and will run through early Monday morning pacific time. The playlist will offer increased XP rewards, and the game type will be available on all Arena maps (aside from the Breakout variants).
Additionally, based on your feedback on map variety and rotations, we’re making a few changes to existing playlists to improve variety. To start, we’re removing Orion, in its current form, from all playlists so that we can take some time to remove and patch map exploits as well as make additional improvements to the map before re-adding it where appropriate. In parallel, we’re also working on multiplayer spawns (and any exploits that arise) on existing maps as well, based on information from feedback and videos you’ve submitted as well as internal playtests. Next, we’re making some major additions to existing playlists by adding 15 additional map / game type combinations to the lineup.In Team Arena, we’re adding Strongholds on Plaza, Capture the Flag on Empire, Slayer on Regret, and Breakout on Altitude.In the Slayer playlist, we’re adding Truth, Empire, Fathom, and Pegasus.In the SWAT playlist, you’ll see Empire, Fathom, Coliseum, and Truth added to the current lineup.In FFA, you’ll see Empire, Fathom, Coliseum, and Truth added.All of these changes are set to go live tomorrow morning, so we’ll see you in matchmaking then.Go Noles!!! >>----->Comment
-
-
Re: Halo 5
BTB is coming before the end of the year.
A group of community Cartographers are invited to the Studio to give feedback on the new Forge tool set and to build re-imagined Big Team Battle maps for a future Halo 5: Guardians DLC release.
Sidewinder, Standoff, Burial Mounds, Longbow, and Headlong:
Basin - Blood Gulch:
Go Noles!!! >>----->Comment
-
XBL: Mean Greene
PSN: OGMeanGreene
Twitter: @greenegtComment
-
Re: Halo 5
BTB is coming before the end of the year.
Sidewinder, Standoff, Burial Mounds, Longbow, and Headlong:
Basin - Blood Gulch:
https://www.youtube.com/watch?v=jvx6...tu.be&t=12m45s
Sent from my Nexus 5X using TapatalkComment
-
Comment
-
Re: Halo 5
Shotty Snipers is so fun but man I am terrible.Comment
-
Re: Halo 5
Weekly Update - November Sneak Peak
In addition to the other items mentioned last week, the team is also hard at work preparing updates for things like Warzone Assault tuning tweaks (more on that with design next week), updating SWAT respawn time to 3 seconds and turning off SWAT friendly fire, CSR tuning tweaks, Seasons & seasonal rewards, actively monitoring and updating ban thresholds, and more.In just over a week, the next Halo 5 content drop will be here, and with it comes Big Team Battle in Arena matchmaking, brand-new REQs, and a whole ton of juicy vehicular combat.
...
For the past few months, these maps have been playtested and polished in preparation for the release of Big Team Battle, and in just over a week, the first four maps will be available in Arena matchmaking.- Deadlock
Inspired by: Standoff
A collaboration between Nokyard and the 343 Multiplayer team
- Basin
Inspired by: Valhalla
A map designed by the 343 Multiplayer team
- Guillotine
Inspired by: Headlong
A collaboration between The Psycho Duck and the 343 Multiplayer team
- Recurve
Inspired by: Longbow
A collaboration between The Fated Fire and the 343 Multiplayer Team
...
New REQ content
Aiming and Controls
First things first, in the grand scheme of things, this is happening to a small number of people.
...
Unfortunately, some players have identified an issue that occurs due to variance in controller hardware, commonly referred to as “slow turn” bug. This can cause players to become unable to, or inconsistently reach what we call a “pegged” state.
The good news is we have a fix for this issue that introduces no perceivable change to the current feel of the game. This change is going through test and pro team validation now and we will have it out to you soon.One thing that has become clear in absorbing all your feedback is that Halo players want choice when it comes to controls. And with that in mind, we are also working on another little pet project that will allow even more precise tuning. This update will offer more custom fine-tuned control over controller settings (hint: independent vertical/horizontal sensitivities, the ability to calibrate your own dead zones, more granularity in sensitivity, and more). We hope to have that out for you in December and we will follow up with more details later.Go Noles!!! >>----->Comment
- Deadlock
-
Comment
Comment